JakDaSnack said:
sundin13 said:
No, I didn't miss that...I just don't particularly care. The fact is that it doesn't really hold up very well today, and without the nostalgia of it being "the first of its kind", it wouldn't be as well regarded.
It still flows better than any other zelda game.
Skyward Sword on the other hand, did quite a few things that were new and interesting, many of which tied into the control scheme and central design philosophy. The graphics looked very pleasant, and while it may have been in dreaded SD, it still managed to wow me on multiple occasions. The fact that it was a prequel gave the game new plot threads to run with and caused the story to go places other games didn't go (most notably the brand new villains).
The greatest aspect of Zelda was the open world aspect, and being able to do dungeons in any order. This had (for the most part) been taken out after OOT. SS also had the most hand holding of any zelda, and the controls were unreliable.
As I said, there were some tweaks that could be made to make the game better (I feel like just tying the ground level together at a few points would iron out a lot of complaints), but the same can be said about any game...
They spent too many resources on the motion controls, which the motion controls were copied from wii sports resort, in fact most of the gameplay was copied from other games.
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I know I'm sounding harsh (I really did enjoy skyward sword) but their is a legitimate reason why fans generally don't like SS.
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"The greatest aspect of Zelda was the open world aspect, and being able to do dungeons in any order. This had (for the most part) been taken out after OOT. SS also had the most hand holding of any zelda, and the controls were unreliable."
Well as you said, this was really only applicable before the 3D zelda games and no 3D Zelda game has really had a good open world...SS just felt like they replaced Hyrule Field with the sky, so I don't think it is a major downgrade in practice (although it may be in perception). Also, SS did have a lot of handholding, and that is certainly a flaw, but I don't think it is as big of a deal as many people make it out to be. Finally, the controls were spot on 99% of the time for me...I think most of the complaints come from people who tried to get by with waggle...
"They spent too many resources on the motion controls, which the motion controls were copied from wii sports resort, in fact most of the gameplay was copied from other games."
Hmmm, I'm not sure I agree with you there...the technology was the same (obviously), but the implementation was very different. The way they made everything into a puzzle was very smart and very enjoyable (to me), and made combat more interesting than it had ever been before. Also, many of the items felt much better than they did in previous Zelda games due to the motion...
I feel like SS put more effort into some aspects that some people don't care as much about (combat and puzzles) and less effort into some things that people expected more out of (overworld). Because of that, it made a lot of people feel like it wasn't the game they wanted, despite it doing what it did very well. I think the people who like SS are the ones who don't care as much about the aspects that were given less attention or are better able to adapt to changes in the formula...
Wait, I said I wasn't going to get into a serious discussion :P Oh well