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Forums - Nintendo - News WiiU Miyamoto Explains Upcoming Wii U Zelda's 'Open World' - Miyamoto hates that term though....

EricFabian said:
globalisateur said:

- Use those billions in the bank to hire some actors, it would be a better way to immerse us in Hyrule. Because those boring dialogues said in a cheap and incomprehensible gibberish really must stop in you want adults to be interested and immersed in the game.


Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.



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LemonSlice said:

Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.

Comments like this are why VGChartz needs a "like" button.



curl-6 said:
LemonSlice said:

Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.

Comments like this are why VGChartz needs a "like" button.

For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. 



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:

For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. 

If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game. 



bigtakilla said:
outlawauron said:

For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. 

If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game. 


Case in point: Metroid Prime. The single most immersive game I have ever played and has zero voice acting. 



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CityOfNoobs said:
bigtakilla said:

If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game. 


Case in point: Metroid Prime. The single most immersive game I have ever played and has zero voice acting. 

Yeah, excuse my grammar.I've probably made the Worlds worst run on sentence. 

On topic, exactly. While on the series of Metriod, Other M wasn't immersive at all (and for the record I loved that game). 



bigtakilla said:
outlawauron said:

For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. 

If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game. 

So, do you feel you're watching life from a seat when people have conversations around you? Just a silly comment for something that simply can enhance storytelling and give characters more depth and personality.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
curl-6 said:
LemonSlice said:

Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.

Comments like this are why VGChartz needs a "like" button.

For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. 

Yeah, cos it's so immersive when characters speak in awkward voice acting that doesn't fit what that character should sound like... 

 (Which is the majority of games with voice acting) 



curl-6 said:
outlawauron said:
curl-6 said:
LemonSlice said:

Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.

Comments like this are why VGChartz needs a "like" button.

For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. 

Yeah, cos it's so immersive when characters speak in awkward voice acting that doesn't fit what that character should sound like... 

 (Which is the majority of games with voice acting) 

Considering that voice actors are generally hand picked to play the role of characters, that's exactly how they're supposed to sound like. Only time this doesn't happen is for localizations, which leads to incredibly wild degrees of quality. That doesn't make voice acting an inherently bad thing.

This is literally the first I've ever heard someone argue that voice acting is somehow bad.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:



So, do you feel you're watching life from a seat when people have conversations around you? Just a silly comment for something that simply can enhance storytelling and give characters more depth and personality.

If I am not interacting with the people having the conversation, I am not immersed in their conversation, no. Are you? When I am interacting and making decisions I do feel immersed in the conversation. When Samus is telling me she feels upset because of this and that and I do not feel upset, I do not feel like I am a part of that situation. (And you're saying I'm the one with the silly comment.)

I have no interaction with a game during a cut scene and therefore feel less immersed.

What I'm saying is let me have the reaction. Give me options for things I can tell people. Both of these things immerse me more in a game.