| sundin13 said: No, I didn't miss that...I just don't particularly care. The fact is that it doesn't really hold up very well today, and without the nostalgia of it being "the first of its kind", it wouldn't be as well regarded. It still flows better than any other zelda game. Skyward Sword on the other hand, did quite a few things that were new and interesting, many of which tied into the control scheme and central design philosophy. The graphics looked very pleasant, and while it may have been in dreaded SD, it still managed to wow me on multiple occasions. The fact that it was a prequel gave the game new plot threads to run with and caused the story to go places other games didn't go (most notably the brand new villains). The greatest aspect of Zelda was the open world aspect, and being able to do dungeons in any order. This had (for the most part) been taken out after OOT. SS also had the most hand holding of any zelda, and the controls were unreliable. As I said, there were some tweaks that could be made to make the game better (I feel like just tying the ground level together at a few points would iron out a lot of complaints), but the same can be said about any game... They spent too many resources on the motion controls, which the motion controls were copied from wii sports resort, in fact most of the gameplay was copied from other games. |
I know I'm sounding harsh (I really did enjoy skyward sword) but their is a legitimate reason why fans generally don't like SS.
Something...Something...Games...Something







