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Forums - Nintendo - Q & A from Nintendo's General Shareholder Meeting

http://www.nintendo.co.jp/ir/en/stock/meeting/140627qa/index.html

Some selected portions for your convenience:

 

"The “Nintendo Digital Event,” which we broadcast on the morning of the first day of E3, was viewed 4 to 5 million times, and the total views of our E3-related videos numbered in the tens of millions. This means that our messages reached a large number of people all over the world through the Internet, not only the people who attended E3 events."

 

"Every year a number of companies exhibit at E3 and Nintendo is compared with other companies, most likely with Sony and Microsoft. This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind. In such circumstances, Nintendo looked very unique and was able to receive such positive reactions as “Nintendo had a variety of different software” and “the company is offering games we can feel safe with.” From this aspect of differentiation with the other companies, we had a great E3 show this year."

 

" I suspect that software makers that develop game software (for advanced game players) for the game systems from Microsoft and Sony must have actually been having a harder time than we think. It takes a year for the development teams to get used to high-performance graphics using recent shader technology, and afterwards it requires two or three times the time and labor costs to develop a game. According to one theory, since some projects even require the budgets of over 10 billion yen, not all projects will be profitable. It is a harsh world, in which a game can hardly survive if it doesn’t make it into the top ten of the sales rankings"

 

"This fiscal year, in order to change the situation in which we have incurred operating losses for three consecutive years and to build a profit structure, we would like to aim for increases in both sales and profit by restoring the balance of revenue and expenses as our top priority. To be more specific, we would like to achieve the sales of 590 billion yen compared to 571.7 billion yen in the last fiscal year and the operating profit of 40 billion yen compared to an operating loss of 46.4 billion yen in the last fiscal year. Since over 43 million units of Nintendo 3DS hardware were sold globally, we would like to release many software titles this year as well to inspire consumers to buy many of them. We made a big forecast for Wii U hardware sales at the beginning of the last fiscal year, but the actual sales units were only 2.72 million. As Mr. Miyamoto explained, we will work to communicate the value of the Wii U GamePad in order to vitalize the Wii U platform, and propose a new play style for Wii U. Also, since we have such titles this year as “Mario Kart 8” and “Super Smash Bros. for Wii U,” which are indeed reassuring titles for us, we would like to boost sales of Wii U mainly with these titles."

 

"The integration of development environments is quite technical, but in short, it is whether you use Nintendo’s original developing tool or a computer with readily available, standard developing tools when you develop video games for Nintendo platforms. Though we always try to create unique software content, we believe it would be efficient if we could integrate development tools. So, we are trying to gradually move toward the standard development tools from so-called “native” tools unique to Nintendo."

 

"I would like to explain our approach toward the third-party software developers. As for the current numbers of software developers for our platforms, in the U.S. there are about 40 companies developing software for Nintendo 3DS, and about 20 companies for Wii U. The numbers of developers are almost the same in Europe. If we add companies that develop downloadable software to these numbers, in the U.S., there are about 130 companies for Nintendo 3DS and about 200 companies for Wii U. In Europe, there are about 160 companies for Nintendo 3DS and as for Wii U, about 115 companies. And in Japan, there are about 140 companies for Nintendo 3DS and about 35 companies for Wii U."

 

" Thank you for reading “Iwata Asks.” Actually, Mr. Iwata’s physical condition has nothing to do with the reduced update frequency of these articles. Since over half a year ago, we have been discussing our methods of disseminating information to understand to what extent “Iwata Asks” has been able to deliver our information directly to our consumers. As a result, we came up with the idea that Nintendo should try to attract a more broad audience through a wider range of methods. That is the reason why Mr. Iwata has not been updating “Iwata Asks” as frequently. As Mr. Yamato said, we are aiming for broader communication with consumers in ways that are more diverse from now on."

 



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noname2200 said:

"The integration of development environments is quite technical, but in short, it is whether you use Nintendo’s original developing tool or a computer with readily available, standard developing tools when you develop video games for Nintendo platforms. Though we always try to create unique software content, we believe it would be efficient if we could integrate development tools. So, we are trying to gradually move toward the standard development tools from so-called “native” tools unique to Nintendo."

Q: Nintendo to stop developing their own game engines?

A: Yeah let's build everything with Unity.



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TomaTito said:
noname2200 said:

"The integration of development environments is quite technical, but in short, it is whether you use Nintendo’s original developing tool or a computer with readily available, standard developing tools when you develop video games for Nintendo platforms. Though we always try to create unique software content, we believe it would be efficient if we could integrate development tools. So, we are trying to gradually move toward the standard development tools from so-called “native” tools unique to Nintendo."

Q: Nintendo to stop developing their own game engines?

A: Yeah let's build everything with Unity.

It certainly caught my eye. Wonder what effect this will have going forward bad ones ?



noname2200 said:
TomaTito said:
noname2200 said:

"The integration of development environments is quite technical, but in short, it is whether you use Nintendo’s original developing tool or a computer with readily available, standard developing tools when you develop video games for Nintendo platforms. Though we always try to create unique software content, we believe it would be efficient if we could integrate development tools. So, we are trying to gradually move toward the standard development tools from so-called “native” tools unique to Nintendo."

Q: Nintendo to stop developing their own game engines?

A: Yeah let's build everything with Unity.

It certainly caught my eye. Wonder what effect this will have going forward bad ones ?

Is the Nintendo Web Framework a native tool? If so, why the heck would they want to get rid of that? It's the easiest way to intergrate gamepad functionality and the easiest way to develop with software like Construct.



LemonSlice said:

Is the Nintendo Web Framework a native tool? If so, why the heck would they want to get rid of that? It's the easiest way to intergrate gamepad functionality and the easiest way to develop with software like Construct.


The question was whether they'd essentially start outsourcing the development of tools and the like, and begin relying more on middleware. If there's something that does Web Framework's job, they might consider it now more than they did in the past.



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noname2200 said:
LemonSlice said:

Is the Nintendo Web Framework a native tool? If so, why the heck would they want to get rid of that? It's the easiest way to intergrate gamepad functionality and the easiest way to develop with software like Construct.


The question was whether they'd essentially start outsourcing the development of tools and the like, and begin relying more on middleware. If there's something that does Web Framework's job, they might consider it now more than they did in the past.

A console without native tools is ridiculous. How are people supposed to optimize?



I liked this question:

"Q. I do not understand video games and I even feel angry because, at Nintendo’s shareholders’ meetings, the shareholders always discuss things relating to video games or such childish topics as “what the future of video games should be,” while I, for one, was flabbergasted that Mr. Iwata continues to hold his position although he had said that he would resign if the company’s performance were bad*.

I hope that Nintendo’s shareholders’ meeting will become an opportunity where the shareholders discuss the company’s business operations from the viewpoints of capital gain and dividends."



TomaTito said:
noname2200 said:

"The integration of development environments is quite technical, but in short, it is whether you use Nintendo’s original developing tool or a computer with readily available, standard developing tools when you develop video games for Nintendo platforms. Though we always try to create unique software content, we believe it would be efficient if we could integrate development tools. So, we are trying to gradually move toward the standard development tools from so-called “native” tools unique to Nintendo."

Q: Nintendo to stop developing their own game engines?

A: Yeah let's build everything with Unity.

Well... isn't Crytek in financial troubles? Maybe both Co could arrange something satisfactory for both of them.

j/k

 

What I would like to know is how they plan to go from losing 40 billion Yen to win 40 billion year. Because that BS of launching software for the 43 million 3DS is a clear lie as the number of announced games for it is ridiculously low.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

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JEMC said:

What I would like to know is how they plan to go from losing 40 billion Yen to win 40 billion year. Because that BS of launching software for the 43 million 3DS is a clear lie as the number of announced games for it is ridiculously low.

The sense I got was that they were going to cut back on expenses. So no more expansion, and less R&D costs?



noname2200 said:
JEMC said:

What I would like to know is how they plan to go from losing 40 billion Yen to win 40 billion year. Because that BS of launching software for the 43 million 3DS is a clear lie as the number of announced games for it is ridiculously low.

The sense I got was that they were going to cut back on expenses. So no more expansion, and less R&D costs?

Cutting costs is the only option as they only plan to get 20 more million yen from sales (590 billion vs 571.7 billion). Although that raises the question of possible price cuts.

In any case, they will no longer have the costs of the new building, already completed, but there's still a lot to cut off until getting to their goal.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.