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Forums - Gaming - Can we agree that PS4 graphics are in another level!

bigtakilla said:
Zekkyou said:

You'd almost think UC1-3 were released on a 7th gen system rather than, oh i don't know, an 8th gen one ^^

Hence I said historically. It's okay, we'll get on the same page. ^^

You said "the Uncharted series historically --". You've confined the purpose of the word to the Uncharted series, not to a compared time scale.

This reply makes it seem like you know that Uncharted makes no sense as a reference for an 8th gen title, which leads to the question of why bring it up? Unless you're implying the WiiU is, hardware wise, a 7th gen console. That's the only context in which what you said would make sense as an extension of the conversation :p (it would also be wrong. The WiiU is a significant amount weaker than its current rivals, but it's still a big enough step up from the PS3/360 to justify its place in the 8th gen).

inFamous would be a better example. It had to give up 60fps to achieve 1080p/30-40fps/T2x SMAA while maintaining the render distance, particle effects and character model quality. A smaller downgrade from a "perfect" performance level than MK8 of course, but none the less a better comparison.



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David_Hernandeez said:
Pc gamers get better Framerate and Resolution, but dependents on what is your definition of graphics, PS4 graphics have something that we don't see on PC, just looking at infamous SS, I try to compare to a bunch of games but nothing looks like that, the only difference is resolution and framerate. the character models, light effects , particles are very superior to PC games even with more resolution or extra AA. This is maybe due to the lack of AAA exclusives on PC, and something that consoles always will have to their advantage is OPTIMIZATION.

no the word(s), you're looking for is better Assets. Optimization simply helps consoles run better than they would on a PC with similar specs. ISS is first party exclusives so they can make good assets.

Watch_Dogs is probably the most recent example.

Game released on PC with Meh assets, and Modders had to unlock the E3 assets. With PC gamers typically getting digital games for discount and the like, It typically doesn't get the dev focus for multiplats.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Zekkyou said:



You said "the Uncharted series historically --". You've confined the purpose of the word to the Uncharted series, not to a compared time scale.

This reply makes it seem like you know that Uncharted makes no sense as a reference for an 8th gen title, which leads to the question of why bring it up? Unless you're implying the WiiU is, hardware wise, a 7th gen console. That's the only context in which what you said would make sense as an extension of the conversation :p (it would also be wrong. The WiiU is a significant amount weaker than its current rivals, but it's still a big enough step up from the PS3/360 to justify its place in the 8th gen).

inFamous would be a better example. It had to give up 60fps to achieve 1080p/30-40fps/T2x SMAA while maintaining the render distance, particle effects and character model quality. A smaller downgrade from the "perfect" performance level than MK8 of course, but none the less a better comparison.

I'm just comparing the comprimises based on the series, Mario Kart and Uncharted. You bringing up Infamous is pointless. I'd love to discuss Uncharted 4 but it isn't released.

Infamous is fine. It sacrifices frame rate, has pop ins, and had low res water textures as well as textures for objects at far distances. Also, with the frame rate jumping  so drastically (from 20s to 40s) response time for controller input varies. Just a little digital foundry quote

"As we noted in the performance analysis, the choice to ship with an unlocked frame-rate has a rather negative impact on the game. While performance generally manages to stay north of 30fps, the resultant judder compromises the fluidity of the visuals and produces inconsistent controller response. With Second Son averaging around 35fps, the player receives little additional benefit as a result of this choice. By limiting the frame-rate to 30fps they could have delivered an open world game with a very consistent frame-rate and controller response. Instead we're left to endure a near-constant judder and unstable performance throughout."

Yeah.... Great example..... No compromises made their.... ^^



naruball said:
VanceIX said:
 

[pics]

 

All of these are mods for a last-gen game that are actually working now (Lightning is an in-game mod). Uncharted 4 will almost certainly not have that level of detail during actual gameplay where things are actually happening on screen, and one hand-picked trailer isn't going to change that.

I guess what I'm trying to say is that tons of trailers look impressive. Watch Dogs looks amazing in the original trailer. The end product is almost never what it is made out to be though, and you should be especially cautious when no actual gameplay is shown.

Absolutely.

I still don't think the pics you posted look as realistic as Drake (they're more cartoony than relastic the way I see it) and we don't see them in motion, so I'm not that impressed, but fair enough.

I guess what I'm trying to say is that ps4 games have bigger budget than pc games and no matter how much work modders do, they can't beat the trailer from uncharted (in a comparison between trailers at least). Is it gonna look like that? Like you said, just like Watch_Dogs, probably not. But I think they have the potential to look that good (especially very linear games), while PC games have yet to show that kind of detail in character models (to my knowledge of course).

