| outlawauron said: That article is from 2006 before the generation started. Development were much higher than that average. Sega wouldn't have dropped Bayonetta 2 in the middle of development if they were able to make with Bayonetta. Please remember that a lot of its sales came from the bargin bin where the publisher is forced to pay some of the difference because their game flopped. It's not as simple as you make it seem. |
I don't think Bayonetta 2 was dropped in the middle of development... it was announced on september 2012 with a CG video, and is releasing in september/october 2014, I think it was dropped in the design phase, when Sega realized that the game would end releasing after the new consoles launches and when the people would not be so interested on new games for PS3 and 360, so the sequel was a bigger risk.
How long after the release would the game hit the bargain bin? 3 months later? Using Vgchartz we can calculate how much unit were sold at full price and how many on the bargain bin price, if not 100% acurately at least with some decent certainty. If we go by 3 months, around 800k were sold at full price 800k * 28 U$ = 22.4 million, and lets say 1.2 million were sold on the bargain bin earning from each copy 5 U$ so 1200k * 5 U$ = 6million... for a big total of 28.4 million, I still think they made money on that game, but the ROI was less than expected, usually a company expect around 25% of profit or more, and with those numbers I don't think SEGA made as much profit.







