JazzB1987 said:
ICStats said:
JazzB1987 said:
reggin_bolas said: You mean we could have played Nintendo franchises on a true-HD device with standard third-party support and without the gimmicks? Dear lord, please turn back time.
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First of all neither Xbox 360 nor Xbox One are true HD consoles. Go ask the PS4 it will tell you or better ask a PC what HD means (I had 1600x1200 gaming in 2003)
Secondly. What is a gimmick? A gimmick is something as higher resolution NOT something essential (for a new product) as Motion controls was for Wii. Motion controls are the reason the Wii exists so its in no way a gimmick. Kinect is a gimmick because it was tacked on to an already existing system the 360 And on XBO it also ended up as gimmick because Microsoft dropped it.
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No Wiimote was a gimmick for attacting sales. It's not why Wii exists, it's why it sold a shit ton to casuals. The motion controls themselves were usually weak. The most disliked thing about games like Zelda Skyward Sword are overuse of motion controls. It's also basically been dropped from wide use on Wii U.
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So then everything is a gimmick that attracts sales right? Nope
The most disliking thing about Skyward Sword is the linearity and the "chose a level" world design with no connected world. Not the motion controls. They work pretty good if you dont move like someone that has epilepsia etc. People cant be bothered to adapt to things and then they say "its annoying" or whatever. Playing shooters on consoles is as annoying as playing Zelda with a wiimote. And do you call analog sticks a gimmick? No because you got used to them.
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For me and reviews I've read the motion controls are the most disliked.
It's not about not wanting to adapt. The Wiimote plus nunchuk makes camera control clunky, so you are left with having to press Z for looking where you're going all the time, and the motion controls don't add enough appeal to make up for that. Zelda with dual analog sticks would be much better in my opinion.
Just because it's newer (not really new anymore) or different doesn't mean it's good. When motion controls were new, most games used them in uninspired ways, but we gave them the benefit of the doubt hoping developers would put them to good use. For the most part they have not lived up to hopes, and I for one am glad we're past that fad.