I agree with you on pretty much everything. The Skyrim models don't look as detailed as Drake, but they are on a last-gen game, which is the point I was pushing.

I very much agree that we have yet to see that kind of detail on a PC, however. And who knows, one of these days we may see truly next-gen graphics, whether it be one of these games or not. Hopefully sooner rather than later.



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Xbox One - PS4 - Wii U - PC

definitely yes, in another level from 7th gen console...



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There was people saying ps4 was just a ps3 but just with higher res... Lol.



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I KNOW they're impressive, but I can't bring myself to BE impressed with hyper realistic graphics. I see real life every day as it is. I prefer it when games take a unique approach to aesthetics, even if it's not graphically superior. Okami , Journey, and even the original Wind Waker look ten times better to me than Killzone. Personal preference, of course, but I just can't get excited about realistic visuals.



bigtakilla said:
Zekkyou said:

You said "the Uncharted series historically --". You've confined the purpose of the word to the Uncharted series, not to a compared time scale.

This reply makes it seem like you know that Uncharted makes no sense as a reference for an 8th gen title, which leads to the question of why bring it up? Unless you're implying the WiiU is, hardware wise, a 7th gen console. That's the only context in which what you said would make sense as an extension of the conversation :p (it would also be wrong. The WiiU is a significant amount weaker than its current rivals, but it's still a big enough step up from the PS3/360 to justify its place in the 8th gen).

inFamous would be a better example. It had to give up 60fps to achieve 1080p/30-40fps/T2x SMAA while maintaining the render distance, particle effects and character model quality. A smaller downgrade from the "perfect" performance level than MK8 of course, but none the less a better comparison.

I'm just comparing the comprimises based on the series, Mario Kart and Uncharted. You bringing up Infamous is pointless. I'd love to discuss Uncharted 4 but it isn't released.

Infamous is fine. It sacrifices frame rate, has pop ins, and had low res water textures as well as textures for objects at far distances. Also, with the frame rate jumping  so drastically (from 20s to 40s) response time for controller input varies. Just a little digital foundry quote

"As we noted in the performance analysis, the choice to ship with an unlocked frame-rate has a rather negative impact on the game. While performance generally manages to stay north of 30fps, the resultant judder compromises the fluidity of the visuals and produces inconsistent controller response. With Second Son averaging around 35fps, the player receives little additional benefit as a result of this choice. By limiting the frame-rate to 30fps they could have delivered an open world game with a very consistent frame-rate and controller response. Instead we're left to endure a near-constant judder and unstable performance throughout."

Yeah.... Great example..... No compromises made their.... ^^

Where did i say no compromises? I literally gave a compromise as an example lol...

Anyway, that article is rather out of date in that respect :p SP have since added a 30fps lock option. I personally prefer it unlocked, but the option is there for those who want it. It's worth noting though that except for the random 29fps blips (which appear to be fixed by utilizing said lock, hence they are odd), the game pretty much never dropped below 30fps. The only major exception i'm aware of is during special moves, where it drops to the mid 20's. Given you have little to no control during their use, that's an acceptable trade off (especially given the absolutely ridiculous particle/physics simulations going on when you use it somewhere like a DUP base).

No idea what you mean about the water being "low res" though, it was a pretty standard quality (higher than MK8's that's for sure...). The water interaction animations were sub-par, but given there is only a 5 minute period at the start of the game that water interaction really happens, it's understandable they didn't go to the effort of creating a fully reactive water simulation for them.

Secondary texture assets for distant objects is standard in open world games (universal in-fact). inFamous does utilize a rather far geometry render quality (not as high as DC though, a surprising contender console for render distance king considering its closed track nature), but none scaling textures assets in an open world game simply isn't possible right now. The overhead would crush a dual 780 Ti set up, let alone a PS4.

Regardless, i think i'll wrap this discussion up. We are just going to go round in circles unless we go into the gritty details, and given your past it's fairly obvious your understanding for them is rather lacking (nothing wrong with that of course, not everyone has an interest in the topic), thus that would also be rather pointless.



Brii said:
I KNOW they're impressive, but I can't bring myself to BE impressed with hyper realistic graphics. I see real life every day as it is. I prefer it when games take a unique approach to aesthetics, even if it's not graphically superior. Okami , Journey, and even the original Wind Waker look ten times better to me than Killzone. Personal preference, of course, but I just can't get excited about realistic visuals.

I'm going to have to confiscate your gamer card.

Comparing Graphics to real life is expressely forbidden by the UnWritten Laws.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank