Ka-pi96 said:
I don't see why that is a problem. Why should they make a different version of the game for each console? If PS4 gets a higher resolution and stuff for being the more powerful console then surely the Xbox One version should get plenty of Kinect only features and the Wii U version (obviously not in this case, but for other games) should get plenty of features that make use of the gamepad. That doesn't make sense to me, they are just making a game and porting it. As long as it works on each individual system at atleast a similar level then I think that's fine. |
#LazyDevs
Rayman for instance, did get Wii U only features
and the Kinect isn't standard anymore so that poses a problem for some adopters.
The bigger issue is that parity didn't matter last gen, well the debates were there but Ubisoft in particular didn't care about ending them. The playing field is only being equalized when the roles are reversed.
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