So they allow both, and let you switch functions on the fly? This is confusing.
So they allow both, and let you switch functions on the fly? This is confusing.
| archer9234 said: So they allow both, and let you switch functions on the fly? This is confusing. |
It would be great if neither one was necessary regarding the currently controlled character so we wouldn't be forced to do one or the other. It's obvious that the characters that wouldn't be currently controlled by the player would need AI input, but I hope we can also choose to have even the CCC (I think I'll just term that acronym for Currently Controllable Character) have automatic actions anyways for the sake of choice.
That doesn't mean it would become necessary to have the CCC like that, but just as an option if you're grinding against fodder, farming, or you actually prefer to play like that. There was something sort of like that in Dissidia.
Lube Me Up
| LubeMeUpUncleAlfred said: Based on the last tidbit in the OP and on this particular patent, would I be correct in saying that the system can be used like BOTH the gambit system and real time combat? So if you wanted to fight manually (especially including the character you're controlling) you can and if you want your characters to have automated actions (including the current controllable character) you can as well? |
Well, Yes and No.
Yes so far for the main character, no for the allies. In truth we don't know how much direct control you will have over the allies. But you will at least have a lot more control over them than you would in a game like Kingdom hearts. But why I am not sure is cause there seems to be a heavy focus on the gambit system this time around and they have gone o great lenghts to make them very elaborate and deep. To me that tells me that they want your allies to pretty much fight on their own but to the tune of your preset instructions.
You have a LOT of indirect control over them though, more directly from combination attacks or defence or from indirect commands to do certain things. Like you can have an ally cast fire everytime you cast dispel on a enemy, or maybe they even put like a special way to tag enemies, so if you tag an enemy to be weak to fire your ally can start casting fire spells on those enemies while you concentrate on other stuff. This last bit is not a given though, all we know so far is that there is a very elaborate gambit system and a gambit system is mostly made to manage the actions of your allies without having to filter through tons of menus and selecting targets everytime you want to do something as simple as casting a cure spell or using an item.
LubeMeUpUncleAlfred said:
That doesn't mean it would become necessary to have the CCC like that, but just as an option if you're grinding against fodder, farming, or you actually prefer to play like that. There was something sort of like that in Dissidia. |
Yes this option would be great. Activate the auto system on characters under farming, would be perfect. Boring repeatable tasks wouldn't be a issue anymore. This type of automation would be fine.
| Egann said: I've never actually played with the gambit system, but it looks like they're ridiculously overthinking this. Dissidia had tight and easy controls and was actually designed to work on a technically inferior input, at least compared to the DS4 or the One's controller. And yet they're worried about input queueing and combat macros? That's just great. The thing enemies needed the most in Final Fantasy was MORE health so routine enemies take a long time to beat. Enemies have such high health we have to use macros to beat them. Fantastic imagination, S-E. |
The gambit system is an amazing AI controlling feature. Play FF12 if you want to know how it works. It is one of the most elaborate and specific ways of controlling AI and I hope it makes its return in FFXV. It was a joy to input specific commands on so many specific situations for AI party members in FF12. It eliminates the concern of how your party member will react when specific situations arise, like what if someone died, what if someone gets any kind of status ailment, what if the player loses half his/her life, or gets just 10% damage? You can even input specific spells or items to be used in any kind of situation. Almost all situations are available in the gambit system.

| archer9234 said: So they allow both, and let you switch functions on the fly? This is confusing. |
Its not really confusing when you think of it. Based on my limited understanding of the patents, its something like this.
Either Dragon Age has Gambits too (A better version).