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Forums - Gaming - Tekken 7 leaked, uses Unreal Engine 4

S.T.A.G.E. said:
Intrinsic said:
S.T.A.G.E. said:


Tekken as a series was built on arcades and Playstation, but Tekken 4 killed all of the steam Tekken had built as a franchise. Nintendo and Xbox are essentially secondary where the fanbase was built.

Am I the only person that feel that Tekken (or fighting games like it) is the poster child for free to play ad supported gaming?

Just like tekken Revolution, everyone gets a max of 5 free tokens (one every 30mins) that they can use and play or buy tokens to play (approc 25c each). And the good thing about the  tokens is that you only lose them when you lose a fight. 

Free to play ad supported gaming? Tekken Revolution I can understand because it was free, but Tekken lost a lot of fanfare after Tekken 4. Game sold really well until the middle of the PS2 era. They kind of need to give out a free taste test to gain the fanfare back. Tekken 5 brought it back but the sales were never the same.

Sales were never the same in comparison to tekken 2 and 3, but tekken 5 and 6 still sold better than tekken 4. I think fighting games started to lose steam around that time as well as the fact that tekken 4 wasn't that well received. 



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Mad55 said:

Sales were never the same in comparison to tekken 2 and 3, but tekken 5 and 6 still sold better than tekken 4. I think fighting games started to lose steam around that time as well as the fact that tekken 4 wasn't that well received. 

I think fighting games in general have been on an overall decline both sales wise and mindshare cause they employ an archaic business model that doesn't fit into the modern age of gaming. fighting games peaked when multiplayer meant two players playing on one screen. But they never made the shift to online multiplayer the way the should have. Which is shocking cause they have the perfect foundations as to what will make the ultimate online multiplyer game. 

Whats funny, is that fighting games in this modern age is the only genre of gaming that can benefit from the arcade like business model of old. Think you download the game for free but pay 25c for tokens to play.



Intrinsic said:
Mad55 said:

Sales were never the same in comparison to tekken 2 and 3, but tekken 5 and 6 still sold better than tekken 4. I think fighting games started to lose steam around that time as well as the fact that tekken 4 wasn't that well received. 

I think fighting games in general have been on an overall decline both sales wise and mindshare cause they employ an archaic business model that doesn't fit into the modern age of gaming. fighting games peaked when multiplayer meant two players playing on one screen. But they never made the shift to online multiplayer the way the should have. Which is shocking cause they have the perfect foundations as to what will make the ultimate online multiplyer game. 

Whats funny, is that fighting games in this modern age is the only genre of gaming that can benefit from the arcade like business model of old. Think you download the game for free but pay 25c for tokens to play.

I liked tekken revolution, but definately prefer the model of paying 60 dollars for the full product. I will say that they could make different versions where you pay for everything or you can pay for tokens and a character at your discretion, but overall I feel like most people want all their content from the go for an established francchise like tekken. 



Mad55 said:

I liked tekken revolution, but definately prefer the model of paying 60 dollars for the full product. I will say that they could make different versions where you pay for everything or you can pay for tokens and a character at your discretion, but overall I feel like most people want all their content from the go for an established francchise like tekken. 

Yh, I get where you are coming from. But I am not even saying that the free to play model be like tekken revolution or like killer instict wheer you pay for more characters or to upgrade charcter stats.

The model I am thinking of would have the entire game be unlocked to you on day one. The only things you would pay for are tokens to play and chracter customization items. Nothing more; even the tokens you won't have to pay for cause just like tekken revolution you can get free tokens every 30mins but can only hold a maximum of 5 free tokens. But an unlimited number of paid tokens.

This game model is based on in game add support. So every token basically represents 2 guranteed ad hits for them, one during the character select screen and one during the transition screen just before the fight starts (in between charcater select and fight). So if 1 million people play every day for as many games as their 5 free tokens can get them, you are looking at a miimum fo 5M matches every day and a generated 10M ad hits per day. Thats better than most websites manage. Money made from people actually buying tokens to play or customization items will just be a bonus. And it would be easy getting over a million people to play when playing is free. and you are getting the full  content of the game. Even practice sessions will cost a token. Though whil ein a session you can practice for as long as you want.

The whole point of all this is to eliminate that barrier of entry. You stand a better chance of getting millions more poeple to try your game if you can make them game free. And in truth, very few gaming genres out there can benefit from a free to play model such as this than fighting games. That after all is excatly what they did back in the arcade days.



