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flagstaad said:
outlawauron said:

I wasn't a fan of the lack of sourcing on that article. I found this pretty in-depth article (even though it's old) from IGN. I recommend reading it all, but the part about licensing is what we're talking about.

If we go by the link you provided, the Licensing fees "can generally be anywhere from $3 to $10 per unit", lets go middle ground and use 7 U$ per unit, which mean that SEGA made even more money with each copy of Bayonetta 1 (which supports my point that they DID money with Bayo 1, but it was a dissapointment) and that nintendo will do a little less than mentioned before, but it will be around 32 U$ per copy, if it reaches 900k copies (I know that is optimistic) it will make them 28.8 million in revenue.

Now look at this part of the same article... "the costs of developing games for the next-generation of consoles such as Microsoft's Xbox 360 and Sony's PlayStation 3 is estimated to be roughly $10 million" even if we go double the number and add 3 million for Bayo 1 port, we still have a development budget of 23 million, and that can be recovered by selling 720k copies, which can be done, not easily but it is doable, with the advantage that Nintendo games usually don't drop price or they do it very slowly.

That article is from 2006 before the generation started. Development were much higher than that average. Sega wouldn't have dropped Bayonetta 2 in the middle of development if they were able to make with Bayonetta. Please remember that a lot of its sales came from the bargin bin where the publisher is forced to pay some of the difference because their game flopped. 

It's not as simple as you make it seem.



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