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Forums - Nintendo - Could DMC4 be done on the Wii?

Double post



PSN ID: Sorrow880

Gamertag: Sorrow80

Wii #: 8132 1076 3416 7450

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LordTheNightKnight said:
DMeisterJ said:
I lol'd at all of those saying that DMC4 doesn't look too good to be ported to the Wii. It's obvious that you haven't spent a minute playing the game, because the game is a visual marvel, very beautiful, and looks better than probably even the most graphically impressive Wii games. There is no "so-so textures" or anything like that.

I know the game is more detailed than the OP says, but "too good" for the Wii? I am so sick of that crap.


 you can be sick of it all you want, but graphical power in Wii is well documented, If only your 'sickness' meter can somehow boost Wii's processing power. *sighs*

 

Just be glad you are getting ports of last gen's classics, RE4 and Okami. Who knows, maybe Capcom will port DMC3 to Wii. 



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)

Could DMC4 be done on the Wii?


In it's current form on 360/PS3, obviously not.



Graphics are too good for the Wii,and the fast combo gameplay impossible for the wiimote...



i dont think the MT Framework has been ported over to the Wii.
A Wii port is a remote possibility, we should expect new games using the enchanced Resident Evil 4 engine.



Heeeeyyyy!!!! <Snap>

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"That's not an educated guess. That's an assumption based on developers not trying enough."

LOL, that's the reality at the moment. I am not saying anything about the theoretical limitations. But I get a pretty accurate impression of the actual reality. And this is the important thing, isn't it?

"they had to redo the ENTIRE engine to fit around the PS2. "
"You think I'm referring to the Wii version? That's what your comment seems to imply? If so, try looking at the sentence after the one you quoted. "

Ah I misunderstood you, on the other hand the "engine" is not the most important part anymore. Yes the PS2 architecture was very different to the Gamecube (although this is hardly a big downgrade). At least as important today are artwork (textures), models (polygon nets), shaders etc. And you have to do them completely new for PS2/Wii compared to 360/PS3. I am pretty sure, that most multiplatform 360/PS3 games use the same polygon nets for both versions.
For Wii / 360 you essentially have to make two games.



it could be done on wii but with a little downgrade



tag:"reviews only matter for the real hardcore gamer"

Kyros said:
"That's not an educated guess. That's an assumption based on developers not trying enough."

LOL, that's the reality at the moment. I am not saying anything about the theoretical limitations. But I get a pretty accurate impression of the actual reality. And this is the important thing, isn't it?

"they had to redo the ENTIRE engine to fit around the PS2. "
"You think I'm referring to the Wii version? That's what your comment seems to imply? If so, try looking at the sentence after the one you quoted. "

Ah I misunderstood you, on the other hand the "engine" is not the most important part anymore. Yes the PS2 architecture was very different to the Gamecube (although this is hardly a big downgrade). At least as important today are artwork (textures), models (polygon nets), shaders etc. And you have to do them completely new for PS2/Wii compared to 360/PS3. I am pretty sure, that most multiplatform 360/PS3 games use the same polygon nets for both versions.
For Wii / 360 you essentially have to make two games.

Well the same would apply to a multi-platform game, but companies haven't found that not worth the effort. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Well they could make one on the Wii, but I honestly wouldn't quite get the point :x, it would be a cash-in if anything. The game moves entirely too fast for motion control, and that game really requires precision when stringing together combo's and such. I could see them making one from the ground up though, but I don't think it would be much of a DMC.



From 0 to KICKASS in .stupid seconds.

Can someone provide me screenshots of the said DMC game?