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Forums - Sales - Sorry, Bayonetta 2 will not be a system seller (nor sell more than 1 million).

 

Global lifetime sales for Bayonetta 2 will be:

Less than 500k 124 17.06%
 
500k to 1 million 333 45.80%
 
More than 1 million 270 37.14%
 
Total:727
flagstaad said:
outlawauron said:

Nope. Sega as a whole profitted, but there is no mention of Bayonetta 2 as a contributing factor to that (Sonic at the Olympics is mentioned instead). Please provide a link stating they made money on the game.

Royalities are not that high, especially considering the lower price they sold at.

Where does the sentiment that Nintendo is better at controlling budgets whenever they're higher than they were for the games they made with Sega?

i don't have that link, but can you provide a link saying that the lost money on the game? All we can do is make some math and especulate... like lets assume that 1.2 million units were sold at full price for Bayo 1... out of those the publishers get around 36 U$ per copy, which mean the game made them 43 million, do you really think the budget of that game was higher than that?

Royalties are indeed high, usually between 9 and 12 U$ per copy, just check the image above. When a game price goes down the first to start losing their sahre are the stores, followed by the publishers, and when they produce a second or third batch the platform holders reduce their royalties but usually to half, that is why they are usually willing to lose money on the hardware so people can buy more software.

The part about better budget handling it just a hunch, based on the fact that they know the platform better than anyone else, and can provide technical support faster and cheaper to solve project problems.

I wasn't a fan of the lack of sourcing on that article. I found this pretty in-depth article (even though it's old) from IGN. I recommend reading it all, but the part about licensing is what we're talking about.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:

I wasn't a fan of the lack of sourcing on that article. I found this pretty in-depth article (even though it's old) from IGN. I recommend reading it all, but the part about licensing is what we're talking about.

If we go by the link you provided, the Licensing fees "can generally be anywhere from $3 to $10 per unit", lets go middle ground and use 7 U$ per unit, which mean that SEGA made even more money with each copy of Bayonetta 1 (which supports my point that they DID money with Bayo 1, but it was a dissapointment) and that nintendo will do a little less than mentioned before, but it will be around 32 U$ per copy, if it reaches 900k copies (I know that is optimistic) it will make them 28.8 million in revenue.

Now look at this part of the same article... "the costs of developing games for the next-generation of consoles such as Microsoft's Xbox 360 and Sony's PlayStation 3 is estimated to be roughly $10 million" even if we go double the number and add 3 million for Bayo 1 port, we still have a development budget of 23 million, and that can be recovered by selling 720k copies, which can be done, not easily but it is doable, with the advantage that Nintendo games usually don't drop price or they do it very slowly.



850k LT



flagstaad said:
outlawauron said:

I wasn't a fan of the lack of sourcing on that article. I found this pretty in-depth article (even though it's old) from IGN. I recommend reading it all, but the part about licensing is what we're talking about.

If we go by the link you provided, the Licensing fees "can generally be anywhere from $3 to $10 per unit", lets go middle ground and use 7 U$ per unit, which mean that SEGA made even more money with each copy of Bayonetta 1 (which supports my point that they DID money with Bayo 1, but it was a dissapointment) and that nintendo will do a little less than mentioned before, but it will be around 32 U$ per copy, if it reaches 900k copies (I know that is optimistic) it will make them 28.8 million in revenue.

Now look at this part of the same article... "the costs of developing games for the next-generation of consoles such as Microsoft's Xbox 360 and Sony's PlayStation 3 is estimated to be roughly $10 million" even if we go double the number and add 3 million for Bayo 1 port, we still have a development budget of 23 million, and that can be recovered by selling 720k copies, which can be done, not easily but it is doable, with the advantage that Nintendo games usually don't drop price or they do it very slowly.

That article is from 2006 before the generation started. Development were much higher than that average. Sega wouldn't have dropped Bayonetta 2 in the middle of development if they were able to make with Bayonetta. Please remember that a lot of its sales came from the bargin bin where the publisher is forced to pay some of the difference because their game flopped. 

It's not as simple as you make it seem.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

spurgeonryan said:
i cannot imagine who keeps quoting me in this thread. But it is driving me insane.

it was the post you said that Bayo2 will sell 300k FW



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outlawauron said:

That article is from 2006 before the generation started. Development were much higher than that average. Sega wouldn't have dropped Bayonetta 2 in the middle of development if they were able to make with Bayonetta. Please remember that a lot of its sales came from the bargin bin where the publisher is forced to pay some of the difference because their game flopped. 

It's not as simple as you make it seem.

I don't think Bayonetta 2 was dropped in the middle of development... it was announced on september 2012 with a CG video, and is releasing in september/october 2014, I think it was dropped in the design phase, when Sega realized that the game would end releasing after the new consoles launches and when the people would not be so interested on new games for PS3 and 360, so the sequel was a bigger risk.

How long after the release would the game hit the bargain bin? 3 months later? Using Vgchartz we can calculate how much unit were sold at full price and how many on the bargain bin price, if not 100% acurately at least with some decent certainty. If we go by 3 months, around 800k were sold at full price 800k * 28 U$ = 22.4 million, and lets say 1.2 million were sold on the bargain bin earning from each copy 5 U$ so 1200k * 5 U$ = 6million... for a big total of 28.4 million, I still think they made money on that game, but the ROI was less than expected, usually a company expect around 25% of profit or more, and with those numbers I don't think SEGA made as much profit.



It won't be a million seller but I think It will sell well. Somewhere around 600 to 700 k lifetime.  I don't think Nintendo funded the game to directly make money off it. They did it to fill in a gap in their lineup and ad variety to their library. It's all part of a image rebuild for Nintendo. After the wii Nintendo had alienated some core gamers and the casual gamers have move on to other endevers. Slowly but surely Nintendo is headed in the right direction again and I'm excited for the future of this company.



They are really catering to the Nintendo fan, not just the Bayonetta fan...



Whenever I say this, people jump on my ass.



flagstaad said:

They are really catering to the Nintendo fan, not just the Bayonetta fan...

And that's definitely a great thing! I love those cosplays!



                
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