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Forums - Nintendo - Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for 3DS. Release in Nov(2014) NA! 3DS Version Completly Different Game!

NiKKoM said:
Mr Khan said:
Am i the only one who liked what he saw

And the mods wonder why we, the normal users, don't like them.. :P

The mods knew i was a hopeless modern Sonic fan when they hired me. They knew the risk!



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Kresnik said:

Mr Khan said:


I suspect you're probably in a small minority, because I really don't know who this game is aimed at.

It doesn't seem to be the kind of title that would appease Sonic fans - speed is relegated to the background.

People keep saying that it looks like Ratchet/Jak, and it does (a little) except without the characters & storylines of those two games and without the crazy guns that keep Ratchet fun.  Instead, brawler melee combat that reminds me a bit of Knack.

 

The 3DS version looked good, at least.


WiiU is definitely up in the ai and is of a different  type of game (meaning not a true sonic). Im 50/50 on it now. Looks cool, but need to see more.

3DS version is definitely looking good. Keeping most of sonic's roots with new play elements. I think 3DS version is a guarantee, WiiU dont dissapoint :-/



Gameplay is okay, graphically it's... not good. Hopefully that's temporary and will be improved before release. At least Sonic doesn't look like a caveman anymore, so that's good.



New gameplay https://www.youtube.com/watch?v=zaY7XPc0VQA




For a spin-off title, the gameplay seems to be pretty decent! What bugs me though is how Sonic Colors is somehow more appealing to my eyes than Sonic Boom!



                
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I want to be dissapointed too



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justiceiro said:
It looks like a good game, just not a good sonic game.

Still looks better than every 3D Sonic game since Heroes...... with the eexception of Colors and Generations of course!



                
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Tagging for later viewing.



Oh, i almost forget. It seems that the desing improved a bit on the characters



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

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