walsufnir said:
Lafiel said:
walsufnir said:
So it looks like ND delivered a very good Remaster but all the "60 fps locked" statements done before on forums (not to blame people, Twitter from ND staff was the reason) seems now gone like the wind...
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whoever wrote this article is a liar
ND never said "60 fps locked", they said they "target 60 fps"
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Based Twitter:...
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why u only copied what was convenient for u from the article?
from the article
we're looking at 1080p resolution at 60fps in both single and multi-player, a 4x detail increase to texture maps and a 2x resolution boost to shadow maps. Texture streaming is no longer required owing to the PS4's prodigious RAM, and there's longer draw distances, better LOD and improved particle effects. In essence, Naughty Dog has scaled up the original game to full HD and boosted assets to match, while doubling frame-rate. How does that look? Well, we've prepared a 22-minute 60fps gameplay capture here, downscaled from full resolution captures, and we've provided a 1080p60 download that should work just fine on most modern computers - and indeed the PlayStation 3.
rame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh.
At this point it has to be said that the game's day one patch was not available for testing, so there remains the possibility that things may improve once that hits - and we'll be sure to update you if that is the case.