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Forums - Nintendo - Project Cars WII U confirmed DirectX 11 runs in 720 p 30 FPS

MikeRox said:

Not true. 60fps was the norm barring technical limitations until the Halo generation.

It most certainly was not.

60fps has never been the norm on consoles, and it never will be.



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curl-6 said:
MikeRox said:

Not true. 60fps was the norm barring technical limitations until the Halo generation.

It most certainly was not.

60fps has never been the norm on consoles, and it never will be.

It was the norm on the 8 and 16bit systems. Even the origianl Super Mario Bros was 60fps. The norm in the arcade. It was home 3D technology that dragged frame rates down.

PS1 struggled though Namco targetted 60fps for Ridge Racer Type 4. When they realised the PS1 wouldn't allow them to do it, they made a tech demo of the original Ridge Racer at 60fps as it was intended to be played instead. You really should give that disc a try along with the original PS1 Ridge Racer release. It's like a completely different game and all the better for it. Even Nintendo realised how important 60fps can be hency they jettisoned more complex backgrounds in favour of a smooth 60fps on F-Zero X. On the Saturn, SEGA ensured games like Virtua Fighter remained 60fps at all costs too.

Dreamcast had plenty of 60fps gaming (not just racing, they even upped Sonic Adventure 2 to 60fps) from day 1, as did PS2. In that generation, most racing games of any note targetted 60fps.

Gran Turismo
Ridge Racer
Moto GP
F-Zero GX 

There's a reason Forza went 60fps after the first one.

60fps is the reason Call of Duty became the console FPS king. While the competition were happier to have flashier graphics, they play like treacle. Most people won't be able to tell you they prefer COD online for the 60fps because they don't even realise games run at different frame rates. But they can feel it when they are playing it.



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MikeRox said:

It was the norm on the 8 and 16bit systems. Even the origianl Super Mario Bros was 60fps. The norm in the arcade. It was home 3D technology that dragged frame rates down.

PS1 struggled though Namco targetted 60fps for Ridge Racer Type 4. When they realised the PS1 wouldn't allow them to do it, they made a tech demo of the original Ridge Racer at 60fps as it was intended to be played instead. You really should give that disc a try along with the original PS1 Ridge Racer release. It's like a completely different game and all the better for it. Even Nintendo realised how important 60fps can be hency they jettisoned more complex backgrounds in favour of a smooth 60fps on F-Zero X. On the Saturn, SEGA ensured games like Virtua Fighter remained 60fps at all costs too.

Dreamcast had plenty of 60fps gaming (not just racing, they even upped Sonic Adventure 2 to 60fps) from day 1, as did PS2. In that generation, most racing games of any note targetted 60fps.

Gran Turismo
Ridge Racer
Moto GP
F-Zero GX 

There's a reason Forza went 60fps after the first one.

60fps is the reason Call of Duty became the console FPS king. While the competition were happier to have flashier graphics, they play like treacle. Most people won't be able to tell you they prefer COD online for the 60fps because they don't even realise games run at different frame rates. But they can feel it when they are playing it.

Games like F Zero X and Virtua Fighter weren't the majority though. Their 60fps was noteworthy because most games were not. And the 8-bit & 16-bit systems had performance drops of a frequency close to par with the 7th gen. 



JazzB1987 said:
Podings said:
JazzB1987 said:

They should allow WiiU users to either play 720p 30 or with a lower resolution but with 60fps. I mean they delay it so they have enough time to implement that.
TBH every game developer should do this in every game on every platform.

Let people decide whether they want graphics or gameplay.

I mean this here is a 480p screen of ProjectCars that I upscaled to 1080p (so I basically did what your TV does to 480p games)

Looks sufficient imho

 

There are some key difference you should be aware of.

 

That image was never rendered at 480p to begin with. It was rendered at a higher resolution, and scaled down, which buys it free anti-aliasing.

Your TV also does not upscale every frame with bicubic smoothing, which is most likely what your image software used.

An image rendered in 480p on a Wii U and upscaled real-time to 720p or 1080p would never look that nice.

I already mentioned in a later reply that AA will make it almost look like that.  Native 480p is always ugly.


Post processing AA will NOT make it look almost like that.  Particularly not without a good upscaling engine.