IkePoR said: Here's a quote discussing your very point, about how FromSoftware was pleased with the 2 Million sales "Dark Souls" recieved. "Obviously, Dark Souls didn't cost as much to make. I mean---Resident Evil 6 had a dev team of six-hundred. Tomb Raider had to pay for extravagant hair physics and Hollywood actors. Dark Souls can't be compared to Tomb Raider I'm told, because Dark Souls didn't have to pay Hollywood actors or build a brand new engine---but neither did Tomb Raider. I'm sick and tired of being told that AAA games are being forced as if by invisible gunpoint to invest decadent amounts of money in their games to the point where they need to sell more copies than reality itself is capable of providing. That's not a defense, that's just bad, bad, terribly bad, bad, and terribly bad business." - Jim Sterling I'm sorry you see the truth as "utterly riduculous" and "irritating". |
Your own quote establishes Dark Souls as the exception - it had a low budget. AND there was DLC for it, so what do you say about that? Moreover, people (at times) WANT games with bigger budgets than Dark Souls.
From Software isn't the pinnacle of modern game design, so your example falls flat.
Uncharted, Halo, Forza etc. etc. necessitate huge budgets and consequently require high sales.