GTAexpert said:
You've got to be kidding me if you think Sonic, Captain Toad and Bayonetta are more popular than Watch Dogs. |
Not overall, but on Wii U, those games will most likely outsell Watch Dogs by a considerable amount.


GTAexpert said:
You've got to be kidding me if you think Sonic, Captain Toad and Bayonetta are more popular than Watch Dogs. |
Not overall, but on Wii U, those games will most likely outsell Watch Dogs by a considerable amount.
flagstaad said:
Rayman was the best version, released at the same time, with extra content and great reviews, on a genre that Wii U users should like/love and the sales were just 360k, it is a disgrace and no matter how bad the game was handled the consumers ignored a great game with a lot of effort in it. The problem with the effort-return is how disbalanced it is on the Wii U, they put less effort on those ports?, maybe but not too much less, yet they are getting only 10% of the sales compared to the other consoles in many cases even less. You can have an opinion before buying, but how much it matters depends only if you are a paying customer or not, if you are just rambling about how bad is that the game was delayed and you are not going to buy it, will Ubisoft (or any other company) really care? are you a potential customer? all signs indicate that you are not and never will be, so they can just ignore you and that is what is happening with the third party support right now, they made an effort good, bad or incomplete but for the effort they put they did not got any positive feedback, just lackluster sales, not even decent sales, and I am betting that a few even lost a good amount of money supporting the console, and to add insult to injury many gamers only talk bad about those efforts. If the effort made was 10% and the sales received were 10%, they could reach the "maybe the fault lies with us" conclution, but most likely the effort was 50-80% and the results was a mere 10%, then the clear conclution it that is not their fault, think about it... if you take a test, made a 70% effort and got a 10% grade, are you willing to conclude that it was your fault?, but if you make a 70% effort and get a 60%-70% grade, then you will conclude that making a 100% effort will result on a better grade. That is why a good result can conduct to better conclutions that a negative one like the one proposed of just not buying. And we are just focusing on the publishers, imagine how the development studio will feel after working for years on a project, putting their best effort on it and returning to it after the delay, just to get bad words, insults and desinterest. Do you think that studio will be willing to work on another project for the console? I certantly would not, and will avoid the console at all costs. |
Not at all, it was originally a launch title that was delayed into the Wii U's first major drought. It was then released alongside Piknin 3 and Windwaker HD (and also Wonderful 101), it doesn't take a genius to know that was a much worse time to release. It was also competing against two consoles with install bases an order of magnitude greater, apparently with vocal fans upset about it being exclusive. Yet the Wii U version still performed equally as well. Ubisoft fumbled here, yet it's somehow the Wii U owners' fault?
It doesn't take much to destroy the value proposition of one version of a game compared to others. If they can't provide parity on at least the content, price and release date, then that is more than enough reason to play the game elsewhere. It's up to publisher to provide a quality gaming experience in the first place, not consumers to purchase inferior versions in the hope of getting parity in the future.
That's all well and good if you could know what every customer would and wouldn't buy, but that is just not the case. I'll agree that there are vocal complainers that have no real interest in buying what they complain about, but there are also real potential customers that are simply lost sales. They shouldn't have to buy something that isn't what they want, just so that they are allowed to ask for what they actually want.
Far too much speculation and your analogy is horrendous, who else is to blame for your poor performance on a test if you didn't study properly? Though I'll mention that the relationship between effort and outcome is not as linear as you'd like to make out. Often it's that last few percent of work, that extra polish, that really boosts the outcome of a project.
I feel terrible for the devs that worked on Rayman Legends, it was part of the reason for the uproar. They were pulling all-nighters, months on end, to get the game out on time (for the first delay) only to have it go multiplat a week or so before release., with a much extended deadline. But if devs had as much power as you are implying, Rayman Legends would have released as planned.










| flagstaad said: imagine how the development studio will feel after working for years on a project, putting their best effort on it and returning to it after the delay, just to get bad words, insults and desinterest. Do you think that studio will be willing to work on another project for the console? I certantly would not, and will avoid the console at all costs. |
Whether they did the best they could remains to be seen though. They didn't with Blacklist or AC4.
I don't have unreasonable expectations, I'm not talking about a ground-up Wii U engine or exclusive gameplay content or anything, all I ask for is a decent framerate.
| curl-6 said: Whether they did the best they could remains to be seen though. They didn't with Blacklist or AC4. I don't have unreasonable expectations, I'm not talking about a ground-up Wii U engine or exclusive gameplay content or anything, all I ask for is a decent framerate. |
What is the problem with Blacklist?, I play it and had a lot of fun with it, good controls, good gamepad integration, nice plot even if it was kind on simplistic, a lot of variety, even the online worked fine for me, only had 2 crashes during all my play time, and that is it, sure is not a perfect game and the couch co-op was missing, but taking into account the amount of time they had to make that port, I will argue that is a very good one.
In my experience people usually does their best effort within the project limitations. How much time and manpower did they had to port those games you mentioned? I don't know exactly but I do know it was short and low, yet in both cases the games can be enjoyed and you can have a lot of fun, and both are great additions to your collection if your console of choice is a Wii U.
Only the framereate is your concern in Watch_dogs? what is a "decent" framerate for you? because all the versions have drops and are not locked...


flagstaad said:
What is the problem with Blacklist?, I play it and had a lot of fun with it, good controls, good gamepad integration, nice plot even if it was kind on simplistic, a lot of variety, even the online worked fine for me, only had 2 crashes during all my play time, and that is it, sure is not a perfect game and the couch co-op was missing, but taking into account the amount of time they had to make that port, I will argue that is a very good one. In my experience people usually does their best effort within the project limitations. How much time and manpower did they had to port those games you mentioned? I don't know exactly but I do know it was short and low, yet in both cases the games can be enjoyed and you can have a lot of fun, and both are great additions to your collection if your console of choice is a Wii U. Only the framereate is your concern in Watch_dogs? what is a "decent" framerate for you? because all the versions have drops and are not locked... |
To be fair, I have no idea what kind of manpower, timeframe, or budget they had to work with, but AC4 and Blacklist both suffered some very nasty framerates drops on Wii U, significantly lower than on PS3/360.
As for Watch Dogs, I could accept a framerate that doesn't drop below 20fps and runs at or close to 30fps for the majority of play. Drops to 24fps during intense action are forgiveable, given the game's demanding nature. Basically, it should match or exceed the PS3 performance captured here, though with less/no screen tearing: https://www.youtube.com/watch?v=wUaygMISL50


| cycycychris said: The only issue I've heard with the game is that they released it with a broken online. Basicly unplayable, people automaticly get dropped. Something along the lines of that. I expect a framerate that is going to go down and up, especially since the other versions have faced the same issue. It all depends on how serious they are taking the port. I think it'll have better framerate than the last gen version if Ubisoft gives them the funds and time they need(6 months seems very reasonable, just depends if the work done on the game at the beganing is still usable). Honestly, framerate is one of my biggest concern. AC4 launch framerate was near unplayable. I hope they don't do it with this one. But, considering this might not be the best port, game breaking bugs might over ride that fear. |
Did they ever end up patching that?


cycycychris said:
Yeah, somewhere around 3 weeks after launch. It's pretty stable now. It still does drop at times with a lot going on. But they aren't really noticeable. |
Ah, alrighty. I don't expect a locked 30fps given the amount of characters on screen and the open world, but I cringed just watching Digital Foundry's framerate test of the launch version. For Pete's sake, it spent more time at 18-24fps than above 25!
Wyrdness said:
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devalue how? being late? sure. but Ubi games release the same time across the board with the exception of WD. not running as well? are the WIi U games broken to the point where they are unplayable? cause if that is not the case and i havent heard that it is, that is just another excuse to explain why the games sell like crap. Not like the PS360 versions run like dreams and they sell way better. DLC? give me a break. Lets stop that lie, the only DLC that really sells well is COD and even then only about 30% of people actually buy DLC hardly a game changer.
Maybe its time to admit the demograph is just different and that is not something that can be changed over night or even over a couple of years.
curl-6 said:
Not overall, but on Wii U, those games will most likely outsell Watch Dogs by a considerable amount. |
of course they would, but isnt that the point
I didn't know there was Ubisoft Mexico