By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - The Last of Us Remastered FPS Test

larrysdirtydrawss said:
Like I said in the other thread. The marginal effect resolution had on this game should have been removed to maintain a consistent 60fps and better graphical effects.



the side by side difference is huge in favor of 1080p, the clarity is fantastic and takes away so much blurriness the 720p version had

720p to 1080p = Marginal?

720p -> 1080 increase frame buffer size(RAM I beleive? At the very least not on GPU) = 55-60 -> 60+ (gpu)



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Around the Network
FiliusDei said:
Dr.Henry_Killinger said:
FiliusDei said:
They should have lowered the resolution to achieve the constant 60fps.

A meaningless complaint by someone who not only knows how resolution and frame rate are tied together but basic business skills

shouldve lowered it to 120 p to get 8000 fps

 

A truly  meaningless answer. Thank you.

Much obliged, just cause its meaningless doesn't mean it shouldn't be corrected.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Naughty Dog also offers a 30fps toggle, which caps the frame-rate to half the game's top-end refresh. Other Sony first party releases let players dabble with a similar option, such as Killzone: Shadow Fall and infamous: Second Son, though in this case there's really no need. Drops from the 60fps target simply aren't frequent enough to justify it, whereas in the latest Killzone it helps to avoid the regular lurches between 30-60fps.

http://www.eurogamer.net/articles/di...of-us-face-off