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Forums - Gaming - Tekken 7 leaked, uses Unreal Engine 4

fireburn95 said:
PDF said:
fireburn95 said:
tekken x street fighter cancelled?

wondering the same thing.


If I was Namco, i'd have canned it.

Though can't lie I will miss it. Prefer tekken over street fighter style.

Nah don't can a wanted project from fighting game enthusiasts. People wanted that game way more than SFXTK. I could only imagine what Harada would do with SF characters in his realm.



PSN ID- RayCrocheron82

XBL Gamertag- RAFIE82

NNID- RAFIE82/ Friend Code: SW-6006-2580-8237

YouTube- Rafie Crocheron

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PDF said:
fireburn95 said:
tekken x street fighter cancelled?

wondering the same thing.

I don't remember them specificly saying it's canceled, but I do remember them saying it's low low low on their priority list a while ago. I wouldn't hold your breath for it.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

Rafie said:
fireburn95 said:




If I was Namco, i'd have canned it.

Though can't lie I will miss it. Prefer tekken over street fighter style.

Nah don't can a wanted project from fighting game enthusiasts. People wanted that game way more than SFXTK. I could only imagine what Harada would do with SF characters in his realm.


Harada would have to balance the fact that Tekken characters don't have all of the crazy powers SF characters do. 



painmaster212 said:
“Not only is Unreal Engine 4 powerful and easy to use, but it allows us to easily bring Tekken 7 to any platform we desire.”

Wii U version confirmed!


Original Gameboy version confirmed!  :)



S.T.A.G.E. said:
Intrinsic said:
S.T.A.G.E. said:


Tekken as a series was built on arcades and Playstation, but Tekken 4 killed all of the steam Tekken had built as a franchise. Nintendo and Xbox are essentially secondary where the fanbase was built.

Am I the only person that feel that Tekken (or fighting games like it) is the poster child for free to play ad supported gaming?

Just like tekken Revolution, everyone gets a max of 5 free tokens (one every 30mins) that they can use and play or buy tokens to play (approc 25c each). And the good thing about the  tokens is that you only lose them when you lose a fight. 

Free to play ad supported gaming? Tekken Revolution I can understand because it was free, but Tekken lost a lot of fanfare after Tekken 4. Game sold really well until the middle of the PS2 era. They kind of need to give out a free taste test to gain the fanfare back. Tekken 5 brought it back but the sales were never the same.

But thats my point. If there is one genre that can strongly benefit from not having gamers pony up money up front to buy it and that purely lives off multiplayer its the fighting game genre.

With a free to play ad supported model, you won't have to worry about people actually buying the game, a lot of people will just download it since its free anyways. It could work something like this;

  • Download the game for free, game comes complete, 20 characters and 20 stages
  • every fight played will cost you a token (just like arcades of old) every token will cost you 25c. You get 5 tokens for $1.
  • if you don't want to buy tokens, thats ok; you get a free token every 30mins. You can have no more than 5 free tokens at any time (just like Tekken revolution)
  • every time you win a fight, you retain the token used for that fight, you lose a fight and you lose the token.
  • You cannot upgrade your character stats (like in tekken revolution), so everyone is the same no matter when they get into the game.
  • You can use real money to customize your character, $1 for every kinda character customization option eg. Hair, clothes, tatoos, special move effects..etc.
  • ad banner pops up in the character select screen and the "get ready" screen (the screen after the character select just before a fight starts)
  • ad banner pops up while searching for opponent in ranked matches (online matches)
  • ad banner pops up for players that are spectating a match

    And if they really want to take it to another level......

  • Once you get up to rank 15 you can start participating in local tournaments. Special kinda tournanments with a max of 10 players that involves the use of real money. Rank 15-19 max buy in is $5. Rank 20-29 max buy in is $10, 29 and up max buy in $25 (or somethng along these lines)
  • To partcipate in a local tournament you buy into available tournaments from the local tournament lobby, so if ten players buy in with $10, every body basically just plays with a challenge the winner rotation system. If you quit you are eliminated and your $10 is forfeit and stays in the winners pool. If you lose 3 times you are eliminated. Winners pool ($100 in this case) is split between the first place, second place and Namco. 1st place gets 60%, second place gets 30% and namco gets 10%
  • There can be themed/supported tournaments. Think local tournaments on a much much bigger scale. You pay $5 to participate. The tournament can be themed by LG, Samsung, Nike, Sony, McDonalds... anything. It will be open to a much larger number of players. Winners stake could be thousands of dollars, phones, gift certificates..etc.
I sincerely feel fighting games have the best basic template for this kinda online innovation and all behind a free to play business model. It literally should/could be the best competitive multiplayer kinda game.

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Intrinsic said:
S.T.A.G.E. said:
Intrinsic said:
S.T.A.G.E. said:


Tekken as a series was built on arcades and Playstation, but Tekken 4 killed all of the steam Tekken had built as a franchise. Nintendo and Xbox are essentially secondary where the fanbase was built.

Am I the only person that feel that Tekken (or fighting games like it) is the poster child for free to play ad supported gaming?

Just like tekken Revolution, everyone gets a max of 5 free tokens (one every 30mins) that they can use and play or buy tokens to play (approc 25c each). And the good thing about the  tokens is that you only lose them when you lose a fight. 

Free to play ad supported gaming? Tekken Revolution I can understand because it was free, but Tekken lost a lot of fanfare after Tekken 4. Game sold really well until the middle of the PS2 era. They kind of need to give out a free taste test to gain the fanfare back. Tekken 5 brought it back but the sales were never the same.

