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Forums - Microsoft - Xbox One Resources change, Will it even matter?

walsufnir said:
MoHasanie said:
I don't get how it works. They said that you will still be able to use kinect just as before and still get the 10% boost.


It's not reserved anymore as it is no longer required. It's up to devs now: make kinect-only game, same performance as now (despite obvious performance tweaks, better tools and so on), leave out kinect -> gain 10%.

I agree that is how it is being explained.  I disagree that it will equate to much.  It is only the GPU.

I do hope that it helps in the games not using Kinect.  The bottom line for me is that I haven't had a problem with any of the games performance on my XB1 anyway, so it won't really change for me.

If it does help, it will only really matter to the people in forums and pixel counters.



It is near the end of the end....

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crissindahouse said:
MoHasanie said:
I don't get how it works. They said that you will still be able to use kinect just as before and still get the 10% boost.

Well, giving the developers more resources doesn't mean that there isn't still some "saved" for the standard Kinect integration. 

It only means that Microsoft allows developers now to use all the resources which aren't needed for the normal Kinect function which have nothing to do with integration in games. Like Skype and so on...

What I think is that Microsoft did hold some of the resources back even if they could have been used since launch to encourage developers to really use Kinect in their games. It was probably like:

"If we let developers decide to use some of Xbox One's power to integrate Kinect in their game or to use all the free resources  for other stuff like graphics, they will never put Kinect controls in their games  but if we simply reserve some of the power which they can only use if they use Kinect they may use it in their games"

I think that's how it was and since developers still didn't use Kinect in their games and since they sell Xbox  only Kinect now, they simply decided  to let them use all free resources not needed for the standard Kinect integration.

exatly what I thought. Even so it might be to late. We wont be see any improvements until next year, its to late for games that are almost out. the gap will increase by the time this is implemented.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

I think it's pretty much impossible for it to be the full 10%. People still have Kinects. It's not like you can make games and pretend those people don't exist, so there still has to be some power ALWAYS reserved for Kinect to function with the OS. It'll probably be more like 5%-8%.

And it'll help a little, but there's still no closing the gap between it and the PS4 in any significant way. It'll probably lead to slightly higher resolutions, like games that were in the high 700s could now be in the low 800s. That or they'll use to keep a steadier frame rate on more demanding games.



Landguy said:
walsufnir said:
MoHasanie said:
I don't get how it works. They said that you will still be able to use kinect just as before and still get the 10% boost.


It's not reserved anymore as it is no longer required. It's up to devs now: make kinect-only game, same performance as now (despite obvious performance tweaks, better tools and so on), leave out kinect -> gain 10%.

I agree that is how it is being explained.  I disagree that it will equate to much.  It is only the GPU.

I do hope that it helps in the games not using Kinect.  The bottom line for me is that I haven't had a problem with any of the games performance on my XB1 anyway, so it won't really change for me.

If it does help, it will only really matter to the people in forums and pixel counters.


Well, it will free up 10% resources. How 10% more resources relate in terms of power we will see.

Current example from DF: UFC demo: http://www.eurogamer.net/articles/digitalfoundry-2014-ufc-demo-performance-analysis

Both versions 900p, PS4 4xMSAA, Xbone 2xMSAA. This doesn't relate in 50% performance diff which is given by the hardware.



walsufnir said:
Landguy said:
walsufnir said:
MoHasanie said:
I don't get how it works. They said that you will still be able to use kinect just as before and still get the 10% boost.


It's not reserved anymore as it is no longer required. It's up to devs now: make kinect-only game, same performance as now (despite obvious performance tweaks, better tools and so on), leave out kinect -> gain 10%.

I agree that is how it is being explained.  I disagree that it will equate to much.  It is only the GPU.

I do hope that it helps in the games not using Kinect.  The bottom line for me is that I haven't had a problem with any of the games performance on my XB1 anyway, so it won't really change for me.

If it does help, it will only really matter to the people in forums and pixel counters.


