LordTheNightKnight on 28 February 2008
| Kyros said: "That's not an educated guess. That's an assumption based on developers not trying enough." LOL, that's the reality at the moment. I am not saying anything about the theoretical limitations. But I get a pretty accurate impression of the actual reality. And this is the important thing, isn't it? "they had to redo the ENTIRE engine to fit around the PS2. " "You think I'm referring to the Wii version? That's what your comment seems to imply? If so, try looking at the sentence after the one you quoted. " Ah I misunderstood you, on the other hand the "engine" is not the most important part anymore. Yes the PS2 architecture was very different to the Gamecube (although this is hardly a big downgrade). At least as important today are artwork (textures), models (polygon nets), shaders etc. And you have to do them completely new for PS2/Wii compared to 360/PS3. I am pretty sure, that most multiplatform 360/PS3 games use the same polygon nets for both versions. For Wii / 360 you essentially have to make two games. |
Well the same would apply to a multi-platform game, but companies haven't found that not worth the effort.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








