Imaginedvl said:
The numbers you copy/pasted backs nothing and is irrelevant to the point. Most important part of the sales is at launch... Are you serious? Because when the game will be out on PS4 and/or PC this will not be a game launch on these platforms? What will it be? How is an example of two big third party games releasing close too each other, one being exclusive to xbox and PC the other on multiple platforms irrelevant? its a prime examples of the situation Tomb raider will be. it baffles me that you think this is irrelevant, its a clear indicator of what happens to sales when exclusivity applies.
Also, you are assuming:
- That people will not buy the game when it will come to another platform (or very little as say). people will buy it, not in the same amount that they would have if it launched at time. release something late, less people will buy it. - That without any knowledge on what Microsoft gave to SE you seem to know FOR SURE that SE is not going to make the same amount of money at the end (if not more). for the love of god, understand my point, this isnt about the amount of money SE will make on this version, its about the long run and the long term future of the franchise. - That just because one episode of the game is not going to be out on all platforms (timed...), you assume people will not buy next iterrations and therefor the franchise is doomed :) . i never said that, i said the franchise will be hurt due to the deal, which makes total sense. the marketing and consumer interest will be at the highest during launch (XB1 lunch). when the majority of people in EU, all the PS4 owners in NA, and majority of people in "Rest of the world" cant play the game then, after a while they will lose interest, it will still sell, but no where near the amount it would have if both versions launch at the same time.
Give me a break lol
All this is just irrelevant to me as it is based on non-sense speculations/assumptions... just because you cant seem to understand it, doesnt mean it doesnt make sense.
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another example.
look at the difference in sales between both consoles. the 360 versions beating the PS3 versions by over 2:1 . and yes, this is the result of timed exclusivity,
Look at the difference between CoD version of MW3. the PS3 represents 90% of the 360 version.
both versions are pretty much neck and neck here.
again 360 represents 82% of the PS3 version, another exampel of how close multiplatform sales on both platofrms. with AC being skwed on PS since every year they had the exclusive content.
Battlefield 3 here being pretty much neck in neck, how pretty much most multiplatform games are.
another example, pretty much neck in neck.
now other examples of timed exclusivity.
oblivion released a year early on the 360. and now PS3 skyrim sales are just 69% of 360 sales.
2 |
BioShock |
X360 |
2007 |
Shooter |
Take-Two Interactive |
1.59 |
0.83 |
0.05 |
0.27 |
2.74 |
7 |
BioShock |
PS3 |
2008 |
Shooter |
Take-Two Interactive |
0.71 |
0.41 |
0.01 |
0.18 |
1.31 |
well hot damn, would ya look at that? another timed exlcusive, another 2:1 ratio. sure, timed exclusivity here didnt hurt the PS3 version, sure.
1 |
BioShock 2 |
X360 |
2010 |
Shooter |
Take-Two Interactive |
1.40 |
0.53 |
0.02 |
0.19 |
2.13 |
2 |
BioShock 2 |
PS3 |
2010 |
Shooter |
Take-Two Interactive |
0.81 |
0.44 |
0.02 |
0.20 |
1.47 |
but oh wait, it did. PS3 sales were 69% of the 360 version. i wouldnt call these two close when it comes to sales.
i was going to use Bioshock infinite, when where it shows PS3 selling 81% of 360, which is more in favor of your point, but VGC data shows its massively undertracked, 3.6M on VGC vs 6 million shipped official data. VGC is just unusable in this case.
you can take these examples how ever you want.