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Forums - Microsoft - Microsoft ruined Kinect's potential by bundling it with the One

fatslob-:O said:
Chris Hu said:

What's your point?

They haven't made SHITE that can be called a killer app ... 


I guess you don't keep up with them the last game they released Drakengard 3 was highly praised by the critics in Japan and Deadly Premomition is a cult classic it might not be your cup of tea but a lot of people loved it.



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I doubt there will ever be good games for the kinect...



Chris Hu said:

I guess you don't keep up with them the last game they released Drakengard 3 was highly praised by the critics in Japan and Deadly Premomition is a cult classic it might not be your cup of tea but a lot of people loved it.

Deadly Premonition was mediocre among the general consensus and I highly doubt Drakengard 3 will be recieved well at metacritic ... 

A killer app is software known to move consoles but Access Games have yet to make a million seller and their games usually sell like SHITE. 



fatslob-:O said:
Chris Hu said:

I guess you don't keep up with them the last game they released Drakengard 3 was highly praised by the critics in Japan and Deadly Premomition is a cult classic it might not be your cup of tea but a lot of people loved it.

Deadly Premonition was mediocre among the general consensus and I highly doubt Drakengard 3 will be recieved well at metacritic ... 

A killer app is software known to move consoles but Access Games have yet to make a million seller and their games usually sell like SHITE. 

A game can sell like shit and still be a killer app.  The Chrysler Airfow was a commerical failure but still was and is one of the most influential cars of the 20 Century.



Chris Hu said:

A game can sell like shit and still be a killer app. 

Unfortunately for you and the rest of the world that's not how it works ...



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fatslob-:O said:
Chris Hu said:

A game can sell like shit and still be a killer app. 

Unfortunately for you and the rest of the world that's not how it works ...


Well in your mind it doesn't work like that but a lot of commerical failures went on to be highly influental.  Judging if something is a success purely by sales is very shallow I guess you are a very shallow person then.



VanceIX said:
Norris2k said:

I really think that Kinect had not so much potential to begin with.

It's here for 4 years and I've never seen anything awesome on it, can't think it's a new step to gaming, or than any popular genre except for party/casual game will fit on it. It didn't become a trend in the industry, and it's hype was dropping on the 360.

I think MS was totally aware of it. They could not make it the main and only controller the same way the wiimote was. They could not achieve a strong lineup with games based on it.  In fact they still can't show anything great after 6 month.

So the kinect was really by essence a secondary device... just like a wheel you would use for racing games. They could not make it interesting enough to sell independently, so they bundled it. "Avoid fragmentation" is a beautiful way to say "the product can't achieve sufficient market share without force selling it in a bundle".

But by bundling it (and in the process making consumers hate it), they made it more unpopular than ever. Look at the PS Eye, over 1 million sold and it wasn't bundled. The Kinect should have been what Morpheus is trying to be- a future tech that is optional, and gains popularity due to its uses, not just because it was forced on consumers. 

Sure, MS was pretty bad at selling it, and considering the current result where the Kinect is not popular and not force bundled, any alternative way to sell it would have done better.

But for me, the point is they just didn't have an high potential, innovative and good selling controller with the Kinect. It's far from enough to make it 100$ wise, to make the xbox one a better product, or to allow games than millions of people need.

Bundling it was not so popular, but selling it like the PS Eye would have meant 5 times less sales for Kinect. I don't think the eye toy will achieve sales significant enough to make PS4 better and selling more. I don't really like the wiimote, but there were a clear hype at launch, people wanting it so much, and the wiimote and a few games were enough to sell a million of consoles every month. The hype for a controller that requires you to move is almost dead, and I think that's why Nintendo moved on from it, why Sony made it a cheap and not major product, and why MS could not base its launch on it (with a strong Kinect line up and 3rd party support, commercial making it great, etc.).



VanceIX said:

Microsoft ruined the Kinect by forcing it on gamers at the beginning of this generation.

The mandatory Kinect just led to many gamers shunning the One, and a lot of people refused to buy it because it raised the price of the console.

Microsoft had no Kinect games that really stood out ready by launch, so the only use the Kinect was getting was as a navigation tool and webcam (for the most part), making it hard to justify the $100 price hike.

Due to all of this, the Kinect has been getting a lot of bad publicity, not for being bad hardware (it certainly isn't), but for taking away gamer's abilities to choose for themselves what they like. In short, it became the symbol of the Xbox One's shortcomings, even though it may not have deserved it.

Now, with the Xbox One available without the Kinect, it is obvious that a lot (if not most) gamers will choose to forgo the Kinect and save a hundred dollars, especially since it got all that bad publicity. And since most gamers won't be using Kinect, game devs won't be making worthwhile games for it.

Microsoft doomed their own innovation by making it mandatory. All it did was push gamers away from it, and by taking it out so early gamers will never fully accept it either. If they had demonstrated its power through innovative games, and gave their customers a choice on whether to get it or not (like the Kinect last generation of Morpheus this generation), the Kinect may have done a lot better in the long run.

Potential? For what? It was a gimmick and never was going to be good at what xbox is mainly for...gaming.
 All it did was damage xbox, and that is Microsfots fault.

 

Voice commands (Don't even ened kinect for this), motion gestures are hardly innovations, they are supplements and a add on to augment a console at best.



It never had any potential.
Its been on the market for many years now, yet has contributed very little to gaming. What is has contributed is negligible.



Kinect ruined Xbox.360 looked good until Kinect.Also there was no innovation as voice commands and camera where with the PS2.Kinect combined them, but nothing innovative.