| JakDaSnack said: Sorry, I had to organize what you said, it was hurting me eyes:/ Ok, I actually have good experience with the controls, when the game came out I had a 480p tv, and the controls worked quite well (except the jabbing motion which made the 3rd boss a nightmare). Then midway through I got a 55 inch 1080p tv, which I could immediately notice the quality of the controls go down. Before they worked around 90% of the time, then they started working about 75% of the time at best. And I tried everything to make them more accurate, but ultimately the tv that you used mattered and this was likely a flaw that nintendo didn't realize because the wii was not hd. The puzzles were by far the best puzzles of any zelda game imho, the bosses were probably the worst. Their was a lot of repetition, but the parts at the end where you try to get orbs by hiding from guards was copied from the DS zelda games(That and the combat was what I was mostly referring too). Sorry, I enjoy talking about zelda, idk why, maybe it's because my fondest video game memories are from zelda games lol. |
I think the bosses were fairly hit or miss (with the misses not being bad...just average). Koloktos was one of my favorite bosses in all of Zelda, and all of the battles against Girahim were a lot of fun, the minibosses were the best in the series and the battle with the Imprisoned was great (once, it got repetitive) and the battle against Demise was great too (second to only WW's final boss section). Actually, looking back, the bosses were pretty darn great for me...
The light orb section was meh, but I'd say it was better than the triforce shard hunt in WW, and it was only like 30 minutes of a 30 hour game...







