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Forums - Gaming Discussion - Xbox one vs Nintendo 64?

 

So which one?

xbox one 83 20.85%
 
nintendo 64 315 79.15%
 
Total:398
Michael-5 said:
lostintheodyssey said:

Towards the end of last generation there were plenty of reports of Microsoft buying up and creating new studios what are they going to be doing with all the new staff if not making new game ips?

What did Microsoft do with Rare? Made shovelware.

-There were people who enjoyed perfect dark zero, banjo, kameo, etc on the 360. 

What about Grounding Inc? Made a bad sequel. Who's to say they changed?

-Grounding from my understanding has always been considered an independent developer.  Crimson dragon went from a kinect game to a launch xbox one game of course the quality would not be considered the greatest.  The pressure of hitting a launch date and learning a new system at the same time can make even the best developers put out a sub par game.  Even though Forza 5 is still good it took many steps back in quality in order to make it for the launch.  Driveclub was suppose to be a launch title for the ps4 but it's been delayed a year probably because of the issues I listed trying to learn a new system and hit the console launch date would have caused them to put out a sub par game. 

Nintendo gets a lot of flack for not expanding their 1st party lineup very much but they do create plenty of new ip's just off the top of my head some new ips for the wii were wii sports, xenoblade, pandora's tower, dynamic slash, the last story (nintendo owns the ip) etc.  The problem is most people don't buy the games and then they complain that nintendo just release mario, metroid, and zelda.

The Last Story and Pandora's Tower are not developed by Nintendo. XenoBlade and Wii Sports are awesome, but when was the last time Nintendo made a new character like Kirby or Samus? Most of Nintendo's bigger mascots appeared during the NES/SNES era's and since then (except for a few RPG's and Nintendo published games) there have been few new mascots.

-Nintendo they own the IP and had input in the design and direction of the games and I'm sure at least a few of their programmers helped during the creation of the games.  A good game is a good game regardless of if a character in the game becomes popular enough to be considered a mascot.  Games like killzone are beloved by fans and it doesn't seem to have a strong mascot/hero associated with it but it's still a solid game.  I'm one of 3 people who own a ps vita in the US if I talk about gravity rush and mention Kat the majority of people won't know who that is just like no one knows who the hero is in soul sacrifice but it doesn't stop me from liking the games.  

You leave out before Naughty Dog released TLou they made 3 Uncharted games so in year 7 of the ps3 they finally released something new.  Before that they developed 4 crash bandicoot games for the ps1.  After spending the entire ps2, psp and ps3 generation focused on killzone Guerilla Games is finally making something new for ps4.  The same goes with Santa Monica after spending the entire ps2, psp and ps3 generation making God of War they are finally making something new.


Uncharted 1 released in 2007 (year 1 for PS3). So after 6 years of making Uncharted's they made a new IP. What did Bungie do after 6 years? They left Microsoft because they were done with Halo. What did Epic do after 7 years? They gave over Gears of War to Microsoft to move on. What else on 360 was a major IP?

Yes being done with Halo was a part of it but Bungie left more so because they wanted to be independent again.

Epic was never owned by microsoft and they made shadow complex, and published a few other games as well so they did more than just make gears.  Like you mentioned before with valkyria chronicles and others the fact that its not a major ip does not mean that fans will enjoy it less.


Sure Santa Monica & Guerilla games took 2 gens to make a new IP, but at least they did it. 343 doesn't develop anything but Halo, Lionhead is the same with Fable and so is Rare with Kinect Sports.

-343 was founded after Bungie left for that sole purpose so yes all they do is make Halo and everyone on that team knows that is what they were hired to do.  That's just like saying I was hired by polyphony digital and all I do is make racing games.  You know if you are hired by polyphony that you will be making racing games.  I mentioned earlier that Rare made more than kinect sports so I won't revisit that, and yes Lionhead makes fable but maybe they will follow in Guerilla Games footsteps and finally make something new.

So the trend seems to be that whatever new ip's sony introduce at the beginning of the gen are the same titles that we will see for most or the entire generation from those developers.  So we are going to see The Order 1-3, Drive Club 1-3, TLou Remaster and 2, Uncharted 4-6 etc based on their previous history.

NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.


-Phil Spencer is saying that they care more about building their own ips this generation instead of trying to get third party exclusives so I will believe him for now.  Itagaki who was a big supporter of microsoft was fired and then Tecmo started releasing their games for every system under the sun.  Bioware was bought by EA and EA has a track record of releasing games on multiple systems.  And like I mentioned earlier a lot of the third party exclusives that the 360 saw early in it's life was due to the ps3 not being out yet and developers not wanting to wait for ps3 before making games for a new gen.  Once the ps3 was released and developers learned how to take advantage of the system the exclusives from the third parties stopped for the 360.


Based off trends we can expect at least 1 AAA new IP every year for the PS4. Be it Demon Souls, Valkyria Chronicles, Heavy Rain, The Last of Us or InFamous. None of these new IP's were known when PS3 released. Plus we can also expect PS4's lineup to get better and better where XB1 gets worse and worse.

Demon Souls is not developed by Sony and its spiritual successor Dark Souls is multi platform on the 360 and PS3.  Atlus will likely continue that trend to collect multi platform money.  Valkyria Chronicles left consoles and is strictly portable now it's not developed by sony and they don't own the IP so sega could release that on multiple platforms anytime they wish. 

Sony has been losing key people and getting rid of developers and microsoft has been adding developers so no Sony will not be able to repeat the 1st party production they had last gen because the studios are no longer there and they aren't buying up new studios to replace the one's they get rid of.  Maybe that's why they seem to be pushing indies so hard this generation? SCE Liverpool closed they need to find someone new to do Wipeout,  Zipper is gone no more Socom or Mag for now.  Sony Santa Monica had to cancel a new IP due to layoffs.  Naughty Dog has lost key people as well.

This is why I told you that you can only assume Microsoft will do the same thing they did before at best. You can't assume they are going to change. Like XB1 the 360 started off with a good list of games and now look at it.

GT7 is definitely going to happen since GT is their billion dollar ip and millions will be buy it when it's released myself included.  Yes Sony does a good job of creating new Ips and they may be the best at it but they aren't way above the other companies in this regard.
History says otherwise. When was the last time Microsoft developed a new IP (not Kinect related)? I'll tell you when, it was 8 years ago with Viva Pinyata. Microsoft stopped making new IP's only 2 short years after the 360 released.

If you are talking about a new ip made completely with their first party studio only then yeah it's been a while and they should be ashamed.  If you are talking about new ips that they own but get second or third parties to do the bulk of developing then they still create a decent amount. 

P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.

You made me think about a trend of my own on all of my PS consoles I have played a Gran Turismo, a Metal Gear Solid, a Resident Evil, and a Final Fantasy and on all of my Xbox consoles I have played a Halo and Forza title.







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lostintheodyssey said:
Michael-5 said:
lostintheodyssey said:

This is why I told you that you can only assume Microsoft will do the same thing they did before at best. You can't assume they are going to change. Like XB1 the 360 started off with a good list of games and now look at it.

When was the last time Microsoft developed a new IP (not Kinect related)? I'll tell you when, it was 8 years ago with Viva Pinyata. Microsoft stopped making new IP's only 2 short years after the 360 released.

If you are talking about a new ip made completely with their first party studio only then yeah it's been a while and they should be ashamed.

What did Microsoft do with Rare? Made shovelware.

 

-There were people who enjoyed perfect dark zero, banjo, kameo, etc on the 360. 

The fanbase, reviews and sales for those games are less then their the games Rare made on N64. MS bothced Rare.

What about Grounding Inc? Made a bad sequel. Who's to say they changed?

 

 

-Grounding from my understanding has always been considered an independent developer.  Crimson dragon went from a kinect game to a launch xbox one game of course the quality would not be considered the greatest.  The pressure of hitting a launch date and learning a new system at the same time can make even the best developers put out a sub par game.  Even though Forza 5 is still good it took many steps back in quality in order to make it for the launch.  Driveclub was suppose to be a launch title for the ps4 but it's been delayed a year probably because of the issues I listed trying to learn a new system and hit the console launch date would have caused them to put out a sub par game.  

.Grounding isn't owned by Microsoft, but MS does invest a lot of money into the studio to make exclusives for them. Before Crimson Dragon they made Panzer Dragoon Orta for the XB, which was great and before that they made Panzer Dragoon Saga for the Saturn which was even better. However the company has gone downhill and I'm sure Kinect controls was Microsofts idea.

The Last Story and Pandora's Tower are not developed by Nintendo. XenoBlade and Wii Sports are awesome, but when was the last time Nintendo made a new character like Kirby or Samus? Most of Nintendo's bigger mascots appeared during the NES/SNES era's and since then (except for a few RPG's and Nintendo published games) there have been few new mascots.

 

-Nintendo they own the IP and had input in the design and direction of the games and I'm sure at least a few of their programmers helped during the creation of the games.  A good game is a good game regardless of if a character in the game becomes popular enough to be considered a mascot.  Games like killzone are beloved by fans and it doesn't seem to have a strong mascot/hero associated with it but it's still a solid game.  I'm one of 3 people who own a ps vita in the US if I talk about gravity rush and mention Kat the majority of people won't know who that is just like no one knows who the hero is in soul sacrifice but it doesn't stop me from liking the games. 

. Okay, but Pandora's Tower is only an average game at best. The Last Story and XenoBlade are amazing and I'm grateful for them, but Nintendo doesn't make many large scale IP's. Maybe 1 every 3 years (XenoBlade/Wii series for Wii, Pikmin/Animal Crossing for Gamecube and Smash Bros/Mario Spinoffs for N64). JRPG's are niche games and while I appreciate them It's still important to mention that Nintendo (and the Vita) lack a large audience new IP

Uncharted 1 released in 2007 (year 1 for PS3). So after 6 years of making Uncharted's they made a new IP. What did Bungie do after 6 years? They left Microsoft because they were done with Halo. What did Epic do after 7 years? They gave over Gears of War to Microsoft to move on. What else on 360 was a major IP?

 

 

Yes being done with Halo was a part of it but Bungie left more so because they wanted to be independent again.

. Without Bungie/Epic, I have nothing to look forward to on the XB1. 360 relied on these two franchises and instead of making new IP's (like Naughty Dog or Santa Monica) they left Microsoft. So what do I have left to look forward to? XB1 won't ever build a good software library, it won't even come close to 360's (which isn't that great considering it was abandoned after 2009)

NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.

 

-Phil Spencer is saying that they care more about building their own ips this generation instead of trying to get third party exclusives so I will believe him for now.  Itagaki who was a big supporter of microsoft was fired and then Tecmo started releasing their games for every system under the sun.  Bioware was bought by EA and EA has a track record of releasing games on multiple systems.  And like I mentioned earlier a lot of the third party exclusives that the 360 saw early in it's life was due to the ps3 not being out yet and developers not wanting to wait for ps3 before making games for a new gen.  Once the ps3 was released and developers learned how to take advantage of the system the exclusives from the third parties stopped for the 360.

.Why do you believe him for now? I recall Microsoft said the same thing after Mass Effect and GTA IV DLC went multi-platform. If they lied before, they will lie again. Microsoft paid for a lot of those 3rd party exclusives to be "timed exclusives" and this gen developers know that there is just more money making multi-platform games. Respawn even stated that the only reason they made Titanfall exclusive was because Microsoft would publish it

Based off trends we can expect at least 1 AAA new IP every year for the PS4. Be it Demon Souls, Valkyria Chronicles, Heavy Rain, The Last of Us or InFamous. None of these new IP's were known when PS3 released. Plus we can also expect PS4's lineup to get better and better where XB1 gets worse and worse.

 

 

Demon Souls is not developed by Sony and its spiritual successor Dark Souls is multi platform on the 360 and PS3.  Atlus will likely continue that trend to collect multi platform money.  Valkyria Chronicles left consoles and is strictly portable now it's not developed by sony and they don't own the IP so sega could release that on multiple platforms anytime they wish. 

