| sundin13 said:
Well as you said, this was really only applicable before the 3D zelda games and no 3D Zelda game has really had a good open world...SS just felt like they replaced Hyrule Field with the sky, so I don't think it is a major downgrade in practice (although it may be in perception). Also, SS did have a lot of handholding, and that is certainly a flaw, but I don't think it is as big of a deal as many people make it out to be. Finally, the controls were spot on 99% of the time for me...I think most of the complaints come from people who tried to get by with waggle... Hmmm, I'm not sure I agree with you there...the technology was the same (obviously), but the implementation was very different. The way they made everything into a puzzle was very smart and very enjoyable (to me), and made combat more interesting than it had ever been before. Also, many of the items felt much better than they did in previous Zelda games due to the motion... I feel like SS put more effort into some aspects that some people don't care as much about (combat and puzzles) and less effort into some things that people expected more out of (overworld). Because of that, it made a lot of people feel like it wasn't the game they wanted, despite it doing what it did very well. I think the people who like SS are the ones who don't care as much about the aspects that were given less attention or are better able to adapt to changes in the formula... Wait, I said I wasn't going to get into a serious discussion :P Oh well |
Sorry, I had to organize what you said, it was hurting me eyes:/ Ok, I actually have good experience with the controls, when the game came out I had a 480p tv, and the controls worked quite well (except the jabbing motion which made the 3rd boss a nightmare). Then midway through I got a 55 inch 1080p tv, which I could immediately notice the quality of the controls go down. Before they worked around 90% of the time, then they started working about 75% of the time at best. And I tried everything to make them more accurate, but ultimately the tv that you used mattered and this was likely a flaw that nintendo didn't realize because the wii was not hd.
The puzzles were by far the best puzzles of any zelda game imho, the bosses were probably the worst. Their was a lot of repetition, but the parts at the end where you try to get orbs by hiding from guards was copied from the DS zelda games(That and the combat was what I was mostly referring too).
Sorry, I enjoy talking about zelda, idk why, maybe it's because my fondest video game memories are from zelda games lol.
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