spemanig said:
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How do you figure?
The argument is MCC gives 4 games for the price of 1, so is better value for money.
This suggests that quantity is the definition of value for money. Ergo, any game with "infinite" replayability due to constant user generated content (quantity) is the ultimate value for money and nothing else is ever needed.
I'm deadly serious, I'd rather have quality any day. If a game I love lasts 5 hours. It's still better value to me than a game (or 4) that I loathe purely because they take longer to finish. (this is not referring to MCC, the or 4 is purely to help you understand the similarity).
Again, the bit you either ignored or didn't understand, You can't quantify value. It's purely subjective.








