fatslob-:O said: Having more studios don't mean much if it'll do nothing but make losses in the end ... What Sony and as well as the others need are more quality developers that will actually deliver to the audience. |
Ratchet ACiT, ToD, Nexus, and Q4B; Uncharted 1-3, Killzone 2, GoW 3 and Ascesion, Infamous 1 and 2, Resistance 3, Puppeteer, Sly 4, Twisted Metal, Heavy Rain, Beyond, Flower, and Journey are exclusives I've kept in my permanent collection because they're QUALITY. The ones that I would keep were I a 360 owner (because I've played all their big name exclusive through for the most part) are Halo 3 and 4, Gears 1-3, Fable 2, L4D 1 and 2, and maybe a Forza.
That's 20 vs. 9 in terms of quality and I was pretty inclusive with my MS list even counting a racer I'll probably never get. Does Xbox have preferred exclusives for many people? Yes, but not everyone. Most people agree at this point that Sony's marketing hurts their sales badly for many of their mid-tier games like Puppeteer and Sly 4. Did you see a single commercial for those games? Why was Puppeteer released a week before GTA5? These are the kind of things that really hurt their games and many of them appear on Plus which cuts off the legs like Infamous 2. So you can't use simple sales especially Sony delivers so many that it makes their sales more spread out. Their quality is fine and given how many people have never HEARD of half the games I mentioned for the Sony side their problem is obviously bad PR because once though people got a taste many of them ended up buying those same games.