Double post
PSN ID: Sorrow880
Gamertag: Sorrow80
Wii #: 8132 1076 3416 7450
Double post
PSN ID: Sorrow880
Gamertag: Sorrow80
Wii #: 8132 1076 3416 7450
LordTheNightKnight said:
I know the game is more detailed than the OP says, but "too good" for the Wii? I am so sick of that crap. |
you can be sick of it all you want, but graphical power in Wii is well documented, If only your 'sickness' meter can somehow boost Wii's processing power. *sighs*
Just be glad you are getting ports of last gen's classics, RE4 and Okami. Who knows, maybe Capcom will port DMC3 to Wii.
Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.
KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,
Could DMC4 be done on the Wii? |
In it's current form on 360/PS3, obviously not.
Threads of Interest:
The Movie Thread: http://www.vgchartz.com/forum/thread.php?id=6880
The Crow Eating Thread: http://www.vgchartz.com/forum/thread.php?start=0&id=3886
The Betting Thread: http://www.vgchartz.com/forum/thread.php?start=0&id=7104
Custom GIFs Thread: http://www.vgchartz.com/forum/thread.php?id=18963
The Greatest Game Ever Conceived On Any Platform
Tag: "I have tasted Obi-Wan's bitter tears"
Graphics are too good for the Wii,and the fast combo gameplay impossible for the wiimote...
i dont think the MT Framework has been ported over to the Wii.
A Wii port is a remote possibility, we should expect new games using the enchanced Resident Evil 4 engine.
Heeeeyyyy!!!! <Snap>
"That's not an educated guess. That's an assumption based on developers not trying enough."
LOL, that's the reality at the moment. I am not saying anything about the theoretical limitations. But I get a pretty accurate impression of the actual reality. And this is the important thing, isn't it?
"they had to redo the ENTIRE engine to fit around the PS2. "
"You think I'm referring to the Wii version? That's what your comment seems to imply? If so, try looking at the sentence after the one you quoted. "
Ah I misunderstood you, on the other hand the "engine" is not the most important part anymore. Yes the PS2 architecture was very different to the Gamecube (although this is hardly a big downgrade). At least as important today are artwork (textures), models (polygon nets), shaders etc. And you have to do them completely new for PS2/Wii compared to 360/PS3. I am pretty sure, that most multiplatform 360/PS3 games use the same polygon nets for both versions.
For Wii / 360 you essentially have to make two games.
it could be done on wii but with a little downgrade
| Kyros said: "That's not an educated guess. That's an assumption based on developers not trying enough." LOL, that's the reality at the moment. I am not saying anything about the theoretical limitations. But I get a pretty accurate impression of the actual reality. And this is the important thing, isn't it? "they had to redo the ENTIRE engine to fit around the PS2. " "You think I'm referring to the Wii version? That's what your comment seems to imply? If so, try looking at the sentence after the one you quoted. " Ah I misunderstood you, on the other hand the "engine" is not the most important part anymore. Yes the PS2 architecture was very different to the Gamecube (although this is hardly a big downgrade). At least as important today are artwork (textures), models (polygon nets), shaders etc. And you have to do them completely new for PS2/Wii compared to 360/PS3. I am pretty sure, that most multiplatform 360/PS3 games use the same polygon nets for both versions. For Wii / 360 you essentially have to make two games. |
Well the same would apply to a multi-platform game, but companies haven't found that not worth the effort.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Well they could make one on the Wii, but I honestly wouldn't quite get the point :x, it would be a cash-in if anything. The game moves entirely too fast for motion control, and that game really requires precision when stringing together combo's and such. I could see them making one from the ground up though, but I don't think it would be much of a DMC.
From 0 to KICKASS in .stupid seconds.
Can someone provide me screenshots of the said DMC game?