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Forums - Gaming - Value proposition. MCC vs. LoU remastered

starcraft said:
Most people that own a next generation console only own one. And most people that own a next generation console had its predecessor as a preferred console last generation.

I thought approximately half of all PS4 owners either didn't own a 7th gen system or owned a 7th gen system other than the PS3.

http://www.gamasutra.com/view/news/219202/Sony_Nearly_half_of_all_PS4_owners_did_not_own_a_PS3.php



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You can't even compare the two, since the Value in MCC is so far above any collection I've ever seen. You not only get the main games in perhaps the best game series of all time, but also online multiplayer for all of them, remastered graphics, all dlc, halo 5 beta and the series. TLOU doesn't even come within the same stratosphere in my view.



DonFerrari said:

Well, if you discount the only endless MP, MCC, TLOU, most of the HD collections in PS3/4 would lose for games like GT5 (were you need like 600+ hours to complete the game without counting MP) and some crazy RPGs... so the quantity of games alone doesn't make more value in the "time played per buck payed".


You don't get to discount the multiplayer, especially when that's the main value of the Halo franchise, and especially when there's so much. This isn't a single player only game.



Puppyroach said:
You can't even compare the two, since the Value in MCC is so far above any collection I've ever seen. You not only get the main games in perhaps the best game series of all time, but also online multiplayer for all of them, remastered graphics, all dlc, halo 5 beta and the series. TLOU doesn't even come within the same stratosphere in my view.


I used to think the Metroid Prime Trilogy and the Orange Box were the best, but this blows even them out of the water.



spemanig said:
MikeRox said:
spemanig said:


That should be the only definition of value. You get exponancially more for your money. This shouldn't even be up for descussion. 4 games vs 1. The end.


Surely by that logic, RPGs are always better value for money than anything else though?

You can't quantify value. It's purely subjective, 4 games someone isn't interested in, in one compilation, isn't as good value as Daytona USA on PSN/XBL to someone who loves Daytona USA.

Surely by your logic, games like Little Big Planet and anything with a level creator offer by far the best value for money???


You can't be serious. This post pretty much destroys everything you just wrote in one sentence:


How do you figure?

The argument is MCC gives 4 games for the price of 1, so is better value for money.

This suggests that quantity is the definition of value for money. Ergo, any game with "infinite" replayability due to constant user generated content (quantity) is the ultimate value for money and nothing else is ever needed.

I'm deadly serious, I'd rather have quality any day. If a game I love lasts 5 hours. It's still better value to me than a game (or 4) that I loathe purely because they take longer to finish. (this is not referring to MCC, the or 4 is purely to help you understand the similarity).

Again, the bit you either ignored or didn't understand, You can't quantify value. It's purely subjective.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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spemanig said:
DonFerrari said:

Well, if you discount the only endless MP, MCC, TLOU, most of the HD collections in PS3/4 would lose for games like GT5 (were you need like 600+ hours to complete the game without counting MP) and some crazy RPGs... so the quantity of games alone doesn't make more value in the "time played per buck payed".


You don't get to discount the multiplayer, especially when that's the main value of the Halo franchise, and especially when there's so much. This isn't a single player only game.


I have to discount the MP for play time, because if not any game with MP would have infinite playtime to be considerated and that would take any purpouse of the value analysed per playtime... besides GT5 have MP... and by your logic any game with MP thus having infinite playtime have infinite value.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Fusioncode said:
starcraft said:

"They" was Sony using a highly flawed and skewed methodology. So no.

And the whole logic behind releases such as TLOU is to make a relatively quick buck off the back of an extremely good game, whilst padding a library that is very bare in its first calendar year.  Minimal dev time and money for a quick reward.

This is true to an extent for MCC as well, but there is clearly far more development time and resources being put into the collection, as per my previous post.

So now you don't believe PR? That's funny because you took Gamestop's words as fact when they said XBOs were flying off the shelves. Or do you just pick and choose whichever statements support your console of choice? 

Not at all. And I will thank you to not try and straw man me.

Firstly, Gamestop is a bystander that benefits from sales of all platforms. Secondly, what you're referring to is a comment I made placing greater credence in the evidence from Gamestop over hourly and daily sales charts on Amazon.com. I did not, for a moment, take Gamestop's word as fact. You know full well I simply raised it to refute a poster who had declared that sales of the new X1 SKU were abysmal - something he did with NO evidence, flawed or otherwise.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

DonFerrari said:

I have to discount the MP for play time, because if not any game with MP would have infinite playtime to be considerated and that would take any purpouse of the value analysed per playtime... besides GT5 have MP... and by your logic any game with MP thus having infinite playtime have infinite value.


But 4 of them is infinite x4... which believe it or not, is still infinite ;) :derp: :error:

Sega Rally on the Sega Saturn was better value for me, than either games in the OP will be. I'd also wager that Mario Kart 8 will also be far better value for me both in quality AND play time.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

MikeRox said:
starcraft said:

"They" was Sony using a highly flawed and skewed methodology. So no.

And the whole logic behind releases such as TLOU is to make a relatively quick buck off the back of an extremely good game, whilst padding a library that is very bare in its first calendar year.  Minimal dev time and money for a quick reward.

This is true to an extent for MCC as well, but there is clearly far more development time and resources being put into the collection, as per my previous post.

Okay, I dind't realise the source was Sony, but as for "more development time and resources" on MCC I'd strongly disagree. It's 3 straight ports to XB1 from 360 with 1 remake. Only Halo 2 is having any serious effort put into it.

A straight port is all TLOU is getting - the developer came out and said they already have assets drawn up for the original game that can be used on PS4. But that said, you're right.  Without more information from both developers on the amount of staff time being given to the projects, I am just speculating.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

starcraft said:

A straight port is all TLOU is getting - the developer came out and said they already have assets drawn up for the original game that can be used on PS4. But that said, you're right.  Without more information from both developers on the amount of staff time being given to the projects, I am just speculating.


So the effort for the PS4 assets was already made prior to the PS3 version being released. But if it has better models, textures etc as well as a better resolution and frame rate. It's still been made with PS4 in mind, which makes it more than a straight forward upscale/HD port.

All this scenario would suggest was, Sony intended to push for the double dip all along. Maybe that's a shitty strategy like on disc DLC... But it doesn't mean the effort didn't go in, in the first place, it just makes me glad I didn't buy TLoU on PS3 last year with a new generation looming so close (same for GTAV in the 3rd party world). :)



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.