Imaginedvl said: The numbers you copy/pasted backs nothing and is irrelevant to the point. Most important part of the sales is at launch... Are you serious? Because when the game will be out on PS4 and/or PC this will not be a game launch on these platforms? What will it be? How is an example of two big third party games releasing close too each other, one being exclusive to xbox and PC the other on multiple platforms irrelevant? its a prime examples of the situation Tomb raider will be. it baffles me that you think this is irrelevant, its a clear indicator of what happens to sales when exclusivity applies. Also, you are assuming: All this is just irrelevant to me as it is based on non-sense speculations/assumptions... just because you cant seem to understand it, doesnt mean it doesnt make sense. |
another example.
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Mass Effect 2 | X360 | 2010 | Role-Playing | Electronic Arts | 1.96 | 0.79 | 0.03 | 0.27 | 3.05 |
2 | Mass Effect 3 | X360 | 2012 | Role-Playing | Electronic Arts | 1.85 | 0.80 | 0.03 | 0.23 | 2.90 |
3 | Mass Effect | X360 | 2007 | Role-Playing | Microsoft Game Studios | 1.79 | 0.76 | 0.03 | 0.26 | 2.84 |
4 | Mass Effect 2 | PS3 | 2011 | Role-Playing | Electronic Arts | 0.75 | 0.41 | 0.03 | 0.18 | 1.36 |
5 | Mass Effect 3 | PS3 | 2012 | Role-Playing | Electronic Arts | 0.57 | 0.51 | 0.03 | 0.18 | 1.29 |
look at the difference in sales between both consoles. the 360 versions beating the PS3 versions by over 2:1 . and yes, this is the result of timed exclusivity,
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Call of Duty: Modern Warfare 3 | X360 | 2011 | Shooter | Activision | 8.74 | 4.12 | 0.13 | 1.28 | 14.27 |
2 | Call of Duty: Modern Warfare 3 | PS3 | 2011 | Shooter | Activision | 5.39 | 5.53 | 0.49 | 1.52 | 12.93 |
Look at the difference between CoD version of MW3. the PS3 represents 90% of the 360 version.
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Red Dead Redemption | PS3 | 2010 | Action | Take-Two Interactive | 2.62 | 2.33 | 0.17 | 0.93 | 6.05 |
2 | Red Dead Redemption | X360 | 2010 | Action | Take-Two Interactive | 3.51 | 1.84 | 0.09 | 0.55 | 5.99 |
both versions are pretty much neck and neck here.
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Assassin's Creed III | PS3 | 2012 | Action | Ubisoft | 2.42 | 2.32 | 0.16 | 1.04 | 5.94 |
2 | Assassin's Creed III | X360 | 2012 | Action | Ubisoft | 2.87 | 1.61 | 0.03 | 0.41 | 4.91 |
again 360 represents 82% of the PS3 version, another exampel of how close multiplatform sales on both platofrms. with AC being skwed on PS since every year they had the exclusive content.
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Battlefield 3 | X360 | 2011 | Shooter | Electronic Arts | 4.36 | 2.07 | 0.06 | 0.67 | 7.16 |
2 | Battlefield 3 | PS3 | 2011 | Shooter | Electronic Arts | 2.75 | 2.79 | 0.35 | 1.05 | 6.94 |
Battlefield 3 here being pretty much neck in neck, how pretty much most multiplatform games are.
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Batman: Arkham City | PS3 | 2011 | Action | Warner Bros. Interactive Entertainment | 2.44 | 1.71 | 0.11 | 0.71 | 4.97 |
2 | Batman: Arkham City | X360 | 2011 | Action | Warner Bros. Interactive Entertainment | 2.77 | 1.21 | 0.04 | 0.38 | 4.39 |
another example, pretty much neck in neck.
now other examples of timed exclusivity.
1 | The Elder Scrolls V: Skyrim | X360 | 2011 | Role-Playing | Bethesda Softworks | 4.55 | 2.63 | 0.10 | 0.78 | 8.05 |
2 | The Elder Scrolls V: Skyrim | PS3 | 2011 | Role-Playing | Bethesda Softworks | 2.18 | 2.33 | 0.25 | 0.88 | 5.63 |
oblivion released a year early on the 360. and now PS3 skyrim sales are just 69% of 360 sales.
2 | BioShock | X360 | 2007 | Shooter | Take-Two Interactive | 1.59 | 0.83 | 0.05 | 0.27 | 2.74 |
7 | BioShock | PS3 | 2008 | Shooter | Take-Two Interactive | 0.71 | 0.41 | 0.01 | 0.18 | 1.31 |
well hot damn, would ya look at that? another timed exlcusive, another 2:1 ratio. sure, timed exclusivity here didnt hurt the PS3 version, sure.
1 | BioShock 2 | X360 | 2010 | Shooter | Take-Two Interactive | 1.40 | 0.53 | 0.02 | 0.19 | 2.13 |
2 | BioShock 2 | PS3 | 2010 | Shooter | Take-Two Interactive | 0.81 | 0.44 | 0.02 | 0.20 | 1.47 |
but oh wait, it did. PS3 sales were 69% of the 360 version. i wouldnt call these two close when it comes to sales.
i was going to use Bioshock infinite, when where it shows PS3 selling 81% of 360, which is more in favor of your point, but VGC data shows its massively undertracked, 3.6M on VGC vs 6 million shipped official data. VGC is just unusable in this case.
you can take these examples how ever you want.