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GribbleGrunger said:
VanceIX said:

LOL. No, I'm not ignorant for pointing out the truth. TLOU is a script-driven game, with smaller areas with linear progression and limited AI driving the game. By keeping the game linear and sacrificing on openness, ND managed to devote a ton of power to the graphics while enchancing it with story and decent gameplay. 

Are you sure you played TLOU? It doesn't sound at all like the game I played. Perhaps you're not ignorant ... perhaps you're getting it mixed up with another game?

I played TLOU. I don't own it, and I won't pretend I do. I haven't played through all of it either. But from the amount that I played (and I played more than a decent amount), I can say it's focus on linear gameplay is less taxing on the engine. In a game like Skyrim, you have a huge world that is constantly being loaded and generated, with dynamic AI appearing almost at random. There is a lot of emphasis on environmental interaction, with wildlife being generated and entire mountains being scalable at once. In TLOU, you get a couple of streets or confined areas with set AI. Don't get me wrong, the game is a masterpiece in terms of story, but lets not pretend ND stumbled upon the Holy Grail of game engines.



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