Intrinsic said:
S.T.A.G.E. said:
Intrinsic said:
S.T.A.G.E. said:


Tekken as a series was built on arcades and Playstation, but Tekken 4 killed all of the steam Tekken had built as a franchise. Nintendo and Xbox are essentially secondary where the fanbase was built.

Am I the only person that feel that Tekken (or fighting games like it) is the poster child for free to play ad supported gaming?

Just like tekken Revolution, everyone gets a max of 5 free tokens (one every 30mins) that they can use and play or buy tokens to play (approc 25c each). And the good thing about the  tokens is that you only lose them when you lose a fight. 

Free to play ad supported gaming? Tekken Revolution I can understand because it was free, but Tekken lost a lot of fanfare after Tekken 4. Game sold really well until the middle of the PS2 era. They kind of need to give out a free taste test to gain the fanfare back. Tekken 5 brought it back but the sales were never the same.

But thats my point. If there is one genre that can strongly benefit from not having gamers pony up money up front to buy it and that purely lives off multiplayer its the fighting game genre.

With a free to play ad supported model, you won't have to worry about people actually buying the game, a lot of people will just download it since its free anyways. It could work something like this;

 

  • Download the game for free, game comes complete, 20 characters and 20 stages
  • every fight played will cost you a token (just like arcades of old) every token will cost you 25c. You get 5 tokens for $1.
  • if you don't want to buy tokens, thats ok; you get a free token every 30mins. You can have no more than 5 free tokens at any time (just like Tekken revolution)
  • every time you win a fight, you retain the token used for that fight, you lose a fight and you lose the token.
  • You cannot upgrade your character stats (like in tekken revolution), so everyone is the same no matter when they get into the game.
  • You can use real money to customize your character, $1 for every kinda character customization option eg. Hair, clothes, tatoos, special move effects..etc.
  • ad banner pops up in the character select screen and the "get ready" screen (the screen after the character select just before a fight starts)
  • ad banner pops up while searching for opponent in ranked matches (online matches)
  • ad banner pops up for players that are spectating a match

    And if they really want to take it to another level......

  • Once you get up to rank 15 you can start participating in local tournaments. Special kinda tournanments with a max of 10 players that involves the use of real money. Rank 15-19 max buy in is $5. Rank 20-29 max buy in is $10, 29 and up max buy in $25 (or somethng along these lines)
  • To partcipate in a local tournament you buy into available tournaments from the local tournament lobby, so if ten players buy in with $10, every body basically just plays with a challenge the winner rotation system. If you quit you are eliminated and your $10 is forfeit and stays in the winners pool. If you lose 3 times you are eliminated. Winners pool ($100 in this case) is split between the first place, second place and Namco. 1st place gets 60%, second place gets 30% and namco gets 10%
  • There can be themed/supported tournaments. Think local tournaments on a much much bigger scale. You pay $5 to participate. The tournament can be themed by LG, Samsung, Nike, Sony, McDonalds... anything. It will be open to a much larger number of players. Winners stake could be thousands of dollars, phones, gift certificates..etc.
I sincerely feel fighting games have the best basic template for this kinda online innovation and all behind a free to play business model. It literally should/could be the best competitive multiplayer kinda game.

 


That's stupid.  Overcharge everyone when we can have it for 60 dollars?  I'd be over 60 dollars before the month is out.  There isn't a single real fighting game that does anthing close to that.  Tekken Revolution is not that great.  It's just slightly below average.  Especially with the ability to upgrade your fighters and make them near impossible to defeat.

The reason why you paid 25 cents a turn in the arcades were because the machines were thousands of dollars.  And, it was just for ONE game.  If you're running a business, you're not going to buy a 6,000 dollar machine, and let everyone play it for free.

Not willing to have advertisements pay for my game, and STILL have to pay fees on top.

The whole idea behind revolution was terrible.  It allowed some people to play as much as they wanted, for free, while charging others.

If there is a free component to Tekken 7, I will stick to the paid version.  Avoid any BS that revolution brought up.  I like tekken 5, and tekken tag 2...  Don't care for 6 at all.  Revolution just wasn't all that fun.

 

DevilRising said:
Why would they use the Unreal Engine when the previous Tekken engines were.....just fine?


No they weren't.  Unless you were on PS3.  The arcade boards were based on PS hardware.  This is the first Tekken game to not do this from the start.  All it did was make us wait a long time for the game to get ported to 360.

