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Forums - Nintendo - Could DMC4 be done on the Wii?

sc94597 said:
bobobologna said:
LordTheNightKnight said:
"The Wii pushes anamorphic widescreen at 480p. It outputs most likely at 640x480."

Link, please?

http://forum.beyond3d.com/showthread.php?t=46169 is the best source I could find.

"games like mario, metroid... are 640x448 or 640x456 in 16/9 mode"

This is the same guy who revealed that Halo 3 was rendering at 640p.

Granted, it's not an "official" source, but it's a good forum to browse for technical talkings.


That doesn't mean the wii can't produce higher resoluitions in te future.



Did you read the thread?  The Wii has a 2MB frame buffer.  The other 1.1MB is used for texture caching and vertex caching.  A 1280x720 image is 921,600 pixels.  Assuming a 24-bit image, that means the frame buffer would need to be at least 2,764,800 bytes, more than what the Wii has.  I guess it could render a lower resolution image, and upscale it to 720p, like many XBox360/PS3 games, but I doubt it has the hardware to do so or capactiy to do so.

Don't get me wrong guys.  I don't think Super Mario Galaxy has hit the peak power of the Wii (and I personally think Super Mario Galaxy looks great, even on my 1080p LCD TV).  But let's not get too far fetched with our ideas on how powerful the Wii is.   I'm just trying to keep things realistic.



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bobobologna said:
sc94597 said:
bobobologna said:
LordTheNightKnight said:
"The Wii pushes anamorphic widescreen at 480p. It outputs most likely at 640x480."

Link, please?

http://forum.beyond3d.com/showthread.php?t=46169 is the best source I could find.

"games like mario, metroid... are 640x448 or 640x456 in 16/9 mode"

This is the same guy who revealed that Halo 3 was rendering at 640p.

Granted, it's not an "official" source, but it's a good forum to browse for technical talkings.


That doesn't mean the wii can't produce higher resoluitions in te future.



Did you read the thread? The Wii has a 2MB frame buffer. The other 1.1MB is used for texture caching and vertex caching. A 1280x720 image is 921,600 pixels. Assuming a 24-bit image, that means the frame buffer would need to be at least 2,764,800 bytes, more than what the Wii has. I guess it could render a lower resolution image, and upscale it to 720p, like many XBox360/PS3 games, but I doubt it has the hardware to do so or capactiy to do so.

Don't get me wrong guys. I don't think Super Mario Galaxy has hit the peak power of the Wii (and I personally think Super Mario Galaxy looks great, even on my 1080p LCD TV). But let's not get too far fetched with our ideas on how powerful the Wii is. I'm just trying to keep things realistic.


No, the 2MB frame buffer is the minimum (since that is what the GC had), same with the 1MB texture buffer.

The Wii also has 24MB of RAM next to the GPU, that either buffer can use as needed. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
bobobologna said:
sc94597 said:
bobobologna said:
LordTheNightKnight said:
"The Wii pushes anamorphic widescreen at 480p. It outputs most likely at 640x480."

Link, please?

http://forum.beyond3d.com/showthread.php?t=46169 is the best source I could find.

"games like mario, metroid... are 640x448 or 640x456 in 16/9 mode"

This is the same guy who revealed that Halo 3 was rendering at 640p.

Granted, it's not an "official" source, but it's a good forum to browse for technical talkings.


That doesn't mean the wii can't produce higher resoluitions in te future.



Did you read the thread? The Wii has a 2MB frame buffer. The other 1.1MB is used for texture caching and vertex caching. A 1280x720 image is 921,600 pixels. Assuming a 24-bit image, that means the frame buffer would need to be at least 2,764,800 bytes, more than what the Wii has. I guess it could render a lower resolution image, and upscale it to 720p, like many XBox360/PS3 games, but I doubt it has the hardware to do so or capactiy to do so.

Don't get me wrong guys. I don't think Super Mario Galaxy has hit the peak power of the Wii (and I personally think Super Mario Galaxy looks great, even on my 1080p LCD TV). But let's not get too far fetched with our ideas on how powerful the Wii is. I'm just trying to keep things realistic.


No, the 2MB frame buffer is the minimum (since that is what the GC had), same with the 1MB texture buffer.

The Wii also has 24MB of RAM next to the GPU, that either buffer can use as needed.


Also if the ps2 could produce 1080i the wii can.



@fazz

"We know that the PS3 has less than 500 MB of RAM total to use on the game."
I believe the PS3 has 512MB RAM total, 256MB for the GPU and 256MB for the CPU. Or do you mean the amount left after being taken up from the XMB?

Oh, and if you think I'm challenging the whole Crysis thing...I'm not, I agree it would probably have to run on medium or less on the PS3. Just setting the whole RAM thing straight.



PSN: Lone_Canis_Lupus

Can DMC4 be done on Wii?


Can tech savvy users argue about console specs?



Brawl FC: 0774-3927-9239

"Do you think you could get any more spittle on those fishy lips of yours?" All characters depicted are really stupid and disgusting. Any similarities to actual persons would be really sad.

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Gimic300 said:
Can DMC4 be done on Wii?


Can tech savvy users argue about console specs?

Well the degree of the game would vary, just as the degree of tech savvy vary. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I'm just saying, this topic has almost nothing to do with DMC4 anymore.



Brawl FC: 0774-3927-9239

"Do you think you could get any more spittle on those fishy lips of yours?" All characters depicted are really stupid and disgusting. Any similarities to actual persons would be really sad.

Gimic300 said:
I'm just saying, this topic has almost nothing to do with DMC4 anymore.

Half the OP was what the Wii was capable of anyway. This is the argument. Some say the Wii is only a little better than the 6th gen, based solely on base specs, and we are saying the has has much more than that. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Gotcha.

If you could duplicate DMC4 on the Wii, I'd still play it on my 360.



Brawl FC: 0774-3927-9239

"Do you think you could get any more spittle on those fishy lips of yours?" All characters depicted are really stupid and disgusting. Any similarities to actual persons would be really sad.

Gimic300 said:
Gotcha.

If you could duplicate DMC4 on the Wii, I'd still play it on my 360.

That is of course your choice.

For any asking, the true point to port a game to the on the Wii is just to increase choices for others, just as it would be to port a game to the PS3 or 360 (see Bully). 

This is why I've stated that if RE5 got ported to the Wii, RE4 should be given an HD polish an put on the 360 and PS3, since the former never had an RE game before 5, and that not all PS3's have BC. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs