Ka-pi96 said:
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Cummer Chameleon III: Up the Gecko. Great game
Ka-pi96 said:
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Cummer Chameleon III: Up the Gecko. Great game
AZWification said:
Why did Singstar have to be one of the franchises that make money?! |
Because it's awesome. And Sony owns most of the music rights so its so cheep to make.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
binary solo said:
Because it's awesome. And Sony owns most of the music rights so its so cheep to make. |
Yeah.......... About that part.......... :-/
---Member of the official Squeezol Fanclub---
Ka-pi96 said: Well it is awesome to some people. |
I honestly don't see how Singstar could be awesome to any self-respecting gamer!
---Member of the official Squeezol Fanclub---
AZWification said:
I honestly don't see how Singstar could be awesome to any self-respecting gamer! |
Singstar probaly paid the bills for games like Starhawk, PSASBR, Sly 4, Twisted Metal, Socom etc etc.. show some respect for that.
Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
I wonder what these stats of his are based off of?
Is it based off of all the games they released for PS3?
The last 10 games they released?
All they games thier FP have released since the original Playstation??
Does this include vita games (which probabally don't make any money) like Killzone mercenary?
I wish he would be more clear. It seems like the last 3 big games they released have made money or at least broke even. Killzone and Knack both sold north of 2M copies, and Infamous SS was the best selling Infamous in franchise history with about ~1.5M sold.
So it would seem to me that lately they have been very sucessfull. They had a couple of flops last year (sales wise) like the pupatear, or GOW:A, but overall I think they are on a much smoother coarse now thanks to the PS4's success.
Mnementh said:
??? Well, you say Nintendo customers don't buy the games. But hey, why 6 out of 10 games on Sony-publishing don't make it back financially? Probably because Sony-customers buy games in millions and millions. Silly argument. But that isn't the point to begin with. The 6 out of 10 will be mostly Indies that are published by Sony. As all three do similar in Indie-support, the figures will be similar for the other consoles. But the investments will not be high for Indies to begin with: a free devkit and no fees for digital publishing. Also put in the other games that are sales-failure. The Wonderful 101 comes to mind here. No, Yoshida wanted to simply spin the argument with this ridiculous 'always support talent'-statement. And no, if he would talk about 1st-party it would be pointless. He probably means Sony-published games, but that means a lot of third-party that has Sony-publishing on Sony-platforms. |
Nintendo customer don't buy third party games is what I said and will you disagree in comparison to Sony or even more MS? What is the percentage of the pie Nintendo holds on its platform and what can the 3rd parties hope to have? Nintendo poor 3rd party support isn't just the developers being mean to them just cause.
And you are reaching and assuming too much on your 6 of 10 is regarding to indies and 3rd parties because that is never said. And citing one failed effort on 3rd party exclusive is completely silly since it is just one, do you know how many3 3rd party flops have sony funded? No you don't.
And why is pointless for him to talk about the money they invest in 1st parties if that is what he means? A lot of Sony IPs sell low. That is the main point MS supports used in the 7th gen, that altough Sony released several games none of them kept in pace with MS stronghold. Go look at the chartz and you will find how much flops Sony funded on 1st party IPs. Now go look for Nintendo and see how much risk they took and how much of their IPs sold low. And Sony have published few 3rd party games (and a good amount of Indies, that I doubt can be said 2 of 10 pay for the 6 of 10 that give them losses) this gen, so we both know you are just talking this to try to slander Sony.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
If you see first party title just as games, of course it seems like a bad deal.
When you see it as a marketing tool, it's definitely worth it.
CommonNinja said: I wonder what these stats of his are based off of? Is it based off of all the games they released for PS3? The last 10 games they released? All they games thier FP have released since the original Playstation?? Does this include vita games (which probabally don't make any money) like Killzone mercenary?
I wish he would be more clear. It seems like the last 3 big games they released have made money or at least broke even. Killzone and Knack both sold north of 2M copies, and Infamous SS was the best selling Infamous in franchise history with about ~1.5M sold. So it would seem to me that lately they have been very sucessfull. They had a couple of flops last year (sales wise) like the pupatear, or GOW:A, but overall I think they are on a much smoother coarse now thanks to the PS4's success. |
If I were to bet I would say it is something along historical since the PS1 or at least 7th gen onwards... And actually being historic data would explain why they never really made tons of billions on PS platform, because HW is at best self-contained cost with no profit, and the SW is small profit if 2 games profits hold the loss of 6 games and other 2 are smally profitable... That would leave just royalties of 3rd parties as more profitable... There would be no other way to explain how Nintendo selling 20M HW on gen 6th profited more than Sony on 160M.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
AZWification said:
I honestly don't see how Singstar could be awesome to any self-respecting gamer! |
My wife like singing games (altough the one she likes the most is from X360 "Lips" and I enjoyed playing with her to make her happy). I have quite a bunch (like 6 Singstars bought dirty cheap) I just don't play they because I'm a lousy singer and use my console for better things.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."