kupomogli said:
FATALITY said:
again
So let's look at the tentpole enhancements as Naughty Dog has outlined them. Principally, we're looking at 1080p resolution at 60fps in both single and multi-player, a 4x detail increase to texture maps and a 2x resolution boost to shadow maps. Texture streaming is no longer required owing to the PS4's prodigious RAM, and there's longer draw distances, better LOD and improved particle effects. In essence,
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I'm sure if people were told there was no difference other than the resolution bump, they would have never noticed.
Remember how long people were playing Killzone Shadow Fall online with it supposedly running 1080p@60fps until it was discovered to not be running at full 1080p? That's how minimal the boost is. No one noticed, but bragged about it anyways, when infact it was running at 960x1080.
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You must be really be scraping the bottom of the barrel to prove your point if you're using Killzone as an example. That or you haven't a clue what you're talking about.
Killzone's MP was essentially a simulated 1080p image made up of two 960x1080 frames along with an algorithm that (if i remember correctly) would predict the updated pixel locations. If you were to count the number of unique pixels on your screen, it would add up to 1920x1080. A perfect 1080p image.
The simulated 1080p did generate artifacts, but since both the pixel count and resolution clarity were identical to that of a full 1080p image, no one guessed it was due to the resolution. Many people (including myself) noticed something was odd, but couldn't work out what one earth was causing it.
It was a tad dishonest of Sony/GG to not admit how they arrived at that 1080p image (and pretty silly, it's really cool tech), but it was still a 1080p image none the less.