Cheebee said:
toastboy44562 said:
You guys talk as if development costs are going through the roof and game companies will close their doors. I do not believe this is true!
*snip* |
You can believe all you want, that's not going to change reality.
Studios closed down during the 7th gen:
3D Realms - 2009 7 Studios (Activision) - 2011 Backbone Vancouver BigBig (Sony) - 2012 Bizarre Creations (Activision) - 2010/2011 Black Rock (Disney) - 2011 Blue Fang Games - 2011 Blue Tongue (THQ) - 2011 BottleRocket - 2009 Brash Entertainment - 2008 Budcat (Activision) - 2010 Castaway Entertainment - 2008 Cheyenne Mountain - 2010 Cing - 2010 Clover Studios (Capcom) - 2006 Codemasters Guildford - 2011 Cohort Studios - 2011 Concrete Games - 2008 Deep Silver Vienna - 2010 DICE Canada - 2006 EA Chicago - 2007 EA Bright Light - 2011/2012 EA Japan - 2007 Eidos Manchester - 2009 Eidos Hungary - 2010 Ensemble Studios (Microsoft) - 2008 Factor 5 - 2009 FASA (Microsoft) - 2007 Fizz Factor - 2009 Flagship Studios - 2008 Flight Plan - 2010 Frozen North Productions FuzzyEyes - 2009 Gamelab - 2009 Game Republic - 2011 GRIN - 2009 Helixe (THQ) - 2008 Hudson Entertainment - 2011 Humannature Studio (Nexon Vancouver) - 2009 Ignition London - 2010 Ignition Florida - 2010 Incognito Entertainment (Sony) - 2009 Indie Built (Take-Two) - 2006 Iron Lore - 2008 Juice Games (THQ) - 2011 Kaos Studios (THQ) - 2011 Killaware - 2011 Killspace Entertainment - 2011 KMM Brisbane - 2011 Krome Studios (might still be operating on skeleton crew) - 2010 Kuju Manila - 2009 Kuju Chemistry - 2009 Kush Games - 2008 Locomotive Games (THQ) - 2010 Luxoflux - 2010 Mass Media (THQ) - 2008 Monte Cristo - 2010 Monumental Games - 2012 Midway Austin - 2009 Midway Newcastle - 2009 MTV Games - 2011 Multiverse - 2012 NetDevil - 2011 Ninja Studio - 2009 Outerlight - 2010 PAM Development (Take-Two) - 2008 Pandemic Australia (EA) - 2009 Pandemic LA (EA) - 2009 Paradigm Entertainment - 2008 Pi Studios - 2011 Pivotal Games (Take-Two) - 2008 Propaganda Games (Disney) - 2011 Pseudo Interactive - 2008 Rainbow Studios (THQ) - 2011 Realtime Worlds - 2010 Rebellion Derby - 2010 Red Octane - 2010 Rockstar Vienna - 2006 Sandblast Games (THQ) - 2008 SEGA San Francisco - 2010 Shaba Games (Activision) - 2009 SOE Denver - 2011 SOE Seattle - 2011 SOE Tuscon - 2011 Stormfront Studios - 2008 Straylight Studios - 2009 Team Bondi - 2011 The Code Monkeys - 2011 Titan Studios - 2009 THQ Studio Australia - 2009 THQ Digital Warrington - 2009 Transmission Games - 2009 Universomo (THQ) - 2009 Venom Games (Take Two) - 2008 Vicarious Visions California - 2007 Visceral Australia (EA) - 2011 Wolfpack Studios - 2006 Yuke's Company Of America - 2010 Zoe Mode London - 2009
Even if development costs stay the same (they aren't and won't), it's bad news any way you care to slice it.
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you shoud research closures in previous gens , I'm sure you would find similar outcomes.
It's just the nature of the business also balance it out by adding studios that started in the seventh gen .