GribbleGrunger said:
Are you sure you played TLOU? It doesn't sound at all like the game I played. Perhaps you're not ignorant ... perhaps you're getting it mixed up with another game? |
I played TLOU. I don't own it, and I won't pretend I do. I haven't played through all of it either. But from the amount that I played (and I played more than a decent amount), I can say it's focus on linear gameplay is less taxing on the engine. In a game like Skyrim, you have a huge world that is constantly being loaded and generated, with dynamic AI appearing almost at random. There is a lot of emphasis on environmental interaction, with wildlife being generated and entire mountains being scalable at once. In TLOU, you get a couple of streets or confined areas with set AI. Don't get me wrong, the game is a masterpiece in terms of story, but lets not pretend ND stumbled upon the Holy Grail of game engines.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC