EricFabian said:
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Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.

EricFabian said:
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Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol.



| LemonSlice said: Yeah, voice acting in video games is generally the most immersion-breaking element. I guess adults can't read and need everything spoken to them, lol. |

Comments like this are why VGChartz needs a "like" button.
curl-6 said:
Comments like this are why VGChartz needs a "like" button. |
For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players.
| outlawauron said: For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. |
If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game.
bigtakilla said:
If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game. |
Case in point: Metroid Prime. The single most immersive game I have ever played and has zero voice acting.
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CityOfNoobs said:
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Yeah, excuse my grammar.I've probably made the Worlds worst run on sentence.
On topic, exactly. While on the series of Metriod, Other M wasn't immersive at all (and for the record I loved that game).
bigtakilla said:
If voice acting is the most immersive thing in a video game, the dev is doing it wrong, it doesn't make me feel like I'm part of a game, it makes me feel like I'm watching a game. |
So, do you feel you're watching life from a seat when people have conversations around you? Just a silly comment for something that simply can enhance storytelling and give characters more depth and personality.


outlawauron said:
For incredibly unpopular opinions? Voice acting is generally regarded as the most immersive thing a game can do for players. |
Yeah, cos it's so immersive when characters speak in awkward voice acting that doesn't fit what that character should sound like...
(Which is the majority of games with voice acting)
curl-6 said:
Yeah, cos it's so immersive when characters speak in awkward voice acting that doesn't fit what that character should sound like... (Which is the majority of games with voice acting) |
Considering that voice actors are generally hand picked to play the role of characters, that's exactly how they're supposed to sound like. Only time this doesn't happen is for localizations, which leads to incredibly wild degrees of quality. That doesn't make voice acting an inherently bad thing.
This is literally the first I've ever heard someone argue that voice acting is somehow bad. 
outlawauron said:
So, do you feel you're watching life from a seat when people have conversations around you? Just a silly comment for something that simply can enhance storytelling and give characters more depth and personality. |
If I am not interacting with the people having the conversation, I am not immersed in their conversation, no. Are you? When I am interacting and making decisions I do feel immersed in the conversation. When Samus is telling me she feels upset because of this and that and I do not feel upset, I do not feel like I am a part of that situation. (And you're saying I'm the one with the silly comment.)
I have no interaction with a game during a cut scene and therefore feel less immersed.
What I'm saying is let me have the reaction. Give me options for things I can tell people. Both of these things immerse me more in a game.