daredevil.shark said:
I know this topic has been discussed a lot in past. But I used to ignore them. In past I used to get most anticipated games especially AAA games at $60. I dont like used ones because I like brand new game. Now given the economic situation of the whole world mone is hard to earn. Now a days $60 is a lot. Developers increased price during ps360 era saying to cover up costs. Now for $60 we get 1/3 actual content that is really too much for less content.
I am not in gaming industry. So I am not aware about game development costs. But what I know that, for a decent budjet you can make a pretty good game if you use resources properly. Best example will be, witcher 2. But most companies dont have this ability.
We are seeing,
- Huge development time (4-5 years).
- Using most of the cash for things that dont contibute much in the actual game. (Hiring celebrities like ellen page).
- Dont have the talent to make a decent game so they hype with graphics (cryteck).
- Rising demand of cheap digital games (I dont like digital games but I do get them sometimes for cheap price).
- And most important, involvement of non-gaming people into the gaming industry. Previously people with good gaming knowledge were in top roles of game companies. They were gamers. Now completely non-gamers are in top roles in gaming companies.
So when I see a $60 game that is giving me 1/3 of the value I will quit getting them regularly. Unless its a "innovative" new IP or has scored 90+ metacritic I wont get it at $60. I might get them used or get them from bargain bin. I have always supported companies with my hard earn cash. But sometimes their milking is just too much.
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I find your entire argument extremely flawed. As a matter of fact, I think not only are we not getting 1/3 of the value, but comparred to how much games used to cost since the 80s, I think we're getting hundreds if not thousands of times more content.
- "Using most of the cash for things that dont contibute much in the actual game. (Hiring celebrities like ellen page)."
Can you please provide a source that states how much Ellen Page cost compared to the rest of the game? Have you played the game? Would you consider the game lacking content? Did you check how long the script was (whether it was good or not is debatable. We're talking about resources)? Or how good the graphics are?
Why are the graphics important? Because they help take the character more seriously. I can't feel bad for Peach getting abducted. I see Mario as nothing more than a video game character and he doesn't have to be anything more than that. But does Ninty offer anything like Heavy Rain or Beyond? It's an experience that, to my knowledge, you can't find on wii/wiiu or 3ds.
Some times the huge developing times are justified. People may hate FF13 for many reasons, but from a technical aspect, the game succeeds in many ways. And in order to make such a game, you need many more resources than to make Super Mario Bros 3. Now, which is the better game? Depatable. Most people will say the latter and I too think that it's fun, but is it really comparable? I think it really depends on the game. I for one care for good voice acting and Beyond has incredible VA thanks to Ellen Page.
At the end of the day, the industry provides the consumer with many options. Want fun games without much storyline, cartoony or bad graphics and entire focus on gameplay? Play the following games. Want deeper story, more impressive/realistic graphics, more complicated controls etc? Then those are for you.