Sony has been losing key people and getting rid of developers and microsoft has been adding developers so no Sony will not be able to repeat the 1st party production they had last gen because the studios are no longer there and they aren't buying up new studios to replace the one's they get rid of.  Maybe that's why they seem to be pushing indies so hard this generation?SCE Liverpool closed they need to find someone new to do Wipeout,  Zipper is gone no more Socom or Mag for now.  Sony Santa Monica had to cancel a new IP due to layoffs.  Naughty Dog has lost key people as well.

.Still, there were 3rd party studios (mostly Japanese) who made exclusive games for Sony on the PS3 (it's still hapening with Drakengard and Tales of _). It's going to happen again for the PS4. Based off thrends we will see at least 1 AAA new IP for the PS4, be it Sony or not.

Sony's been closing smaller studios who made low volume/poorly rated games. e.g. The people who made Killzone Liberation and PSASBR. This isn't a bad sign, this means that Sony is cutting out the crap to focus on the good.

P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.

 

You made me think about a trend of my own on all of my PS consoles I have played a Gran Turismo, a Metal Gear Solid, a Resident Evil, and a Final Fantasy and on all of my Xbox consoles I have played a Halo and Forza title.

 .That's not surprising, it's their biggest games. I didn't get into Resident Evil until the remake on Gamecube and for XB I only ever beat Halo 2. I own Forza 1, but it doesn't work well with the 360 wheel so I didn't play it much. Especially since PGR3 was so awesome.

I hope RE7 isn't a flop like 6 was.



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Nintendo 64 because of superior rare games



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Michael-5 said:
lostintheodyssey said:
Michael-5 said:
lostintheodyssey said:

This is why I told you that you can only assume Microsoft will do the same thing they did before at best. You can't assume they are going to change. Like XB1 the 360 started off with a good list of games and now look at it.

When was the last time Microsoft developed a new IP (not Kinect related)? I'll tell you when, it was 8 years ago with Viva Pinyata. Microsoft stopped making new IP's only 2 short years after the 360 released.

If you are talking about a new ip made completely with their first party studio only then yeah it's been a while and they should be ashamed.

 

What did Microsoft do with Rare? Made shovelware.

 

-There were people who enjoyed perfect dark zero, banjo, kameo, etc on the 360. 

The fanbase, reviews and sales for those games are less then their the games Rare made on N64. MS bothced Rare.

-Despite the games not being as loved as Rare's N64 games they still had a following who enjoyed them.  If you mention an N64 iteration of any game and a successor on another system most people will say the N64 version was the best.  People seem to have a soft spot for the N64 that I will never understand I enjoyed my Gamecube far more than my N64.

 

What about Grounding Inc? Made a bad sequel. Who's to say they changed?

 

 

-Grounding from my understanding has always been considered an independent developer.  Crimson dragon went from a kinect game to a launch xbox one game of course the quality would not be considered the greatest.  The pressure of hitting a launch date and learning a new system at the same time can make even the best developers put out a sub par game.  Even though Forza 5 is still good it took many steps back in quality in order to make it for the launch.  Driveclub was suppose to be a launch title for the ps4 but it's been delayed a year probably because of the issues I listed trying to learn a new system and hit the console launch date would have caused them to put out a sub par game.  

.Grounding isn't owned by Microsoft, but MS does invest a lot of money into the studio to make exclusives for them. Before Crimson Dragon they made Panzer Dragoon Orta for the XB, which was great and before that they made Panzer Dragoon Saga for the Saturn which was even better. However the company has gone downhill and I'm sure Kinect controls was Microsofts idea.

-So Grounding made one bad game at the launch of a new console I will take that with a grain of salt.  If their next title turns out bad then I will be worried.  The old people in charge Don Mattrick and others who pushed motion controls and casual games that use kinect have left the company for the most part so hopefully the developers can focus on making the titles that they want to make.  I remember seeing an article saying that Rare now has the freedom to return to their older ips or make new ones that don't focus on kinect now that the executives who forced them to focus on kinect only titles are gone.

The Last Story and Pandora's Tower are not developed by Nintendo. XenoBlade and Wii Sports are awesome, but when was the last time Nintendo made a new character like Kirby or Samus? Most of Nintendo's bigger mascots appeared during the NES/SNES era's and since then (except for a few RPG's and Nintendo published games) there have been few new mascots.

 

-Nintendo they own the IP and had input in the design and direction of the games and I'm sure at least a few of their programmers helped during the creation of the games.  A good game is a good game regardless of if a character in the game becomes popular enough to be considered a mascot.  Games like killzone are beloved by fans and it doesn't seem to have a strong mascot/hero associated with it but it's still a solid game.  I'm one of 3 people who own a ps vita in the US if I talk about gravity rush and mention Kat the majority of people won't know who that is just like no one knows who the hero is in soul sacrifice but it doesn't stop me from liking the games. 

. Okay, but Pandora's Tower is only an average game at best. The Last Story and XenoBlade are amazing and I'm grateful for them, but Nintendo doesn't make many large scale IP's. Maybe 1 every 3 years (XenoBlade/Wii series for Wii, Pikmin/Animal Crossing for Gamecube and Smash Bros/Mario Spinoffs for N64). JRPG's are niche games and while I appreciate them It's still important to mention that Nintendo (and the Vita) lack a large audience new IP

-It's easier said than done to make a large scale new IP that captures a large audience.  By that criteria you may be able to consider uncharted series, TLou, and gears of war series.  Other than those I can't think of any exclusive new Ips that fit your criteria of large in scale and great sales from last gen.

 

Uncharted 1 released in 2007 (year 1 for PS3). So after 6 years of making Uncharted's they made a new IP. What did Bungie do after 6 years? They left Microsoft because they were done with Halo. What did Epic do after 7 years? They gave over Gears of War to Microsoft to move on. What else on 360 was a major IP?

 

 

Yes being done with Halo was a part of it but Bungie left more so because they wanted to be independent again.

 

. Without Bungie/Epic, I have nothing to look forward to on the XB1. 360 relied on these two franchises and instead of making new IP's (like Naughty Dog or Santa Monica) they left Microsoft. So what do I have left to look forward to? XB1 won't ever build a good software library, it won't even come close to 360's (which isn't that great considering it was abandoned after 2009)

So it sounds like you are a major fan of Bungie/Epic and you don't believe that any of the studios microsoft have left can produce a title that would be up to the quality that a bungie/epic can make so you don't have a lot of faith in the xbox one.   If that's how you feel I can respect your opinion.  Let's just agree to disagree.   Halo 4 was the most fun I had with a Halo game since the first two on the original xbox.  I didn't care that bungie was not the developer anymore after I played the game and realized how good it was.  I'm not a gears of war fan and unlike 343 studios black tusk wasn't assembled for the sole purpose of making gears of war games so it will be interesting to see how it turns out. 

 

NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.

 

 

-Phil Spencer is saying that they care more about building their own ips this generation instead of trying to get third party exclusives so I will believe him for now.  Itagaki who was a big supporter of microsoft was fired and then Tecmo started releasing their games for every system under the sun.  Bioware was bought by EA and EA has a track record of releasing games on multiple systems.  And like I mentioned earlier a lot of the third party exclusives that the 360 saw early in it's life was due to the ps3 not being out yet and developers not wanting to wait for ps3 before making games for a new gen.  Once the ps3 was released and developers learned how to take advantage of the system the exclusives from the third parties stopped for the 360.

 

.Why do you believe him for now? I recall Microsoft said the same thing after Mass Effect and GTA IV DLC went multi-platform. If they lied before, they will lie again. Microsoft paid for a lot of those 3rd party exclusives to be "timed exclusives" and this gen developers know that there is just more money making multi-platform games. Respawn even stated that the only reason they made Titanfall exclusive was because Microsoft would publish it

-I believe him because Phil Spencer wasn't the front man during the GTA 4 dlc and Mass Effect days.  Everyone in the industry even Sony talks about how good Phil is and how he is the best person for the job.  If most of the industry people believe he is the right fit and believes in him why shouldn't I they know more than I do.

 

Based off trends we can expect at least 1 AAA new IP every year for the PS4. Be it Demon Souls, Valkyria Chronicles, Heavy Rain, The Last of Us or InFamous. None of these new IP's were known when PS3 released. Plus we can also expect PS4's lineup to get better and better where XB1 gets worse and worse.

 

 

Demon Souls is not developed by Sony and its spiritual successor Dark Souls is multi platform on the 360 and PS3.  Atlus will likely continue that trend to collect multi platform money.  Valkyria Chronicles left consoles and is strictly portable now it's not developed by sony and they don't own the IP so sega could release that on multiple platforms anytime they wish. 

Sony has been losing key people and getting rid of developers and microsoft has been adding developers so no Sony will not be able to repeat the 1st party production they had last gen because the studios are no longer there and they aren't buying up new studios to replace the one's they get rid of.  Maybe that's why they seem to be pushing indies so hard this generation?SCE Liverpool closed they need to find someone new to do Wipeout,  Zipper is gone no more Socom or Mag for now.  Sony Santa Monica had to cancel a new IP due to layoffs.  Naughty Dog has lost key people as well.

 

.Still, there were 3rd party studios (mostly Japanese) who made exclusive games for Sony on the PS3 (it's still hapening with Drakengard and Tales of _). It's going to happen again for the PS4. Based off thrends we will see at least 1 AAA new IP for the PS4, be it Sony or not.

Sony's been closing smaller studios who made low volume/poorly rated games. e.g. The people who made Killzone Liberation and PSASBR. This isn't a bad sign, this means that Sony is cutting out the crap to focus on the good.

-So like you mentioned before these are niche titles that are not large in scale and don't reach a large audience.  I will reserve final judgment until the game is released but Drakengard currently looks like a mediocre title in every way.  Tales of games are great and are currently on sony systems but you shouldn't rely on that since that series has a history of jumping from system to the next.

-I will have to disagree with you wipeout and socom series were quality and well loved with a loyal following. 

P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.

 

You made me think about a trend of my own on all of my PS consoles I have played a Gran Turismo, a Metal Gear Solid, a Resident Evil, and a Final Fantasy and on all of my Xbox consoles I have played a Halo and Forza title.

 .That's not surprising, it's their biggest games. I didn't get into Resident Evil until the remake on Gamecube and for XB I only ever beat Halo 2. I own Forza 1, but it doesn't work well with the 360 wheel so I didn't play it much. Especially since PGR3 was so awesome.

-Resident Evil 0, 1, and 4 on the gamecube were great games and really showed how powerful that system was.  The gamecube is one of the most underrated systems of all time in my book.  I have beat all of the main series Halos but I only beat Gears 2.  PGR3 was probably the one I played the least.  The original PGR is my favorite.


I hope RE7 isn't a flop like 6 was.

-RE7 will probably flop like 6 although I did enjoy RE Revelations on the 3ds so they are still capable of making a good RE game I just haven't seen one on the consoles since RE 4.

 

 

 





the2real4mafol said:
Nintendo 64 because of superior rare games

Yup. Rare was pretty amazing back in the day! They really pushed the N64's limits with games like Perfect Dark and Conker!



                
       ---Member of the official Squeezol Fanclub---

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lostintheodyssey said:
Michael-5 said:
What did Microsoft do with Rare? Made shovelware.

 -There were people who enjoyed perfect dark zero, banjo, kameo, etc on the 360. 

The fanbase, reviews and sales for those games are less then their the games Rare made on N64. MS bothced Rare.

-Despite the games not being as loved as Rare's N64 games they still had a following who enjoyed them.  If you mention an N64 iteration of any game and a successor on another system most people will say the N64 version was the best.  People seem to have a soft spot for the N64 that I will never understand I enjoyed my Gamecube far more than my N64.

 

.M-Every game will have a following. I personally liked Terminator Salvation the game. That doesn't mean that Terminator or Rares's 360 games are any good. Microsoft killed Rare.
------

-So Grounding made one bad game at the launch of a new console I will take that with a grain of salt.  If their next title turns out bad then I will be worried.  The old people in charge Don Mattrick and others who pushed motion controls and casual games that use kinect have left the company for the most part so hopefully the developers can focus on making the titles that they want to make.  I remember seeing an article saying that Rare now has the freedom to return to their older ips or make new ones that don't focus on kinect now that the executives who forced them to focus on kinect only titles are gone.

.M- I see reason to assume Rare's next game will be good. You can hope, but you can't expect it. I mean didn't most of Rare disband to join Crytek? Then we saw Crysis
---

. Okay, but Pandora's Tower is only an average game at best. The Last Story and XenoBlade are amazing and I'm grateful for them, but Nintendo doesn't make many large scale IP's. Maybe 1 every 3 years (XenoBlade/Wii series for Wii, Pikmin/Animal Crossing for Gamecube and Smash Bros/Mario Spinoffs for N64). JRPG's are niche games and while I appreciate them It's still important to mention that Nintendo (and the Vita) lack a large audience new IP

-It's easier said than done to make a large scale new IP that captures a large audience.  By that criteria you may be able to consider uncharted series, TLou, and gears of war series.  Other than those I can't think of any exclusive new Ips that fit your criteria of large in scale and great sales from last gen.

 

.M- LittleBigPlanet, Resistance (1 sold 4 million +), Crackdown (sold 1.72 million), Motorstorm, Sports Champions, InFamous, Heavy Rain, Dead Rising, Dance Central, Mass Effect (started as exclusive)......all sold better then XenoBlade (which I consider a large scale new IP, even though it's another Xeno series game). Plus look at this gen, XB1 already has Titanfall (even if it's only 1 which is exclusive) and PS4 has The Order and Drive Club announced.
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So it sounds like you are a major fan of Bungie/Epic and you don't believe that any of the studios microsoft have left can produce a title that would be up to the quality that a bungie/epic can make so you don't have a lot of faith in the xbox one.   If that's how you feel I can respect your opinion.  Let's just agree to disagree.   Halo 4 was the most fun I had with a Halo game since the first two on the original xbox.  I didn't care that bungie was not the developer anymore after I played the game and realized how good it was.  I'm not a gears of war fan and unlike 343 studios black tusk wasn't assembled for the sole purpose of making gears of war games so it will be interesting to see how it turns out. 

 

.M-The story in Gears of War ended conclusively even if Black Tusk can make a good game, the plot will be an add on. Halo we can agree to disagree, but aren't you tired of Halo yet? I'll get an XB1 one day, and get Halo 5/6/Others, but I can honestly say that the hype is gone. Just like Nintendo needs more then just Mario/Zelda for the WiiU, Microsoft needs more then just Halo/Forza.
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NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.

-Phil Spencer is saying that they care more about building their own ips this generation instead of trying to get third party exclusives so I will believe him for now.  Itagaki who was a big supporter of microsoft was fired and then Tecmo started releasing their games for every system under the sun.  Bioware was bought by EA and EA has a track record of releasing games on multiple systems.  And like I mentioned earlier a lot of the third party exclusives that the 360 saw early in it's life was due to the ps3 not being out yet and developers not wanting to wait for ps3 before making games for a new gen.  Once the ps3 was released and developers learned how to take advantage of the system the exclusives from the third parties stopped for the 360.

.Why do you believe him for now? I recall Microsoft said the same thing after Mass Effect and GTA IV DLC went multi-platform. If they lied before, they will lie again. Microsoft paid for a lot of those 3rd party exclusives to be "timed exclusives" and this gen developers know that there is just more money making multi-platform games. Respawn even stated that the only reason they made Titanfall exclusive was because Microsoft would publish it

-I believe him because Phil Spencer wasn't the front man during the GTA 4 dlc and Mass Effect days.  Everyone in the industry even Sony talks about how good Phil is and how he is the best person for the job.  If most of the industry people believe he is the right fit and believes in him why shouldn't I they know more than I do.

