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Forums - Nintendo - There's serious problems with Mario Kart 8

This is why we missed you, amp.

As for the coins, though, they can be strategic. The miniboost you get from using the coin item means you can choose to hold on to it until the red shell comes, and then get two of the three lost coins back, as well as a miniboost to help you get up to speed that much quicker.

Of course i'll dump the coin when i get to the next item box, but it's not a total waste, even if you're in first place with 10 coins already.



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amp316 said:

 

Before I start commenting: I actually haven't bought the game yet, so I'm basing this upon my knowledge of MK in general, and your comments.

Don't get me wrong.  It's better than about 99.999% of the other video games ever made, but it has it's issues.  

The three star ranking now means nothing - I remember how tough it was to get a three star ranking on Mario Kart Wii.  There was a real sense of accomplishment.  No one knew what the real requirements were for getting one on a Grand Prix, but it was speculated that it invloved how many laps you lead, not going offroad, the amount of time that you won by, the amount of times you had to do the GP without getting one, etc, etc.  You had to be pretty much perfect on all 24 GPs.  Now you only have to not lose a race.  That's all.  Being that I am a masochist, I don't care for this at all.  The kicker is that now when you get the three star ranking it doesn't even show up next to your name online.  It was a real badge of honor.  Now it doesn't show up, because eveyone that plays enough will eventually get one.  Everybody wins!

Well that sucks. I had 3 stars in the Wii version and I can remember that I worked my ass off to get it. Playig against other 3 stared racers online always gave that sense of "this shit's real" moment, and it's sad that they removed both the difficulty of getting it and the bragging rights.

Getting a coin as my "weapon" while in 1st, 2nd, or sometimes  even 3rd - It used to be that when you were close to the front of the pack that you'd get a banana peel, maybe 3 peels (if you're lucky), or a green shell.  You could drag these behind you to protect your position.  Now I'll be in 1st and get a coin (Getting 10 let's you achieve top speed BTW).  Nothing is worse than seeing a heatseeking red shell ready to go straight up your tail pipe and there being nothing that you can do about it.  Maybe some of you freaks like this, but I'm not one of them.  Also,  I remember when you could get to top speed by using skill and pulling off a drift.  Not since the coin mechanic was introduced in MK7.

 

The coin feature was stupid in MK7, this made it even worse. As if it didn't suck to be in first place before. 

The way that the VR is handled is horrible - VR is the number that shows up next to your name which is supposed to represent your skill level.  In Mario Kart Wii it was handled great.  Everyone started out at 5000 and 9999 was the max.  If you saw someone with a 9500 or above next to their name you knew that you were dealing with a pretty darned good racer.  Now it uses the same method of ranking as MK 7.  You start out at 1000 and now can go up to 99,999 I'm assuming.  A racer with a higher number than you isn't neccessarily consistently better.  They just play the game more than you.

I love the way the new SB approaches this. I had 8700 in ranking in the Wii game, and I remember being proud of it. The problem was that you lost so many points when you lost, and got so few for winning. It was brutal, but I loved it. Still, having the "for fun" option would be great, so you could just play without being worried that you would loose a lot of points. This new system doesn't sound so good, but I'll have to try it out for myself.

There is an abysmal selection of horn sounds - If you are a Koopaling, your horn sounds like a kid's toy would on acid and if you're anyone else it sounds like a duck's fart in the wind. Correct me if I'm wrong.

I'm not as good at this game as I was at Mario Kart Wii - This is the biggest flaw of the game.  It shares many similarities with Mario Kart 7.  The biggest, being that it isn't Mario Kart Wii.  It reminds me of when I was a young Doctor Who fan and Peter Davison refused to be Tom Baker.  I couldn't stand him for it.  I know many of you love MK:DD and some of you sickos think DK 64 is the best, but you you are wrong.  Why?  It is my opinion and my opinion is always right (to me).

So there you have it.  Mario Kart 8 is probably my favorite game this generation thus far, but it has it's share of problems.  Have you found any others or do you find it to be perfect?  





hsrob said:

The coin item can be a little frustrating because sometimes you end up losing and there's simply nothing you can do about it because you are afforded no defense(red shells are pretty much guaranteed for those in second and third place). Previously there was at least the risk/reward of whether you held onto your tenth banana peel or attempted to ruin the racing line of those behind you, now they are items that you simply can't afford to just throw away.

Also, I got hit twice by the same blue shell the other day! What the frick!? I was in a comfortable first place on Doughnut Plains and with little warning was unceremoniously taken out by a blue shell traveling along the ground at high velocity. It continued on its merry way for a moment, then paused, as though suddenly thinking better of its first effort, launched itself into the air and attacked me from above with gusto, just to make sure the job was done properly . On one hand I admire the dedication but I have to say that is uncalled for!


Bahahahaha, you have a way with words, my friend. I also feel your pain. Perfectly sums it up!



The coin item is probably the single most successful balancing effort made. The person in second place can now actually find opportunities to hit the person in the lead with red shells, as opposed to Mario Kart 7 where the person in the lead could have a banana peel protecting them as well as a Tanooki Leaf in their pocket. The person in the lead also never actually got an item that wasn't able to defend them, meaning that blue shells had to be more common and more powerful for the other racers to catch up.

Getting coins at sixth place may be annoying, but so is getting one mushroom at last place and getting a green shell at third. Another thing I find annoying is when people steal stars from me in Mario Party but, at the end of the day, sometimes having good luck and sometimes having bad luck makes the game more interesting and fun. And if you can never overcome struggles, you don't deserve to win.


This is directed at everyone who has ever complained about the items in Mario Kart 8, not the OP specifically. As for the OP's other points I agree with every one of them. Well, except for the last one. Mario Kart Wii never caught my interest.



Three stars are given for not losing a race? I recall coming in 1st all 4 races and still not getting the three stars...is it because I was playing multiplayer?



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burning_phoneix said:
Three stars are given for not losing a race? I recall coming in 1st all 4 races and still not getting the three stars...is it because I was playing multiplayer?


Multiplayer should not affect the number of stars you gain. Most likely you forgot about getting second place at some point, because I also always got three stars whenever I got first place on all four races.



The biggest problem with MK8 is that I don't have it in my hads right now!



                
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Also add the forced use of the gamepad if you want to see a minimap.



 

While the 3 star method is pointless, the method on 3rd and Wii were super frustrating. It got to the point where it was complete luck. Are you getting hit with a blue shell 50 feet from the finish line (probably) or are you not. Once you got to a certain skill level, it had nothing to do with your racing and everything to do with if the computer screwed you over

The coin item is perfect. The speed they provide improves your total race time. If you have 10 coins,don't drop that banana peel you just got in first, keep it and ignore the item blocks. It's pretty simple.



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Coins rock. They were there in the original Mario Kart and even Crash Team Racing had a similar mechanic. The thing is, with CTR, not only did having 10 coins (well, fruit...) give you a noticeably faster top speed, it also made your weapons more powerful. Missiles became heat seeking missiles, explosive boxes became nitro boxes, etc.

In MK8, things get unlocked by getting more and more coins but I think it could have been handled better. Plus, when you have 10 coins, getting more coins via "?" block shouldn't even be possible. It's pretty much like getting nothing.

My gripe is with the choice of tracks. With 7 other games, the list of retro tracks just couldn't come close to expectations. If they release new tracks every few months as DLC, I'd buy 'em all! Also there were some pretty great power-ups that have been left out. What's there is good but some good stuff (like the leaf/raccoon tail) are sorely missed.

The online is pretty bare-bones, too. Nintendo doesn't realize that part of the appeal of playing online is building up your stats. In a game like Titanfall or Call of Duty, you can look at a person's rank and instantly be impressed. MK8 needs a similar mechaninc....and personally, I wouldn't mind being able to draw on my Kart like in MK DS!!