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Forums - Gaming - Titanfall exclusivity proved to be (quite) pointless

Squeezol said:

I must say that I think making Titanfall an Xbox One exclusive didn't do much good. It didn't boost the XOne sales that much and this should've had the freedom to be on PS4 as well. Microsoft probably had to pay a lot to keep it exclusive but in the end it proved to be not worth the effort. I personally also hate the way Microsoft seems to think that by just making something exclusive everyone will buy an XOne (that's at least what I seem to get out of their behaviour towards Titanfall), but that's a different discussion.

Well....exclusives tend to distinguish one console from another. So unless you want all consoles to have all the same games (or simply, have 1 console on the market, period), then you need to recognize that exclusives are needed in order to make one console look more appealing than another to consumers.

The purpose of exclusivity is to get people to buy in, because you can't get that product anywhere else. iPhones were initially exclusive to AT&T. So people got AT&T plans. Did you hate them at the time for that deal?



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Goatseye said:
I get a feeling that most people that hate Titanfall:
1- Doesn't like/suck at playing FPSs.
2-Hate anything that's not on their console of choice.
3-Is just a sour person that hates seeing others being happy.


I don't hate it but I don't play it and wouldn't even if it was on PS4. For a few simple reasons.

1. Very little customization.

2. CPU opponents. Sorry this really ruins the game for me. Nothing worse than thinking I'm killing a person and it turns out its just a grunt.

3. 6v6 very hard to find people sorry but I don't enjoy killing robots Ill just play single player if I want to do that.

4. Customization - not a lot of customization in this game. I'm also surprised that a game so heavily focused on titans gives you three choices and thats it.

Really thought the AI is what kills this game for me. I literally lose my pump/excitement when I kill an AI thinking it was a human it really brings the game down a lot. This is all IMO of course.



sales2099 said:
Squeezol said:

I must say that I think making Titanfall an Xbox One exclusive didn't do much good. It didn't boost the XOne sales that much and this should've had the freedom to be on PS4 as well. Microsoft probably had to pay a lot to keep it exclusive but in the end it proved to be not worth the effort. I personally also hate the way Microsoft seems to think that by just making something exclusive everyone will buy an XOne (that's at least what I seem to get out of their behaviour towards Titanfall), but that's a different discussion.

I could list the sheer amount of PS3 exclusives that outright bombed and caused studio closures. That said......you shouldn't blame the company for trying.

Its a multiplat not on PS4. It boosted X1 sales, and is selling millions. Nuff said. Yet another bitter not-on-PS4 rant.....until Titanfall 2 coems along. Then you guys will magically love it, just like you guys now magically love Bungie ;)

Technically, it didn't (VGC numbers were wrong). Only reason March's NPD had higher numbers than February for XBone was because March had 5 weeks of data and February only had 4. But weekly sales-wise, February was the better month (not to mention, you don't know if the cause behind March's sales can be attributed to TF....or the price cuts at Walmart, Target, Best Buy, etc). And TF sales are dropping off quickly. Granted, the XBone only has 4.2M and the game is sitting at a 32% attach rate, it should obviously sell more as the XBone install base increases....but Xbone's sales are about to hit pre-TF levels soon and it doesn't have the install base, right now, to have strong legs like a CoD would (after selling like 10M at launch, then going on to sell another 7-8 million). I'm not agreeing with the OP here. Exclusives are necessary in order to distinguish one console from another. They aren't pointless. You're just wrong in some of your points here. And I'd like to see this "sheer number" of studios that closed due to PS3 exclusives bombing. There weren't many notable 3rd party PS3 exclusives last gen, so I can't think of any studios that closed due to that. One the 1st party side, I can only think of Zipper and Incognito that got closed after PS3 games, although MS closed Ensemble and FASA after 360 games, so that's pretty much a wash.

And I guess no one on the Xbox side is looking forward to (magically, as you say) Sunset Overdrive?



Maybe because it's on 2 other platforms?



How many new ip's boost hardware week 1? Not very many. How many new ip's boost hardware when it's also on 2 other platforms? A whole lot less. I think Titanfall did wonders for the X1 because look at it this way. What do you think the X1 hardware numbers would be without titanfall? Pretty fucking bad. Btw titanfall was selling systems even before it released so that must mean something.



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What if Nintendo funded it?
*gets shot*



Actually it proved paramount.

Without it PS4 might have pulled 3-1 in sales in march ndp.



BMaker11 said:
sales2099 said:
Squeezol said:

I must say that I think making Titanfall an Xbox One exclusive didn't do much good. It didn't boost the XOne sales that much and this should've had the freedom to be on PS4 as well. Microsoft probably had to pay a lot to keep it exclusive but in the end it proved to be not worth the effort. I personally also hate the way Microsoft seems to think that by just making something exclusive everyone will buy an XOne (that's at least what I seem to get out of their behaviour towards Titanfall), but that's a different discussion.

