mjk45 said:
Cheebee said:
toastboy44562 said:
You guys talk as if development costs are going through the roof and game companies will close their doors. I do not believe this is true!
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You can believe all you want, that's not going to change reality.
Studios closed down during the 7th gen:
3D Realms - 2009 7 Studios (Activision) - 2011 Backbone Vancouver BigBig (Sony) - 2012 Bizarre Creations (Activision) - 2010/2011 Black Rock (Disney) - 2011 Blue Fang Games - 2011 Blue Tongue (THQ) - 2011 BottleRocket - 2009 Brash Entertainment - 2008 Budcat (Activision) - 2010 Castaway Entertainment - 2008 Cheyenne Mountain - 2010 Cing - 2010 Clover Studios (Capcom) - 2006 Codemasters Guildford - 2011 Cohort Studios - 2011 Concrete Games - 2008 Deep Silver Vienna - 2010 DICE Canada - 2006 EA Chicago - 2007 EA Bright Light - 2011/2012 EA Japan - 2007 Eidos Manchester - 2009 Eidos Hungary - 2010 Ensemble Studios (Microsoft) - 2008 Factor 5 - 2009 FASA (Microsoft) - 2007 Fizz Factor - 2009 Flagship Studios - 2008 Flight Plan - 2010 Frozen North Productions FuzzyEyes - 2009 Gamelab - 2009 Game Republic - 2011 GRIN - 2009 Helixe (THQ) - 2008 Hudson Entertainment - 2011 Humannature Studio (Nexon Vancouver) - 2009 Ignition London - 2010 Ignition Florida - 2010 Incognito Entertainment (Sony) - 2009 Indie Built (Take-Two) - 2006 Iron Lore - 2008 Juice Games (THQ) - 2011 Kaos Studios (THQ) - 2011 Killaware - 2011 Killspace Entertainment - 2011 KMM Brisbane - 2011 Krome Studios (might still be operating on skeleton crew) - 2010 Kuju Manila - 2009 Kuju Chemistry - 2009 Kush Games - 2008 Locomotive Games (THQ) - 2010 Luxoflux - 2010 Mass Media (THQ) - 2008 Monte Cristo - 2010 Monumental Games - 2012 Midway Austin - 2009 Midway Newcastle - 2009 MTV Games - 2011 Multiverse - 2012 NetDevil - 2011 Ninja Studio - 2009 Outerlight - 2010 PAM Development (Take-Two) - 2008 Pandemic Australia (EA) - 2009 Pandemic LA (EA) - 2009 Paradigm Entertainment - 2008 Pi Studios - 2011 Pivotal Games (Take-Two) - 2008 Propaganda Games (Disney) - 2011 Pseudo Interactive - 2008 Rainbow Studios (THQ) - 2011 Realtime Worlds - 2010 Rebellion Derby - 2010 Red Octane - 2010 Rockstar Vienna - 2006 Sandblast Games (THQ) - 2008 SEGA San Francisco - 2010 Shaba Games (Activision) - 2009 SOE Denver - 2011 SOE Seattle - 2011 SOE Tuscon - 2011 Stormfront Studios - 2008 Straylight Studios - 2009 Team Bondi - 2011 The Code Monkeys - 2011 Titan Studios - 2009 THQ Studio Australia - 2009 THQ Digital Warrington - 2009 Transmission Games - 2009 Universomo (THQ) - 2009 Venom Games (Take Two) - 2008 Vicarious Visions California - 2007 Visceral Australia (EA) - 2011 Wolfpack Studios - 2006 Yuke's Company Of America - 2010 Zoe Mode London - 2009
Even if development costs stay the same (they aren't and won't), it's bad news any way you care to slice it.
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you shoud research closures in previous gens , I'm sure you would find similar outcomes.
It's just the nature of the business also balance it out by adding studios that started in the seventh gen .
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You can look at it whichever way you like, it's not changing the fact that all those devs closed down, regardless of whatever happened in the past. Of course studios closed down then too, but I'd very much like to see such a list of earlier gens.
If we're being honest, and not spinning anything, I think most people with even a slight knowledge of this industry would agree it's well-known and undeniable fact that the industry nowadays mainly consists of indies doing low-budget or crowdfunded projects, and giant publishers that mostly rely on annual AAA franchises with budgets numbering tens of millions of dollars, funding uninspired sequels. Very, very little in between.
This was not the case in earlier gens, where even small to medium-sized studios could do very well and prosper, but this tendency is increasing rapidly. And even for the giant publishers it's not so easy anymore to keep being successful and profitable, when a single failed game can cause entire studios to close down for good. There are plenty of well-known recent examples of even big developers/publishers being in financial trouble, just look at Capcom, Square-Enix and Ubisoft.