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spemanig said:
DonFerrari said:

Well, if you discount the only endless MP, MCC, TLOU, most of the HD collections in PS3/4 would lose for games like GT5 (were you need like 600+ hours to complete the game without counting MP) and some crazy RPGs... so the quantity of games alone doesn't make more value in the "time played per buck payed".


You don't get to discount the multiplayer, especially when that's the main value of the Halo franchise, and especially when there's so much. This isn't a single player only game.


I have to discount the MP for play time, because if not any game with MP would have infinite playtime to be considerated and that would take any purpouse of the value analysed per playtime... besides GT5 have MP... and by your logic any game with MP thus having infinite playtime have infinite value.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."