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mjk45 said:
Cheebee said:
toastboy44562 said:

You guys talk as if development costs are going through the roof and game companies will close their doors. I do not believe this is true!

*snip*

You can believe all you want, that's not going to change reality.

Studios closed down during the 7th gen:

3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009

Even if development costs stay the same (they aren't and won't), it's bad news any way you care to slice it.

you shoud research closures in previous gens  , I'm sure you would find similar outcomes.

It's just the nature of the business also balance it out by adding studios that started in the seventh gen .

You can look at it whichever way you like, it's not changing the fact that all those devs closed down, regardless of whatever happened in the past. Of course studios closed down then too, but I'd very much like to see such a list of earlier gens.

If we're being honest, and not spinning anything, I think most people with even a slight knowledge of this industry would agree it's well-known and undeniable fact that the industry nowadays mainly consists of indies doing low-budget or crowdfunded projects, and giant publishers that mostly rely on annual AAA franchises with budgets numbering tens of millions of dollars, funding uninspired sequels. Very, very little in between.

This was not the case in earlier gens, where even small to medium-sized studios could do very well and prosper, but this tendency is increasing rapidly. And even for the giant publishers it's not so easy anymore to keep being successful and profitable, when a single failed game can cause entire studios to close down for good. There are plenty of well-known recent examples of even big developers/publishers being in financial trouble, just look at Capcom, Square-Enix and Ubisoft.



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