Well, it will free up 10% resources. How 10% more resources relate in terms of power we will see.

Current example from DF: UFC demo: http://www.eurogamer.net/articles/digitalfoundry-2014-ufc-demo-performance-analysis

Both versions 900p, PS4 4xMSAA, Xbone 2xMSAA. This doesn't relate in 50% performance diff which is given by the hardware.

They cant get a 1 on 1 fighter to run at 1080, jesus wept.



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thismeintiel said:
I think it's pretty much impossible for it to be the full 10%. People still have Kinects. It's not like you can make games and pretend those people don't exist, so there still has to be some power ALWAYS reserved for Kinect to function with the OS. It'll probably be more like 5%-8%.

And it'll help a little, but there's still no closing the gap between it and the PS4 in any significant way. It'll probably lead to slightly higher resolutions, like games that were in the high 700s could now be in the low 800s. That or they'll use to keep a steadier frame rate on more demanding games.

And when did they say that there isn't still some reserved for Kinect? Who exactly said that it was exactly 10% reserved for Kinect before the change now? Maybe it was 13% and now 3% (just as example)



Xenostar said:
walsufnir said:
Well, it will free up 10% resources. How 10% more resources relate in terms of power we will see.

Current example from DF: UFC demo: http://www.eurogamer.net/articles/digitalfoundry-2014-ufc-demo-performance-analysis

Both versions 900p, PS4 4xMSAA, Xbone 2xMSAA. This doesn't relate in 50% performance diff which is given by the hardware.

They cant get a 1 on 1 fighter to run at 1080, jesus wept.


Yes, those lazy devs who decided to go on 900p with 4xMSAA instead of 1080p because they think it results in a better image. Next time the low-level coders who fight for every ms in rendering frames should ask some VGChartz members to do it right.



kowenicki said:
I think the best question is

Does it matter?

No

The games are just fine thanks.

You never played a game like Forza 5 and thought "some less jaggies wouldn't hurt"?

I mean, not that I know if the extra power will make it possible to implement better anti-aliainsg or stuff like that but if it would mean it then why exactly shouldn't I be happy about that as owner of an Xbox One? I don't own one but I like it even if it will increase the graphics or phyisics or whatever only a little bit in the next years. 

I mean, when I play a game on PC I also play it with the highest possible settings even if the games would be also good with lower settings. 



walsufnir said:
Xenostar said:
walsufnir said:
Well, it will free up 10% resources. How 10% more resources relate in terms of power we will see.

Current example from DF: UFC demo: http://www.eurogamer.net/articles/digitalfoundry-2014-ufc-demo-performance-analysis

Both versions 900p, PS4 4xMSAA, Xbone 2xMSAA. This doesn't relate in 50% performance diff which is given by the hardware.

They cant get a 1 on 1 fighter to run at 1080, jesus wept.


Yes, those lazy devs who decided to go on 900p with 4xMSAA instead of 1080p because they think it results in a better image. Next time the low-level coders who fight for every ms in rendering frames should ask some VGChartz members to do it right.


its a 1 on 1 fighter they could of gone for both sureley. They better be the best looking in game characters ever.



kowenicki said:
I think the best question is

Does it matter?

No

The games are just fine thanks.


This guy knows what he's talking about. Honestly, I have found no issues with any of the Xbox One games I've played to date. As for graphics, never matted to me much. If it did, I'd be a PC gamer. Since when have these slightly noticeable graphic differences mattered to console gamers? I understand that playing a visually pleasing game is nice but honestly, this is just ridiculous in my opinion.

The Wii U sucks, it's not even next gen they say. The Xbox One is mediocore, they say. Even the PS4 can't touch my gaming PC they say. Well guess what, it doesn't even matter lol They can all play the same games, how do the slight differences in graphics affect how much fun you're having? Now if the game just runs like shit on a certain console for whateve reason that's a different story but that's not the case and it rarely ever is. People need to relax and remember the NES days, remember playing with your friends and just having fun? I do, and I feel bad for you if you don't.