By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - The Last of Us Remastered FPS Test

Mr Puggsly said:
Dr.Henry_Killinger said:

You have no idea how many of these "avid fans" are dissapointed, so their is certainity in that there is at least one, but possibility in the percentage of the fanbase.. Hence stating it as a general claim is unfounded, "some avid fans" would be appropriate as you have no idea how many and assuming its general implies a significangt number.

I didn't claim I knew the exact number of people disappointed. But clearly the frame dips deterred people from doing the usual boasting about "Naughtygod".

Anyhow, I've spent too much time in this thread. You can respond with the last word if you'd like.

neither did i



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Around the Network
FiliusDei said:
They should have lowered the resolution to achieve the constant 60fps.

A meaningless complaint by someone who not only knows how resolution and frame rate are tied together but basic business skills

shouldve lowered it to 120 p to get 8000 fps



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Mr Puggsly said:
Lafiel said:
iceland said:
Surprised it's not locked 60, didn't the devs say something about going higher than 60FPS or was that a rumor?

Anyways if I ever want to try this game I'll be picking up this version.

well, most scenes run at constant 60fps indicating they could easily run above 60 and the game is restricted to rendering at 60fps tops (because above that frames would get lost, as all TVs I'm aware of only accept 60Hz input - even the 100/200/400/800/1000/whatever Hz TVs)


Well that's the thing. They boasted they were working hard to make this game go above 60 fps. That gives the expectation of achieving 60 fps at all times.

 

You have no idea how optimazation for framerate work, right?



Games pretty slow, doesn't exactly need 60fps, nobody will notice the dips.



The usuals have come out to play. Some people are quite upset huh? lol



Around the Network
Mr Puggsly said:
Dr.Henry_Killinger said:

Its an established fact, common knowledge, at least on this forum. Sure its not locked, but there is no better option no other console could handle it, and even if it could, its exclusive.

I'm just pointing out there is disappointment about the frame rate dips. There would be more praise if it was actually locked at 60 fps.

When ND was boasting about going beyond 60 fps people called them "Naughtygods". Unfortunately. they didn't mention the dips.


And... the game remains at 60fps 95% of the time. Then 5% is between 55 and 59fps. People like you are blowing things out of proportion... Again. If DF wasn't pointing out the few occurances where there's a dip, you wouldn't even notice them. Except maybe for that one time it dropped to mid 40s for barely a second.



Hynad said:

And... the game remains at 60fps 99% of the time. People like you are blowing things out of proportion... Again. If DF wasn't pointing out the few occurances where there's a dip, you wouldn't even notice them. Except maybe for that one time it dropped to mid 40s for barely a second.


Welcome to the human mind. People will not pay attention to the 99% of the time where everything works fine, they will pay attention to and remember when everything does not work fine because that they will notice (this is why a game that works 99% fine but has occasional bugs, will have people talking about said bugs). Frame dips and bugs are particularly egregious of this because they are hard not to notice. Take, for example, Dark Souls which, for the most part, ran stable on PC (after much patching) but most and all gamers of the game will immediately remember New Londo Ruins when discussing the graphics and capabilities of the game for the abysmal frame rate drops (or when Havel 360 noscoped them, you know, the bad parts).

People always remember and notice where things go wrong, not where everything works fine.



Vena said:
Hynad said:

And... the game remains at 60fps 99% of the time. People like you are blowing things out of proportion... Again. If DF wasn't pointing out the few occurances where there's a dip, you wouldn't even notice them. Except maybe for that one time it dropped to mid 40s for barely a second.


Welcome to the human mind. People will not pay attention to the 99% of the time where everything works fine, they will pay attention to and remember when everything does not work fine because that they will notice (this is why a game that works 99% fine but has occasional bugs, will have people talking about said bugs). Frame dips and bugs are particularly egregious of this because they are hard not to notice. Take, for example, Dark Souls which, for the most part, ran stable on PC (after much patching) but most and all gamers of the game will immediately remember New Londo Ruins when discussing the graphics and capabilities of the game for the abysmal frame rate drops (or when Havel 360 noscoped them, you know, the bad parts).

People always remember and notice where things go wrong, not where everything works fine.


Correction: Welcome to the internet. Where people who complain about a game or console are those who have no interest in the game they complain about, or are salty that a game NOT on their favoured platform gets the praises and media attention. Now, as far as I know, people complaining about framerate dips here, or commenting negatively about them, aren't those who remember a thing about experiencing them. They haven't even played the game and probably won't either.


Now, it's true that your eyes will pick on frame rate fluctuations. I'm just not sure they'll pick up on dips lower than 5fps away from the constant 60.



Hynad said:

NJow, it's true that your eyes will pick on frame rate fluctuation. I'm just not sure they'll pick up on dips lower than 5fps away from the constant 60.


You'll notice dips away from 60FPS, doesn't have to be large. Some people won't notice it at all, others will bleed from the eyes.



Vena said:
Hynad said:

NJow, it's true that your eyes will pick on frame rate fluctuation. I'm just not sure they'll pick up on dips lower than 5fps away from the constant 60.


You'll notice dips away from 60FPS, doesn't have to be large. Some people won't notice it at all, others will bleed from the eyes.


Indeed. Let's bring out the pitch forks!!!







To the more sensitive ones, there's an option to lock the FPS at 30. No dips there. No fluctuation. Game just as smooth as Wind Waker HD! With better shadows to boot! xD