Looks like the gap has moved beyond resultion, now its getting to actual in game elements looking better.
Looks like the gap has moved beyond resultion, now its getting to actual in game elements looking better.
so after the 720/30 vs 1080/60 rumors, we finally got 900/30 vs 1080/30
xbox one upgrade and ps4 downgrade. could have been worse
FATALITY said:
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Please don't tell me you can't tell the difference between TLOU with its 60 fps and 30 fps...
zero129 said:
But you see your the one who for a start asked for a break even point, and then when i pointed out that my old 6870 could still match the newer gen consoles (That should give you a very good break even point like you where asking for!) you started stating that thats pretty obvious since devs have had 4 years to "Refine" for the 6870 O_o but yet i was only giving you what you asked. Now all you need to do is see what newer low end cards match the 6870 and bam you have your break even point . |
Your old ass 6870 doesn't hold a candle to the PS4 lol. The PS4 is basically an HD 7870 (Some things are a little worse, some things are a little better), and the 7870 is double your card. I own a 6870 btw.
Aura7541 said: Sucks that there's no unlocked framerate option for the PS4. It also looks like that gap is getting wider because the differences aren't just in display resolution, but other attributes like texture resolution, shadows, and vegetation. We've already seen this with ambient occlusion (or lack thereof, on the X1) in Battlefield 4. |
This is true, and ironically it appears that because they were forced to disable/downgrade to reach playability at 900p on X1, that 720p would have been necessary to go feature for feature equal with PS4 version.
So yeah, it's definitely more than 40% gap lol.
daredevil.shark said: I wonder how big the difference will be when first party starts to utilize PS4 hardware. |
They are already are. Killzone and Infamous.
curl-6 said: They are already are. Where do you think the higher screen and shadow resolution plus additional foliage comes from? |
I think he's talking about coding to the metal like with Smash on the 3DS, or how ND got TLOU of PS3 to run as it did. Don't think anyone has coded like that yet, I suspect ND will have to code like that for their goal of 1080p/60FPS Uncharted 4. And 343i may have done it for MCC if the 1080p/60FPS thing is true.
Vena said:
I think he's talking about coding to the metal like with Smash on the 3DS, or how ND got TLOU of PS3 to run as it did. Don't think anyone has coded like that yet, I suspect ND will have to code like that for their goal of 1080p/60FPS Uncharted 4. And 343i may have done it for MCC if the 1080p/60FPS thing is true. |
PS4 will be pushed further with the likes of Drive Club and Uncharted 4, but Xbone will be pushed further as well, so I don't think the gap will widen significantly.
curl-6 said: PS4 will be pushed further with the likes of Drive Club and Uncharted 4, but Xbone will be pushed further as well, so I don't think the gap will widen significantly. |
Oh I'm not arguing it either way, just clarity from what I think the poster meant. That said, PS4 does have ACE, X1 has gimped memory, so depending on how far they take coding to the metal, the PS4 may pull ahead marginally more. I don't think the differences will be more than what they already are unless you get down to counting pixels.
Vena said:
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Xbone will never catch up to PS4, the hardware precludes that, yeah.
I don't expect any of the 8th gen consoles to show the same improvement from launch that PS3/360 did personally, I reckon it'll be more along the lines of the improvement we saw on the original Xbox.
PS4/Xbone/Wii U all have untapped juice left, but not oceans of it.