Budgets of most productions/distribution usually range from 9 million dollars single platform to about 20 million for multiplats, some huge productions reach into the 100 million dollar range (GTA V, Gran Turismo) or close (CoD series often has massive budgets). However, these insanely expensive titles are subject to drawn out development cycles and mountains of groundwork and research (GT), massive advertisement budgets (CoD) and/or large amounts of self-reliance in tech, engines, soundwork and massive development teams, not to mention ambitious concepts (GTA V).
As for game prices; I see nothing wrong with them, if I don't find a particular title to be worth full price, I'll simply wait for it to go down, if I see the value, I get it. Simple as that, gaming is not bound by human rights and I feel that we complain too much about prices.
Complaining about budgets being waster on features and content and gloss that do nothing to heighten the experience though; I'm right with anyone who supports that notion.







