Seece said: Current efforts suggest not surely? There isn't much notable that uses Gamepad and I see a lot of people claiming it's useless.
|
The people claiming that it's useless are mostly people who don't own a Wii U.
Have you stopped to wonder why it is that a lot of people are clamouring for multi-Gamepad support? Why the idea of a game utilising multiple Gamepads is avidly anticipated? Why people aren't satisfied with one Gamepad and four Pro Controllers?
And the system itself relies on the Gamepad. Games are developed with the expectation that the Gamepad will be there, and thus almost every game in its current library uses it to one degree or another. Some, yes, do nothing more than throw a map on there, or have the menus displayed on there... but that's still something you'd have to patch to fix. And many more do at least something more extensive with it, including almost every popular game on the system. If it's so useless, why is it that the games that *don't* use it well are the ones that struggle most?
EDIT: Also note that, without the Gamepad, the Wii U just becomes a slightly more powerful PS3 or 360 with a smaller library, and thus truly becomes a system just for people to get Nintendo games in HD. With the Gamepad, it has something unique to sell to people other than Nintendo fans. I always find it remarkable that some people think that what Nintendo needs to do to compete is to become less distinguishable from the other two...