 

Raven316 said:
I'll buy it if it has online capabilities. True fighting games like Tekken, Soul Calibur and Dead or Alive can make a huge comeback this gen if done right


What fighting game released in this age wouldn't?

 

WhiteEaglePL said:
:O go tekken! Though I still do not enjoy side scrolling fighting games, anymore.

Its all about Smash or Dead or Alive :Dimensions.!


Tekken is not street fighter, you've had 3D movement since Tekken 3.



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Rafie said:
S.T.A.G.E. said:
Rafie said:
fireburn95 said:




If I was Namco, i'd have canned it.

Though can't lie I will miss it. Prefer tekken over street fighter style.

Nah don't can a wanted project from fighting game enthusiasts. People wanted that game way more than SFXTK. I could only imagine what Harada would do with SF characters in his realm.


Harada would have to balance the fact that Tekken characters don't have all of the crazy powers SF characters do. 

Right! Ono did it with the Tekken players and it worked. Besides grapplers fight shotos all the time on even ground with no plasma power. Harada can definitely do this. I have faith in him. :)

Most fireballs in Tekken X Street Fighter will have slow start-up.  They will be downright useless to do in someone's face, I could see fireballs taking at least 20 frames start-up..  It's not going to be a problem.  They will be slow enough to see, but not so slow that they cannot be comboed into.

If they have to be charged, like what's-her-face from Tekken Revolution, then they will no doubt be blockable upclose.. And if you're far away, you better charge it all the way.

With a slow start-up they will probably be fast, and wide too.  Maybe too much so to sidestep without ample time.  Or at least, you wouldn't be able to side-walk the projectiles.



Burning Typhoon said:

1. That's stupid.  Overcharge everyone when we can have it for 60 dollars?  I'd be over 60 dollars before the month is out.  There isn't a single real fighting game that does anthing close to that.  Tekken Revolution is not that great.  It's just slightly below average.  Especially with the ability to upgrade your fighters and make them near impossible to defeat.

2. The reason why you paid 25 cents a turn in the arcades were because the machines were thousands of dollars.  And, it was just for ONE game.  If you're running a business, you're not going to buy a 6,000 dollar machine, and let everyone play it for free.

3. Not willing to have advertisements pay for my game, and STILL have to pay fees on top.

4. The whole idea behind revolution was terrible.  It allowed some people to play as much as they wanted, for free, while charging others.

5. If there is a free component to Tekken 7, I will stick to the paid version.  Avoid any BS that revolution brought up.  I like tekken 5, and tekken tag 2...  Don't care for 6 at all.  Revolution just wasn't all that fun.

  1. Yes no single fighting game does this. and I said you won't be allowed to upgrade character stats (though i doubt you actually ready what i said to begin with). 
  2. Don't get what you are saying here. You seem to forget that with my proposed model, you are actually getting the game for free (kinda). If you choose not to pay for tokens, you get a free token every 30mins. But can hold no more than 5 free tokens at a time. You only lose tokens when you lose a fight. If you can't wait for the free tokens, then you can spend $1 for 5 tokens.
  3. See above, the ads are what natively pays for your game. Its the guranteed way for them to make money after giving the game away for free. Paying for tokens or for character customization items are all optional. You don't have to do it. If you are patient, you  get 5 tokens every 2.5hrs or 1 every 30 mins. If you don't lose, you can play an infinate number of games with your 5 tokens. as i said, you only lose a token when you lose a fight. If you for any reason have used up your available tokens and don't wait to wait for however time is left on the countdown to your next free token, you can then buy tokens. Don't see how this is a problem.
  4. I don't know what revolution you played, but the one I played everyone could play for free while waiting for tokens and everyone could buy tokens too. 
  5. This isn't about which tekken was fun to play or wasnt. This is about a business model. If there was anything i didnt like about revolution was that you could boost your player stats. in a way it still balanced out cause you could boost health as much as you could boost power so everything balances out at the end as long as both players are evenly matched but that was still a poor implementation of what i fel a free to play business model could be.

Maybe a better way to do all this, will be tp simply make two options available.

  • buy the full game for $60
  • no ads 
  • unlimited play
  • still have to buy player customization items 

    or

  • Get the full game for free
  • ad supported
  • get free token every 30mins (can't have more than 5 free tokens)
  • option to buy 5 tokens for $1
Which of those two versions do you think would be downloaded more?

OP please update the thread with the super sexy reveal trailer https://www.youtube.com/watch?v=R3LuFSZqp4E



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine