VanceIX said:
A game the size of Grand Theft Auto or Skyrim with a dynamic world would require the game engine to handle much more than a game that only has to have a small, non-dynamic, constrained game. It's why people drool over Naughty Dog, even though making linear games pretty isn't that hard when you have that kind of budget. Now, if Naughty Dog made an open world, exploration-based game with those kind of graphics, yeah, that would be commendable. Having minature areas with set loading points like Uncharted and TLOU is much less stressful on the game engine. |
TLOU loads the entire game once at startup.
There is no correlation between technical demands of a game and its percieved linearity. Scale is not the same as linearity, scale is what determines technical demands. Infamous is an open world game for PS3, Forza is a racing game. Forza is a lot more technically demanding than Infamous.
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