Why have I only just realised that this could be awful on the eyes with a standard 3DS?
Might be time for me to upgrade to an XL.
![]()
Why have I only just realised that this could be awful on the eyes with a standard 3DS?
Might be time for me to upgrade to an XL.
![]()
Mhmm thats actually pretty cool! Now it has more room to show the maps without wasting screen space for the icons! e3 Better have a release date or else I am gonna eat a Baby Turtle!
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850


Wow. Pretty good usage of the bottom screen. Making the 3DS top screen free from anything that could get in the way of the action.
Day one.
The characters in the 3DS top screen look really naff. Samus looks like a NES sprite, hope this is prettier in person.
Obvious design choice. You wouldn't want percentages flying in your face on an already small top screen.
| Carl2291 said: Why have I only just realised that this could be awful on the eyes with a standard 3DS? Might be time for me to upgrade to an XL. |
Turning on the 3D might be sufficient.
Made wonders for me in Ocarina of Time 3D.
I was already expecting the % to be displayed on the bottom screen, but not quite like this.
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