Intrinsic said:
S.T.A.G.E. said:
Intrinsic said:
S.T.A.G.E. said:
Tekken as a series was built on arcades and Playstation, but Tekken 4 killed all of the steam Tekken had built as a franchise. Nintendo and Xbox are essentially secondary where the fanbase was built.
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Am I the only person that feel that Tekken (or fighting games like it) is the poster child for free to play ad supported gaming?
Just like tekken Revolution, everyone gets a max of 5 free tokens (one every 30mins) that they can use and play or buy tokens to play (approc 25c each). And the good thing about the tokens is that you only lose them when you lose a fight.
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Free to play ad supported gaming? Tekken Revolution I can understand because it was free, but Tekken lost a lot of fanfare after Tekken 4. Game sold really well until the middle of the PS2 era. They kind of need to give out a free taste test to gain the fanfare back. Tekken 5 brought it back but the sales were never the same.
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But thats my point. If there is one genre that can strongly benefit from not having gamers pony up money up front to buy it and that purely lives off multiplayer its the fighting game genre.
With a free to play ad supported model, you won't have to worry about people actually buying the game, a lot of people will just download it since its free anyways. It could work something like this;
- Download the game for free, game comes complete, 20 characters and 20 stages
- every fight played will cost you a token (just like arcades of old) every token will cost you 25c. You get 5 tokens for $1.
- if you don't want to buy tokens, thats ok; you get a free token every 30mins. You can have no more than 5 free tokens at any time (just like Tekken revolution)
- every time you win a fight, you retain the token used for that fight, you lose a fight and you lose the token.
- You cannot upgrade your character stats (like in tekken revolution), so everyone is the same no matter when they get into the game.
- You can use real money to customize your character, $1 for every kinda character customization option eg. Hair, clothes, tatoos, special move effects..etc.
- ad banner pops up in the character select screen and the "get ready" screen (the screen after the character select just before a fight starts)
- ad banner pops up while searching for opponent in ranked matches (online matches)
- ad banner pops up for players that are spectating a match
And if they really want to take it to another level......
- Once you get up to rank 15 you can start participating in local tournaments. Special kinda tournanments with a max of 10 players that involves the use of real money. Rank 15-19 max buy in is $5. Rank 20-29 max buy in is $10, 29 and up max buy in $25 (or somethng along these lines)
- To partcipate in a local tournament you buy into available tournaments from the local tournament lobby, so if ten players buy in with $10, every body basically just plays with a challenge the winner rotation system. If you quit you are eliminated and your $10 is forfeit and stays in the winners pool. If you lose 3 times you are eliminated. Winners pool ($100 in this case) is split between the first place, second place and Namco. 1st place gets 60%, second place gets 30% and namco gets 10%
- There can be themed/supported tournaments. Think local tournaments on a much much bigger scale. You pay $5 to participate. The tournament can be themed by LG, Samsung, Nike, Sony, McDonalds... anything. It will be open to a much larger number of players. Winners stake could be thousands of dollars, phones, gift certificates..etc.
I sincerely feel fighting games have the best basic template for this kinda online innovation and all behind a free to play business model. It literally should/could be the best competitive multiplayer kinda game.
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That's stupid. Overcharge everyone when we can have it for 60 dollars? I'd be over 60 dollars before the month is out. There isn't a single real fighting game that does anthing close to that. Tekken Revolution is not that great. It's just slightly below average. Especially with the ability to upgrade your fighters and make them near impossible to defeat.
The reason why you paid 25 cents a turn in the arcades were because the machines were thousands of dollars. And, it was just for ONE game. If you're running a business, you're not going to buy a 6,000 dollar machine, and let everyone play it for free.
Not willing to have advertisements pay for my game, and STILL have to pay fees on top.
The whole idea behind revolution was terrible. It allowed some people to play as much as they wanted, for free, while charging others.
If there is a free component to Tekken 7, I will stick to the paid version. Avoid any BS that revolution brought up. I like tekken 5, and tekken tag 2... Don't care for 6 at all. Revolution just wasn't all that fun.
DevilRising said:
Why would they use the Unreal Engine when the previous Tekken engines were.....just fine?
No they weren't. Unless you were on PS3. The arcade boards were based on PS hardware. This is the first Tekken game to not do this from the start. All it did was make us wait a long time for the game to get ported to 360.
Raven316 said:
I'll buy it if it has online capabilities. True fighting games like Tekken, Soul Calibur and Dead or Alive can make a huge comeback this gen if done right
What fighting game released in this age wouldn't?
WhiteEaglePL said:
:O go tekken! Though I still do not enjoy side scrolling fighting games, anymore.
Its all about Smash or Dead or Alive :Dimensions.!
Tekken is not street fighter, you've had 3D movement since Tekken 3.