But thats my point. If there is one genre that can strongly benefit from not having gamers pony up money up front to buy it and that purely lives off multiplayer its the fighting game genre.

With a free to play ad supported model, you won't have to worry about people actually buying the game, a lot of people will just download it since its free anyways. It could work something like this;

 

  • Download the game for free, game comes complete, 20 characters and 20 stages
  • every fight played will cost you a token (just like arcades of old) every token will cost you 25c. You get 5 tokens for $1.
  • if you don't want to buy tokens, thats ok; you get a free token every 30mins. You can have no more than 5 free tokens at any time (just like Tekken revolution)
  • every time you win a fight, you retain the token used for that fight, you lose a fight and you lose the token.
  • You cannot upgrade your character stats (like in tekken revolution), so everyone is the same no matter when they get into the game.
  • You can use real money to customize your character, $1 for every kinda character customization option eg. Hair, clothes, tatoos, special move effects..etc.
  • ad banner pops up in the character select screen and the "get ready" screen (the screen after the character select just before a fight starts)
  • ad banner pops up while searching for opponent in ranked matches (online matches)
  • ad banner pops up for players that are spectating a match

    And if they really want to take it to another level......

  • Once you get up to rank 15 you can start participating in local tournaments. Special kinda tournanments with a max of 10 players that involves the use of real money. Rank 15-19 max buy in is $5. Rank 20-29 max buy in is $10, 29 and up max buy in $25 (or somethng along these lines)
  • To partcipate in a local tournament you buy into available tournaments from the local tournament lobby, so if ten players buy in with $10, every body basically just plays with a challenge the winner rotation system. If you quit you are eliminated and your $10 is forfeit and stays in the winners pool. If you lose 3 times you are eliminated. Winners pool ($100 in this case) is split between the first place, second place and Namco. 1st place gets 60%, second place gets 30% and namco gets 10%
  • There can be themed/supported tournaments. Think local tournaments on a much much bigger scale. You pay $5 to participate. The tournament can be themed by LG, Samsung, Nike, Sony, McDonalds... anything. It will be open to a much larger number of players. Winners stake could be thousands of dollars, phones, gift certificates..etc.
I sincerely feel fighting games have the best basic template for this kinda online innovation and all behind a free to play business model. It literally should/could be the best competitive multiplayer kinda game.

 


I dunno, in Tekken there is already high replay value in every game including purchasing costumes with in game currency, theater movies, art and more. You couldn't really put a free to play maneuver on a game with over 40+ characters. Devs will demand compensation somehow. Microsoft is getting away with it with Killer Instinct because they were never finished with the game and used the free to play business model to aid the development of the game. Tekken is far more established, but the barrier of entry is lower even though the asswhipping you can recieve by experienced gamers is huge.



OMGGGGGGGGGGGGGGGGGGGGGGGGGGG I just sharted from my mouth!!!!!!!!!



 

S.T.A.G.E. said:
Rafie said:
fireburn95 said:




If I was Namco, i'd have canned it.

Though can't lie I will miss it. Prefer tekken over street fighter style.

Nah don't can a wanted project from fighting game enthusiasts. People wanted that game way more than SFXTK. I could only imagine what Harada would do with SF characters in his realm.


Harada would have to balance the fact that Tekken characters don't have all of the crazy powers SF characters do. 

Right! Ono did it with the Tekken players and it worked. Besides grapplers fight shotos all the time on even ground with no plasma power. Harada can definitely do this. I have faith in him. :)



PSN ID- RayCrocheron82

XBL Gamertag- RAFIE82

NNID- RAFIE82/ Friend Code: SW-6006-2580-8237

YouTube- Rafie Crocheron

I hope that they no longer reserve the "Tag" concept as a spin off series. They really should just add it in as a basic mode for every Tekken. I think this would give well needed value to a genre that has been dying from little room to progress in any significant way. I am hoping for.....
-Arcade Mode(with class leveling)
-Traditional Story Mode (8 consecutive Matches)
-Tekken Force-like Mode (I love running the gauntlet kicking ass and taking names. Make it more RPG like.CHICKEN!!!!!!!)
-Continue the series awesome level of customization options for each character. Love making chickens and Sound bubbles appear everytime I connect a hit.
-Jun/Unknown should remain.
-Keep the roster nice and big like they always have done. Can't stand the fact that every other fighting series seems to LOSE characters with each entry, or swap them. How about give us as many options as possible.
-Mini Games like Tekken Bowling also would not hurt. Was a nice distraction.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

S.T.A.G.E. said:


I dunno, in Tekken there is already high replay value in every game including purchasing costumes with in game currency, theater movies, art and more. You couldn't really put a free to play maneuver on a game with over 40+ characters. Devs will demand compensation somehow. Microsoft is getting away with it with Killer Instinct because they were never finished with the game and used the free to play business model to aid the development of the game. Tekken is far more established, but the barrier of entry is lower even though the asswhipping you can recieve by experienced gamers is huge.

If you read my last post. You will see that the "Free to Play" thing is really just a hook. If you look at how I described it would work, you will notice that there are a ton of opportunities for namco to get "compensation". Especially with tekken be an established franchise.

If at the time tekken 7 is released there are up to 20M PS4 owners out there, you can pretty much gurantee that at least 5M of them will download the game sinceits free anyways. And that number will increase as the install base grows. That number will be also much higher than those willing to just shell out $60 for the game. If 1M of that number spends as little as $10 per month on tokens then the game is making $10M every month. And this isnt even including ad revenue of their cut from tournament matches that will no doubt draw a lot of players since real money is at stake. It literally will become the most profitable tekken game ever.