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Forums - Microsoft - Microsoft ruined Kinect's potential by bundling it with the One

GoldenGamer said:
Kinect ruined Xbox.360 looked good until Kinect.Also there was no innovation as voice commands and camera where with the PS2.Kinect combined them, but nothing innovative.

Kinect didn't ruin the Xbox 360, the Move was more disasterous for the PS3 and it still did fine.

The Kinect only started seeing all this hate after Microsoft forced people who just wanted an Xbox One to buy it as well.

The entire reputation of the thing has gone down the gutter and it'll be hard for Microsoft to save it now. If they had made it optional, and showed some really awesome uses for it, then maybe it would have slowly becomem ore popular, and much more accepted than it is now.



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Xbox One - PS4 - Wii U - PC

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The Kinect never had too much potential if you ask me! The lack of porn games was proof of that!



                
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Chris Hu said:

Well in your mind it doesn't work like that but a lot of commerical failures went on to be highly influental.  Judging if something is a success purely by sales is very shallow I guess you are a very shallow person then.

How are failures influential ? If anythng their only influential on how to not make SHITE products. The ones who judge success by anything other than sales or profits are the shallow ones around here like yourself. Businessmens have more profound view on many things than the artists. 



fatslob-:O said:
Chris Hu said:

Well in your mind it doesn't work like that but a lot of commerical failures went on to be highly influental.  Judging if something is a success purely by sales is very shallow I guess you are a very shallow person then.

How are failures influential ? If anythng their only influential on how to not make SHITE products. The ones who judge success by anything other than sales or profits are the shallow ones around here like yourself. Businessmens have more profound view on many things than the artists. 


Whatever, D4 is currently the only game that has the potential to be a killer app for the Kinect all other games that could be killer apps either are in a even earlier stage of development then D4 or haven't even started being developed yet.



Chris Hu said:

Whatever, D4 is currently the only game that has the potential to be a killer app for the Kinect all other games that could be killer apps either are in a even earlier stage of development then D4 or haven't even started being developed yet.

No it really doesn't ... I don't think that you think that you understand what the idea of a "killer app" means. 



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fatslob-:O said:
Chris Hu said:

Whatever, D4 is currently the only game that has the potential to be a killer app for the Kinect all other games that could be killer apps either are in a even earlier stage of development then D4 or haven't even started being developed yet.

No it really doesn't ... I don't think that you think that you understand what the idea of a "killer app" means. 


Your the one that doesn't understand what a killer app is and I'm sure you haven't even seen any footage of D4 so you should give it a rest.



Chris Hu said:

Your the one that doesn't understand what a killer app is and I'm sure you haven't even seen any footage of D4 so you should give it a rest.

Don't make such baseless assumptions like I didn't watch the gameplay or you'll risk making yourself a fool again. 

From what I've seen that game screams extremely low quality like the rest of the games developed by Access Games. 

Unfortunately for you that's not how merriam-webster sees it ... 

killer app

 a computer application of such great value or popularity that it assures the success of the technology with which it is associated; broadly :  a feature or component that in itself makes something worth having or using



IMO MS killed Kinect with the lack of games that sold it to gamers and a lack of substantial improvement over the old kinect which would have sold it to developers. Even Sony had a decent bundled demo (Playroom) to show off the new controller and PS Camera, but MS had nothing other than OS navigation and voice commands, none of which needed something as powerful as Kinect (a simple camera with mic would have sufficed, as it has for the PS4).



VanceIX said:

Microsoft ruined the Kinect by forcing it on gamers at the beginning of this generation.

The mandatory Kinect just led to many gamers shunning the One, and a lot of people refused to buy it because it raised the price of the console.

Microsoft had no Kinect games that really stood out ready by launch, so the only use the Kinect was getting was as a navigation tool and webcam (for the most part), making it hard to justify the $100 price hike.

Due to all of this, the Kinect has been getting a lot of bad publicity, not for being bad hardware (it certainly isn't), but for taking away gamer's abilities to choose for themselves what they like. In short, it became the symbol of the Xbox One's shortcomings, even though it may not have deserved it.

Now, with the Xbox One available without the Kinect, it is obvious that a lot (if not most) gamers will choose to forgo the Kinect and save a hundred dollars, especially since it got all that bad publicity. And since most gamers won't be using Kinect, game devs won't be making worthwhile games for it.

Microsoft doomed their own innovation by making it mandatory. All it did was push gamers away from it, and by taking it out so early gamers will never fully accept it either. If they had demonstrated its power through innovative games, and gave their customers a choice on whether to get it or not (like the Kinect last generation of Morpheus this generation), the Kinect may have done a lot better in the long run.


The eyetoy was innovation. Microsoft just bought a more powerful version of the same thing. Microsoft knew the Kinect wore out its welcome during the first iteration and couldnt handle letting people decide whether they want it or not like Sony. They want to force it down your throat. Thats how MS does business until people teach them how to treat their consumers.



OP has a fair point. At the end of the day casuals may still get Kinect, and it can still be a bigger hit IF they can release some worthwhile games.

Motion control fads just aren't exciting the way they were 5 years ago. Nintendo actually saw it and basically stopped making much use of the Wiimote.

XB1 has pushed media functionality, but that is no longer a selling factor IMO. It's a feature that's nice to have, but not a device seller. There is SO much competition now for devices that play media and have voice recognition.

People now have multiple devices that do this under their TV. I can play media services on my TV itself (which also has voice and motion input by the way), on my cable box, on my BD player, Chromecast, etc. as well as my consoles.

When we compare to consoles, people are buying insane numbers of smartphones (almost 100 million smartphones per month), which can do speech recognition beyond what XB1 does, and you can control your TV and stream media to a $30 Chromecast from Android & iOS devices... (and you can multitask apps & web browsers too without XB1 snap ).

Sadly I think XB1's primary features are in a crowded market, and a bit dated really.



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