I could list the sheer amount of PS3 exclusives that outright bombed and caused studio closures. That said......you shouldn't blame the company for trying.

Its a multiplat not on PS4. It boosted X1 sales, and is selling millions. Nuff said. Yet another bitter not-on-PS4 rant.....until Titanfall 2 coems along. Then you guys will magically love it, just like you guys now magically love Bungie ;)

Technically, it didn't (VGC numbers were wrong). Only reason March's NPD had higher numbers than February for XBone was because March had 5 weeks of data and February only had 4. But weekly sales-wise, February was the better month (not to mention, you don't know if the cause behind March's sales can be attributed to TF....or the price cuts at Walmart, Target, Best Buy, etc). And TF sales are dropping off quickly. Granted, the XBone only has 4.2M and the game is sitting at a 32% attach rate, it should obviously sell more as the XBone install base increases....but Xbone's sales are about to hit pre-TF levels soon and it doesn't have the install base, right now, to have strong legs like a CoD would (after selling like 10M at launch, then going on to sell another 7-8 million). I'm not agreeing with the OP here. Exclusives are necessary in order to distinguish one console from another. They aren't pointless. You're just wrong in some of your points here. And I'd like to see this "sheer number" of studios that closed due to PS3 exclusives bombing. There weren't many notable 3rd party PS3 exclusives last gen, so I can't think of any studios that closed due to that. One the 1st party side, I can only think of Zipper and Incognito that got closed after PS3 games, although MS closed Ensemble and FASA after 360 games, so that's pretty much a wash.

And I guess no one on the Xbox side is looking forward to (magically, as you say) Sunset Overdrive?

In our defense, FUSE kinda turned us off to Insomniac. Just happy we stole them away is all ;). And COD never picked up until its 3rd entry in the 7th gen (after COD 2 and 3). Titanfall is surely off to a great start for T2 to knock it out of the park when its multiplat on PS4/X1



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Goatseye said:
Whats the obsession with Titanfall hate?


Real gamers are tired of fad photorealistic military arcade epeen vs mode online only bro shooters in general on all platforms.  Microsoft and XBox pretty much cater to that casual audience exclusively so they are prime hate targets for gamers tired of seeing their beloved non shooter franchises being hijacked by mainstream shooter elements to try and skim that audience's wallets.

Most saw it for what it is, just another Call of Duty with jetpacks and robots, yet it was hyped and shoved in our faces everywhere we go online and real world as the next coming of Christ.

 

I for one am glad it did not deliver to their expectations.  I'm sure the "investors" who funded it felt they were entitled to 10 million launch sales or something absurd. 

 

The online versus competition epeen military shooter fad needs to hopefully die this generation and make way for coop and single player adventures again. A lot of us played arena shooters in the Quake 3 and UT days and well it's getting old. A lot of us moved from PC to console this last generation to go back to playing video games and not military simulators when that's all that infected PC, and now it's completely infected last console gen too.  Titanfall is just the latest posterchild for the tired cookie cutter over zealous record profit predicting shooter formula to be forced down our throats.

 

The Activision style "you should like this because we said so and all the cool kids will be playing it" marketing is also offensive.



exdeath said:
Goatseye said:
Whats the obsession with Titanfall hate?


Real gamers are tired of fad photorealistic military arcade epeen vs mode online only bro shooters in general on all platforms.  Microsoft and XBox pretty much cater to that casual audience exclusively so they are prime hate targets for gamers tired of seeing their beloved non shooter franchises being hijacked by mainstream shooter elements to try and skim that audience's wallets.

Most saw it for what it is, just another Call of Duty with jetpacks and robots, yet it was hyped and shoved in our faces everywhere we go online and real world as the next coming of Christ.

 

I for one am glad it did not deliver to their expectations.  I'm sure the "investors" who funded it felt they were entitled to 10 million launch sales or something absurd. 

 

The online versus competition epeen military shooter fad needs to hopefully die this generation and make way for coop and single player adventures again. A lot of us played arena shooters in the Quake 3 and UT days and well it's getting old. A lot of us moved from PC to console this last generation to go back to playing video games and not military simulators when that's all that infected PC, and now it's completely infected last console gen too.  Titanfall is just the latest posterchild for the tired cookie cutter over zealous record profit predicting shooter formula to be forced down our throats.

 

The Activision style "you should like this because we said so and all the cool kids will be playing it" marketing is also offensive.

Who  are you to say who's real gamer or not? What's a real game?

I stopped at your first sentence.