 

.M- Too much trust. All this is is hope for a better console, but do you get my point? It's all fair and dandy to hope the XB1 is awesome, but it's unreasonable to expect it to be awesome. You can only expect the same as history has given and even then take that with a grain of salt.
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-So like you mentioned before these are niche titles that are not large in scale and don't reach a large audience.  I will reserve final judgment until the game is released but Drakengard currently looks like a mediocre title in every way.  Tales of games are great and are currently on sony systems but you shouldn't rely on that since that series has a history of jumping from system to the next.

-I will have to disagree with you wipeout and socom series were quality and well loved with a loyal following. 

.M- I wouldn't call any of the games I mentioned niche, they all broke 1 million sales. Demon's Souls, Ni No Kuni, InFamous, Valkyria Chronicles, Heavy Rain, The Last of US, etc. They all outsold XenoBlade.

As for Tales, the lead designer (Hideo Baba i believe) said that the Tales of series won't be jumping anymore. The fans of the series are clearly playstation owners. This is why the PS3 saw so many Tales of games recently.

Do you disagree with my point that based of PS3 trends we can expect 1 major new IP every year?
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P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.

You made me think about a trend of my own on all of my PS consoles I have played a Gran Turismo, a Metal Gear Solid, a Resident Evil, and a Final Fantasy and on all of my Xbox consoles I have played a Halo and Forza title.

 .That's not surprising, it's their biggest games. I didn't get into Resident Evil until the remake on Gamecube and for XB I only ever beat Halo 2. I own Forza 1, but it doesn't work well with the 360 wheel so I didn't play it much. Especially since PGR3 was so awesome.

-Resident Evil 0, 1, and 4 on the gamecube were great games and really showed how powerful that system was.  The gamecube is one of the most underrated systems of all time in my book.  I have beat all of the main series Halos but I only beat Gears 2.  PGR3 was probably the one I played the least.  The original PGR is my favorite.

.M- I just realized that you misread me originally. I bought a PS1 because of GT1, I bought a PS2 because of GT3, I bought a PS3 because of GT5 and I even bought a PSP because of GT PSP. Right now the PS4 & PSV look boring to me and guess what? There is no GT game. I'm sure I would instantly buy the consoles as soon as GT7/GT Vita release.

Gears of War 2 is the best in the series, but you really did ruin the game by jumping to 2. 1 had a much better plot. Gamecube was a good system, I used to be a Nintendo/Sony fanboy before and Gamecube was my primary console, but it just didn't have enough games to keep me wholey occupied. Wish I gave PS2 more of a chance looking back, I missed out on a lot of great games (which I intend to beat one day).
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I hope RE7 isn't a flop like 6 was.

-RE7 will probably flop like 6 although I did enjoy RE Revelations on the 3ds so they are still capable of making a good RE game I just haven't seen one on the consoles since RE 4.

.M- I still have to play Revelations, only got my 3DS last fall. Capcom can surprise you, I'm pretty sure a lot of people were tired of Resident Evil after 3 & Zero, but then out of no where RE4 came out. Same story with Marvel vs. Capcom 3, and well a lot of their franchises. IMO Capcom can only either mae a really amazing game (e.g. Lost Planet) or a really terrible game (e.g. Lost Planet 2).

 

All I'm saying is that it's unfair to assume XB1 will be awesome. Nothing wrong with hoping, personally I'm hoping that Japanese studio exclusive is Mistwalker with a Lost Odyssey quality game. However based off history, we can't expect much from Microsoft.

Hence why I voted N64.

Plus like you said, I've lost interest in Halo/Forza/Gears, so much of the beauty of the XB1 has immediately lost me. On a side note I haven't lost faith in the WiiU because it already saw Pikmin and DK and X is currently my most anticipated game . Don't much care for Mario Kart/Smash Bros/Zelda, but since I plan to get a WiiU soon, why not?



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Xbox One please, n64 controller was a POS.



I say N64 simply because it was one of my most loved console of all time. Mario64 best platform ever.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

OttoniBastos said:
One of the most nostalgic consoles VS the punchbag of this generations?!


Some trivia for those too young to remember. The N64 was the "punching bag" of it's generation as well. The PS1 absolutely murdered the thing. I was there. It happened.



I can't say Xbox One has only been out for a few months o_o.



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