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Forums - Gaming Discussion - I Do Not See How Development Costs Can Possibly Go Up This Gen

Augen said:
toastboy44562 said:

Infamous Second Son - They basically are last gen games with a better frame rate and resolution. Do you guys actually think that these games cost millions more than the 360 version of titanfall/infamous 2? No way!


You honestly only see a marginal upgrade in visual fidelity here?  To me it is night and day between the two.


You do realize that is PS4 in both pics right?? Oh I get it, those screens were a joke because of the time of day...



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toastboy44562 said:
Augen said:
toastboy44562 said:

Infamous Second Son - They basically are last gen games with a better frame rate and resolution. Do you guys actually think that these games cost millions more than the 360 version of titanfall/infamous 2? No way!


You honestly only see a marginal upgrade in visual fidelity here?  To me it is night and day between the two.


You do realize that is PS4 in both pics right?? Oh I get it, those screens were a joke because of the time of day...


You should rename the thread from

"I Do Not See How Development Costs Can Possibly Go Up This Gen!"

to

"I Do Not See."



Yes, Titanfall looks might like a 7th gen game, but inFAMOUS is more than higher resolution + framerate...


I doubt that publishers are willing to spend much more money on games.

7th gen graphics were mostly restricted by hardware. I think that money restrictions could be more important this gen. But good graphics also become easier to make. The Order and Projekt CARS are made by relatively small teams.



famousringo said:
Captain_Tom said:
Honestly I don't think they will go up much. Yeah the consoles are stronger, but they are also INSANELY easier to program for. The development cost should be the same, or even less if you are a small time developer...


Programming is easier. That's nice.

But that does nothing to help control costs for the graphic designers, level designers, game designers, mo-cap studios, acting talent, animators, writers and management that comprise the bulk of game development costs.

First of all, those things I bolded are optional and have almost nothing to do with how expensive it is to animate a game.

Second of all, um yes it does help control costs for the others.  Look at Chivalry, it looks as good as some recent big budget games and it was made by a team of less than 20 people.  It may be an indie game, but you wouldn't guess it by looking at it.

 

The point is that while SOME studios will spend more, they don't have to any more.  Finally nearly all gaming platforms are built on similar hardware architecture so that you can reach everyone without having to reinvent the wheel a dozen times.  At the same time there has never been this much performance available, so finally devs can make these crazy huge games!  Studios can now put down more money if they want to, and at the same time the price of entry is far lower.



Some here actually rthink that the ps4 and x1 are so easy to develop for that costs will go down? Thats just too funny.costs will most definitely go up. To think otherwise is delusional. Just look at the overpriced re releases, just look at the overpriced single level of ground zeroes. This is just the beginning. Especially ground zeroes. If that game does phenominally well, you dont think companies will try and capitalize on that? If they can sell millions of copies of a 1 hour game for 30, why on earth would anyone sell an actual full game? Thats already a sign of increased development costs. Bigger, better looking games will cost more to make.



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bubblegamer said:
Pachter said costs had not gone up for the 8th gen.


Pacher's words making sense to me makes me feel bad.



Acevil said:
Development cost won't go up, but Budgets will, and after a set of screw ups, they will go down with a couple of companies becoming stronger and a couple of companies becoming weaker.

Well said. The budgets for big blockbuster games are going to keep on increasing. Got this from gameinformers coverage of Destiny. (http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/04/04/a-player-39-s-journey.aspx?PostPageIndex=1)

"The scope of Destiny is suitably impressive to warrant its presumptive role as a flag-bearer for next-generation software. That scope is still a work in progress, with months of work ahead that will determine its success. However, Bungie certainly has the groundwork in place. Nearly 500 developers now call Bungie home, all working together over the last five years to make Destiny a reality. The art team alone is pushing 150 individuals. This level of investment of resources and manpower would have been unheard of in the gaming industry just a few short years ago, but it’s necessary to redefine expectations for an online-enabled shooter. "

Someone's got to pay all those developers and five years is a long time. Also nearly 150 people working on art direction alone. God damn. 



Nem said:

I think the model is the one that needs to change, but the prevalent AAA model of US companies will stay until it busts.

I have noticed several new european companies releasing games for the new hardware. These are modest companies wich are trying to gain some notoriety.

These can be cdprojectred with the Witcher, CI games with Lords of the Fallen and sniper elite, Focus interactive with Bound by flame and even From software with The souls series.
These are companies that dont have huge budgets but are still making good looking games. To be completely honest, since i heard from Pachter that game developers many 68k dollars a year i suddenly stopped feeling sorry for them when they are fired and i understood a bit more why game development costs in the US are spiraling out of control.

The future for the games industry is outside the US, where development can assume more controlled costs. That or things need to change in the US.

I don't think that's an outrageous income for a University educated person. I think the average wage in the US is around 50k, so a higher qualified person should make something north of that. Of course average wage figures are often skewed by mega-high income earners, but still shouldn't be too far off.



Cheebee said:
toastboy44562 said:

You guys talk as if development costs are going through the roof and game companies will close their doors. I do not believe this is true!

*snip*

You can believe all you want, that's not going to change reality.

Studios closed down during the 7th gen:

3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009

Even if development costs stay the same (they aren't and won't), it's bad news any way you care to slice it.

you shoud research closures in previous gens  , I'm sure you would find similar outcomes.

It's just the nature of the business also balance it out by adding studios that started in the seventh gen .



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mjk45 said:
Cheebee said:
toastboy44562 said:

You guys talk as if development costs are going through the roof and game companies will close their doors. I do not believe this is true!

*snip*

You can believe all you want, that's not going to change reality.

Studios closed down during the 7th gen:

3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009

Even if development costs stay the same (they aren't and won't), it's bad news any way you care to slice it.

you shoud research closures in previous gens  , I'm sure you would find similar outcomes.

It's just the nature of the business also balance it out by adding studios that started in the seventh gen .

You can look at it whichever way you like, it's not changing the fact that all those devs closed down, regardless of whatever happened in the past. Of course studios closed down then too, but I'd very much like to see such a list of earlier gens.

If we're being honest, and not spinning anything, I think most people with even a slight knowledge of this industry would agree it's well-known and undeniable fact that the industry nowadays mainly consists of indies doing low-budget or crowdfunded projects, and giant publishers that mostly rely on annual AAA franchises with budgets numbering tens of millions of dollars, funding uninspired sequels. Very, very little in between.

This was not the case in earlier gens, where even small to medium-sized studios could do very well and prosper, but this tendency is increasing rapidly. And even for the giant publishers it's not so easy anymore to keep being successful and profitable, when a single failed game can cause entire studios to close down for good. There are plenty of well-known recent examples of even big developers/publishers being in financial trouble, just look at Capcom, Square-Enix and Ubisoft.



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