Mummelmann said:
Wildcard36qs said: If it is similar to FF12 I'd be happy. I really enjoyed that game, but I seem to be in the minority. |
I'm a part of the same minority myself, I loved FFXII; the characters (save for Vaan...), the world, the transport, the level design, the enemies and even the story!
FFXII was real-time/turn-based mix done right.
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Same here, FF12 was actually my best FF game. I guess I am also weird cause I preferred FF8 to FF7 and felt FF9 was too much like FF7. I didn't like FF10 mostly cause I hated Tidus and I felt the series needed a change. Which was probably why FF12 appealed to me so much.
I don't understand what people have against the gambit system though. If anything the problem I had with gambits in FF12 was that it wasn't deep enough and I still had to go in to micromanage stuff. The whole points of gambits are that they allow you set instructions (or give commands) for all your party members in advance so you don't have to do it during a fight. And this could be used in ingenious ways if done right.
Eg. Your party is taking on damage quickly and you start frantically trying to cast cure on everyone, which in turn makes you lose 3 or 4, setting a gambit so an ally casts cure on anyone that their HP is around 30% means you never have to worry about that in a fight, and you can concentrate on just manually casting haste on that particular ally since he is your main support ally. You could even take that a step further and have him auto cast haste on himself and you at the start of the fight.
I think if they expand on the gambit system as much as they could this would add a whole new layer of strategy to the game, and from all indications it seems that exactly what they are trying to do.